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60 commits

Author SHA1 Message Date
Mordred
50fbdbfa12 renamed setSystemActionUnlock to setRewardFlag 2022-02-28 08:40:57 +01:00
Mordred
d262e3f5a4
Merge pull request #796 from hkAlice/aggro-attempts
[3.0] adds int, unspecified type, type range and array of values to rngmgr; warning cleanups;
2022-02-20 23:02:58 +01:00
dude22072
a0917b5727 More EasyWarp locations 2022-02-20 15:55:38 -06:00
Alice Ogeda
becbc4d54f remove debug to test rngmgr; 2022-02-19 23:54:21 -03:00
Alice Ogeda
92861799f8 add templated int and real distribution to rngmgr; add func to return amount of random values; support untyped value deduction; use typed min/max ranges for unspecified type; 2022-02-19 23:53:42 -03:00
Rushi
bd635b18c5 EObj: use permissionInvisibilty 2022-02-16 23:18:32 +01:00
dude22072
5993775f68 Add easyWarp Debug Command 2022-02-15 02:53:46 -06:00
Mordred
a27bb3e687 Remove Component namespace 2022-01-27 21:24:54 +01:00
Mordred
f5258bfd92 Improving code consistency and readability in manager classes 2022-01-27 21:08:43 +01:00
Mordred
dfac661763 Fixing trigger ownder script and small clang tidy stuff 2022-01-25 17:08:11 +01:00
Mordred
79981909de Various smaller cleanups 2022-01-15 22:48:27 +01:00
Mordred
eee27910ec Missed one getCurrentTerri call. 2022-01-11 00:22:58 +01:00
Mordred
1f1e761016 Removed old getZoneId function, more detangleing. 2022-01-11 00:18:00 +01:00
Mordred
0c1bbfb8d0 Removing references to getCurrentTerritory in preparation for further detangleing 2022-01-10 23:50:44 +01:00
Alice Ogeda
3d5bcc7d67 slight effect rework; support multiple ct/tg per action for both aoe and singletarget; fix several inconsistencies with effect packets; 2022-01-10 19:31:21 -03:00
Mordred
48ed9da414 Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
コレット
23b7b052a1
PublicContent support. (#720)
* PublicContent support.

* update code
2021-08-16 18:18:29 +10:00
collett
301bd61180 update to 5.55 hotfix
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
Jeido
de160f96de Several fixes and improvements
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
484657f102 JobGauge definition 2020-04-24 19:24:04 +09:00
collett
cb2211a8f8 add new packet 2020-03-15 22:12:55 +09:00
NotAdam
894c1016af fix quest_parser to use new service locator 2020-03-01 11:58:26 +11:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
3a2272594e start of new service locator impl 2020-03-01 11:58:25 +11:00
collett
47d6d285ff rip vs2019 right click rename 2020-01-08 17:59:02 +09:00
NotAdam
8fa3a7d3f4 Merge branch 'develop' into exit_poprange 2020-01-05 20:06:31 +11:00
kbasikhin
4c4fff58ce using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
b17af41e67 Major rewrite of zonelines, aetherytes and discoveries 2019-10-21 23:24:26 +02:00
Mordred
9bfb9c74f0 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
467ce65a5d revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
6b44dc9a6e rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
f935dd4282 move itemaction to own class, perchbird's effect command 2019-06-02 20:45:18 +10:00
NotAdam
90d1fbc3ea refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
591f57cec2 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
NotAdam
160b7fae3d fix debug commands not working for questbattles, map another actrl 2019-04-08 23:36:02 +10:00
Mordred
8d6f80b357 Shortcut adde for questbattle command 2019-04-07 23:59:33 +02:00
Mordred
6c8124373c Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
Mordred
e09637c20e More simplifications of the questbattle handling, exposing a script function to init player position 2019-04-02 00:00:58 +02:00
Mordred
8d1b25eaa1 Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
goaaats
54e60107e9 Style 2019-01-23 21:26:48 +01:00
goaaats
a1720bd179 More pathfinding 2019-01-21 18:25:22 +01:00
Mordred
79daa7ac56 Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
06e214956c Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
da67f6cae8 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
572a6e1257 Updated sendNotice and sendUrgent calls 2019-01-06 00:26:26 +01:00
Mordred
b0ab052bd4 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00