Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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a8bb58e51c
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Use a common definition for BNpcType
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2019-04-15 23:45:58 +02:00 |
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Mordred
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69f3d47100
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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Mordred
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c7023fb6a3
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Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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6c8124373c
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
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Mordred
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2014ec41dc
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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e09637c20e
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More simplifications of the questbattle handling, exposing a script function to init player position
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2019-04-02 00:00:58 +02:00 |
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Mordred
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e63aec1986
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Added default questBattle scripts and added implementation for QuestBattle constructor
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2019-03-31 13:48:09 +02:00 |
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NotAdam
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35dfef2079
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Merge branch 'develop' into action_rewrite
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2019-02-20 23:26:47 +11:00 |
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NotAdam
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82cb94b99a
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fix invalid indentation on eobj state output
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2019-02-20 19:58:57 +11:00 |
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NotAdam
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904d062c56
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update all the instance scripts to add missing ones and use new api
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2019-02-20 19:54:59 +11:00 |
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NotAdam
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f7f25e61cc
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move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
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2019-02-20 17:38:03 +11:00 |
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NotAdam
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f0efe62e65
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remove scriptloader files from git
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2019-02-09 16:50:04 +11:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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