Mordred
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4b74b8bfc8
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It is now possible to deaggro striking dummies properly...
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2021-12-31 16:20:11 +01:00 |
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Mordred
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d244ad437b
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Spawn overworld mobs with accurate MaxHp
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2021-12-30 13:57:08 +01:00 |
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Mordred
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34139a8937
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Implemented a kill quest as a test again
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2021-12-22 00:40:11 +01:00 |
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Mordred
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48ed9da414
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Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
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2021-11-27 00:53:57 +01:00 |
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NotAdam
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ca102697f4
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move to new service locator
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2020-03-01 11:58:26 +11:00 |
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NotAdam
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891a73720d
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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4de66b1064
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autoattack damage stat calc funcs, bnpc stat calculation
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2019-04-24 23:25:07 +10:00 |
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Mordred
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1621b9fd20
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Fxed bnpcs sometimes being immobile
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2019-04-22 00:16:39 +02:00 |
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NotAdam
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4112ae712a
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correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:13:46 +10:00 |
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Mordred
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8fa3fa325d
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Further improvement of crowd logic
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2019-04-20 00:11:00 +02:00 |
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NotAdam
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19e6a0f748
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more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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NotAdam
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a7f31c77a9
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
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Mordred
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7615f83748
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
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mordred
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bfda1adca4
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
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Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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2014ec41dc
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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920ab52508
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Re-added setOwner method to BNpc, not working yet though
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2019-03-28 23:57:58 +01:00 |
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mordred
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65bdba4dfe
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Refactor -> removal of unnessecary player pointer in eventhandler
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2019-03-14 14:08:21 +01:00 |
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Mordred
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4eee04156d
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
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NotAdam
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527a93d97c
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Revert "fix npcs not facing target after being pushed"
This reverts commit e7ad1da1dc .
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2019-02-01 00:03:15 +11:00 |
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NotAdam
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e7ad1da1dc
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fix npcs not facing target after being pushed
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2019-01-31 23:55:55 +11:00 |
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NotAdam
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8bb5f9737d
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add naive bnpc pushing behaviour
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2019-01-31 22:49:04 +11:00 |
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NotAdam
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166074a559
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add deminishing aggro range based on level difference
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2019-01-31 17:53:20 +11:00 |
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NotAdam
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1bbc01f04f
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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Mordred
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956b115e58
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cleaned up movement code a bit, roamings mobs can aggro now
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2019-01-27 01:12:31 +01:00 |
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NotAdam
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83eeacb1ce
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style fix
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2019-01-26 14:59:04 +11:00 |
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Mordred
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7e935df56f
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Initial roaming tests, still very rough and ugly
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2019-01-26 00:06:24 +01:00 |
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goaaats
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6894996fba
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Merge branch 'develop' into pathfinding
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2019-01-23 23:09:02 +01:00 |
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Mordred
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b0649858fa
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Despawn and respawn dead bnpcs
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2019-01-23 22:37:55 +01:00 |
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goaaats
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06ee4daf69
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change movement in BNpc
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2019-01-23 17:07:40 +01:00 |
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Mordred
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46205e9db4
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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NotAdam
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603604b28d
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fix bnpcs not despawning, stop passive mobs from aggroing the player
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2019-01-19 17:50:33 +11:00 |
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Mordred
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83a8fc4456
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Cleaned up bnppc code, fixed effect packet
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2019-01-19 01:15:17 +01:00 |
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Mordred
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79daa7ac56
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
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Mordred
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06e214956c
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Mobs spawn with randomized rotation and are actually targetable now
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2019-01-13 00:51:31 +01:00 |
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Mordred
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da67f6cae8
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
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Mordred
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c345033aa5
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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