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48 commits

Author SHA1 Message Date
collett
64a1c4033b Create lut entry for auto attacks so we won't have three different places that do damage.
of course more dumb mistake fixes.
2020-01-12 17:46:18 +09:00
collett
0724364d69 update attackType.
remove healType as such thing does not exist.
2020-01-10 23:42:20 +09:00
collett
896ce73175 Generic action handler update with status support. 2020-01-10 21:24:35 +09:00
collett
c696cb2c80 Allow action scripts to add effect. 2020-01-06 19:25:01 +09:00
collett
9cd17b3caa Action system updates. 2020-01-05 17:09:27 +09:00
NotAdam
f3ba1ce6c0 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
NotAdam
d11fa5a6a5 kinda working effect packets 2019-08-09 17:50:31 +10:00
NotAdam
fb4f77c255 some effects/action wip crap 2019-08-09 17:49:40 +10:00
NotAdam
c15053144d move lobby to Sapphire::Lobby, move common lib to Sapphire::Common 2019-06-02 23:28:19 +10:00
NotAdam
86517c53ea somewhat working action lut stuff 2019-06-02 02:30:54 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
03856a339c refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
NotAdam
2f73a61eb2 Start of action target selection implementation 2019-04-07 16:04:36 +10:00
NotAdam
4eb42a3d0e remove unused header, fix monsternote crashing world if class has none 2019-04-06 11:44:06 +11:00
NotAdam
dbb81a9384 cleanup old func def, add docs for new funcs 2019-04-04 22:19:56 +11:00
NotAdam
5c6b49cc0b costcheck refactored to has/consumeResources 2019-04-04 22:16:00 +11:00
NotAdam
0857af9439 slightly better name for the cost check function 2019-04-04 22:00:36 +11:00
NotAdam
360fd5ce69 add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
NotAdam
06e199a364 add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
fc62be84a2 simplify action interface naming slightly - drops on prefix from vfuncs 2019-03-07 20:33:29 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
36b693fc70 minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
c561b50058 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
d219b593a0 handle -1 range case for bard/archer 2019-02-11 01:50:41 +11:00
NotAdam
cd26f7f48c cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
a5dd8fb816 send effect packets for single target damage attacks 2019-02-11 00:11:29 +11:00
NotAdam
0890023532 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
98ccf34c32 handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
e22316e425 cleanup cost subtraction code, won't be done inside action object 2019-02-09 23:16:35 +11:00
NotAdam
6a9d3c18ec change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
bd7860d896 fix default damage aspect 2019-02-09 23:07:13 +11:00
NotAdam
66f787ca0b add 99.99% accurate (probably) mp calculation 2019-02-09 20:49:22 +11:00
NotAdam
44f22a518a fix windows build? 2019-02-09 19:43:30 +11:00
NotAdam
2d9baddb33 cleanup incorrect usage of HandleActionType 2019-02-09 19:24:32 +11:00
NotAdam
dc7d760c2f fix actions being interrupted incorrectly 2019-02-09 18:32:10 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
c3e7043560 damage/heal helpers for actions 2019-02-09 17:36:44 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
84073363a8 fix incorrect type used for action object 2019-02-09 16:58:16 +11:00
NotAdam
6cd3ad594b basic action sanity checking, partial casting support, some cleanup 2019-02-09 15:39:05 +11:00
NotAdam
b247f69a96 move the old actioncast code into base action class 2019-02-08 22:09:48 +11:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Action/Action.h (Browse further)