Lucy
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b5c603ac63
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Add option to not send statusremove order
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2023-03-08 18:57:10 +01:00 |
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Lucy
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b94e7f4b2f
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Fix windows build error
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2023-03-06 23:57:06 +01:00 |
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Lucy
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dd20478a01
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Add basic modifier impl for Chara
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2023-03-06 23:47:39 +01:00 |
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Mordred
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e0ec74a6bc
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More cleanups.
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2023-02-25 15:31:57 +01:00 |
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Mordred
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6ea6f8e190
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Merge pull request #903 from Skyliegirl33/status-fix
[3.x] StatusEffect and HudParam fixes
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2023-02-22 17:02:02 +01:00 |
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Mordred
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d34bddc6ae
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Removed redundant max_hp/max_mp
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2023-02-21 07:58:53 +01:00 |
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Lucy
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b1132d9ef3
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Remove statuseffects in the same tick if the expiry time is the same
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2023-02-21 06:33:27 +01:00 |
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Alice Ogeda
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735e2f73bd
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hudparam fixes; int type fixes;
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2023-02-10 16:53:00 -03:00 |
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Mordred
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48ed9da414
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Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
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2021-11-27 00:53:57 +01:00 |
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NotAdam
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ca102697f4
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move to new service locator
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2020-03-01 11:58:26 +11:00 |
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collett
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60e701dbdd
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enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
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2020-01-19 21:20:01 +09:00 |
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collett
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e8dcef63ba
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Action system updates.
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2020-01-05 17:09:27 +09:00 |
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NotAdam
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b1e6ad3141
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some cleanup, kinda working battle dmg calc
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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90d1fbc3ea
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
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0005b672a7
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cleanup stat calculation code, slightly better working aa dmg calc
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2019-04-25 21:57:41 +10:00 |
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NotAdam
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4de66b1064
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autoattack damage stat calc funcs, bnpc stat calculation
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2019-04-24 23:25:07 +10:00 |
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NotAdam
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6ebdad3855
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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NotAdam
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19e6a0f748
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more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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Mordred
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018096266a
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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69f3d47100
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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Mordred
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2014ec41dc
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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NotAdam
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a0aa7ea977
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
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NotAdam
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68cc187cc6
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validate the time since the last combo action and ignore any old combos
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2019-03-26 17:33:00 +11:00 |
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Mordred
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6e52a63526
|
Load hunting log data
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2019-03-26 00:04:27 +01:00 |
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NotAdam
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789b5dfd9e
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add rudimentary action comboing, doesn't highlight actions on the hotbar
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2019-03-23 20:59:51 +11:00 |
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Mordred
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8cacf35e4b
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Pieity bonus applies to mp and vitality to hp now
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2019-03-21 18:53:32 +01:00 |
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Mordred
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35d859d57a
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Gear matters!
Gear stats are applied now, excluding materia.
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2019-03-21 18:06:48 +01:00 |
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NotAdam
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3099189cf2
|
cleanup unused getClassAsInt function
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2019-02-09 18:01:53 +11:00 |
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NotAdam
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a90dfca45f
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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NotAdam
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e6c59935e6
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
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NotAdam
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1bbc01f04f
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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NotAdam
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edd050ece9
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
|
2019-01-26 13:40:02 +11:00 |
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Mordred
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46205e9db4
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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Mordred
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c345033aa5
|
Seems like everything works again... here is hoping
|
2018-12-29 00:53:52 +01:00 |
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mordred
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ea64b65331
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
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