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21 commits

Author SHA1 Message Date
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
a973cfadd7 revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
1f4b2dafbb rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
mordred
cfa049a2b5 Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
NotAdam
fc62be84a2 simplify action interface naming slightly - drops on prefix from vfuncs 2019-03-07 20:33:29 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
36b693fc70 minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
8db5818371 Add EventActions back in so the opening quests work again 2019-02-17 15:47:03 +11:00
NotAdam
7051734b68 restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
259c69c3ca remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
NotAdam
7741acefcd manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
cd1d8f8126 lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
NotAdam
c15f9be174 move all the old config calls to the new config object 2019-01-07 00:03:48 +11:00
mordred
d6ec45b048 Converting logging calls 2019-01-04 12:34:19 +01:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Mordred
4a33793270 More fw cleanup 2018-12-25 01:57:50 +01:00
Mordred
f1c0512d28 Progress... 2018-12-23 03:53:08 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/PlayerEvent.cpp (Browse further)