Reyli
6111461aef
Removing C style casts round 2
...
Replacing the stuff I did for warning removal during build from C style
casts to static_cast.
2024-06-24 00:39:45 -05:00
Reyli
9435e6e66a
General warning cleanup 1
...
* A lot of hit has to do with size_t being unsigned long long in 64 bit.
- Just explicitly casting for a lot of cases removes the warning
* Good bit are also the differences in struct definitions to match packets and function definitions
- Also just cast to fix
* Used a lot of #pragma warning( disable : 4244/4267 ) for template warnings
* InviteHandlers.cpp line 118 was definitely a typo bug. Needed assignment "=" instead of "=="
2024-06-21 03:01:16 -05:00
collett
1b4dcd2786
add SayEventHandler
2024-06-21 05:17:48 +09:00
コレット
23b7b052a1
PublicContent support. ( #720 )
...
* PublicContent support.
* update code
2021-08-16 18:18:29 +10:00
collett
15e5d60b0b
fix build
2020-05-11 06:43:07 +09:00
NotAdam
ca102697f4
move to new service locator
2020-03-01 11:58:26 +11:00
NotAdam
3a2272594e
start of new service locator impl
2020-03-01 11:58:25 +11:00
NotAdam
db37d9ea3c
vs2019 support & dropping std::experimental::filesystem
2019-10-14 18:41:28 +11:00
NotAdam
7f686ffee5
rename some getters and zonechannelpacket -> worldchannelpacket
2019-08-09 17:49:40 +10:00
NotAdam
891a73720d
rename zone to territory
2019-08-09 17:49:40 +10:00
NotAdam
90d1fbc3ea
refactor Util -> Common::Util & Action to World::Action
2019-06-02 00:35:00 +10:00
Mordred
6c43c79af1
First iteration of questbattle update logic
2019-04-17 00:10:32 +02:00
Mordred
6c8124373c
Changed the way players are being iterated for updating, some questbattle additions
2019-04-07 13:27:56 +02:00
Mordred
2014ec41dc
Refactored the way timestamps are passed through update handlers
2019-04-04 23:29:52 +02:00
Mordred
e09637c20e
More simplifications of the questbattle handling, exposing a script function to init player position
2019-04-02 00:00:58 +02:00
Mordred
d55ae2c8c0
More groundwork for questbattles
2019-03-31 11:27:11 +02:00
NotAdam
df78389013
pass actionid through to onEObjHit script callback
2019-03-19 00:01:34 +11:00
NotAdam
e1ddf27d56
add teleporting back in, remove action targeting for now
2019-03-07 21:58:12 +11:00
NotAdam
3b670ebe57
add ref to Data::Action inside action obj, move can cast logic to action
2019-03-07 20:28:35 +11:00
NotAdam
35dfef2079
Merge branch 'develop' into action_rewrite
2019-02-20 23:26:47 +11:00
NotAdam
e23559eec6
pass instancecontent by reference instead of shared ptr
2019-02-20 19:53:54 +11:00
NotAdam
4fcef21481
refactor and simplify how actionscripts are called and used
2019-02-11 10:14:14 +11:00
NotAdam
4185ef5f38
cleanup action start behaviour, interrupt any unimplemented actions
2019-02-11 00:40:00 +11:00
NotAdam
83f6bd247b
restructure how actionscripts work
2019-02-10 23:28:15 +11:00
NotAdam
2e9e127f56
add eobj action handling
2019-02-10 22:13:47 +11:00
NotAdam
2325621d61
cleanup onBnpcKill debug message
2019-02-03 18:37:58 +11:00
NotAdam
5d965493e9
fix name inconsistency with bnpc kill script callbacks
2019-02-02 23:32:36 +11:00
NotAdam
688b189958
fix bnpc kill events not being called in scripts
2019-01-29 19:04:24 +11:00
NotAdam
912a97b92e
remove exceptions and handle error cases inside initMesh
2019-01-25 22:43:04 +11:00
Mordred
51242ce5dc
Fixed remaining g_log appearances and fmt usage
2019-01-13 13:19:15 +01:00
NotAdam
03df0b242c
lobby works again with new config stuff
2019-01-07 23:00:09 +11:00
NotAdam
092b343114
move all the old config calls to the new config object
2019-01-07 00:03:48 +11:00
Mordred
b0ab052bd4
Changed sendDebug to use fmt aswell
2019-01-05 12:32:10 +01:00
NotAdam
2a205cc2db
convert more log calls to format string
2019-01-04 22:37:01 +11:00
Mordred
f52588cdb2
Progress...
2018-12-23 03:53:08 +01:00
mordred
ea64b65331
Restructured project slightly
2018-12-13 12:40:42 +01:00