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36 commits

Author SHA1 Message Date
Lucy
b5c603ac63 Add option to not send statusremove order 2023-03-08 18:57:10 +01:00
Lucy
b94e7f4b2f Fix windows build error 2023-03-06 23:57:06 +01:00
Lucy
dd20478a01 Add basic modifier impl for Chara 2023-03-06 23:47:39 +01:00
Mordred
e0ec74a6bc More cleanups. 2023-02-25 15:31:57 +01:00
Mordred
6ea6f8e190
Merge pull request #903 from Skyliegirl33/status-fix
[3.x] StatusEffect and HudParam fixes
2023-02-22 17:02:02 +01:00
Mordred
d34bddc6ae Removed redundant max_hp/max_mp 2023-02-21 07:58:53 +01:00
Lucy
b1132d9ef3 Remove statuseffects in the same tick if the expiry time is the same 2023-02-21 06:33:27 +01:00
Alice Ogeda
735e2f73bd hudparam fixes; int type fixes; 2023-02-10 16:53:00 -03:00
Mordred
48ed9da414 Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
collett
60e701dbdd enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks. 2020-01-19 21:20:01 +09:00
collett
e8dcef63ba Action system updates. 2020-01-05 17:09:27 +09:00
NotAdam
b1e6ad3141 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
NotAdam
90d1fbc3ea refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
0005b672a7 cleanup stat calculation code, slightly better working aa dmg calc 2019-04-25 21:57:41 +10:00
NotAdam
4de66b1064 autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
NotAdam
6ebdad3855 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
NotAdam
19e6a0f748 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
018096266a Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
6c43c79af1 First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
69f3d47100 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
Mordred
2014ec41dc Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
NotAdam
a0aa7ea977 add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
NotAdam
68cc187cc6 validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
Mordred
6e52a63526 Load hunting log data 2019-03-26 00:04:27 +01:00
NotAdam
789b5dfd9e add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
Mordred
8cacf35e4b Pieity bonus applies to mp and vitality to hp now 2019-03-21 18:53:32 +01:00
Mordred
35d859d57a Gear matters!
Gear stats are applied now, excluding materia.
2019-03-21 18:06:48 +01:00
NotAdam
3099189cf2 cleanup unused getClassAsInt function 2019-02-09 18:01:53 +11:00
NotAdam
a90dfca45f remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
NotAdam
e6c59935e6 minor cleanup, some improvements to bnpc avoidance 2019-01-31 23:44:53 +11:00
NotAdam
1bbc01f04f manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
Mordred
46205e9db4 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/Chara.h (Browse further)