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5422 commits

Author SHA1 Message Date
NotAdam
82cb94b99a fix invalid indentation on eobj state output 2019-02-20 19:58:57 +11:00
NotAdam
88a252f2f8 update all the instance scripts to add missing ones and use new api 2019-02-20 19:54:59 +11:00
NotAdam
904d062c56 update all the instance scripts to add missing ones and use new api 2019-02-20 19:54:59 +11:00
NotAdam
5df527c420 update event_object_parser to use contentfindercondition 2019-02-20 19:54:15 +11:00
NotAdam
87e15488b9 update event_object_parser to use contentfindercondition 2019-02-20 19:54:15 +11:00
NotAdam
cec2264d53 pass instancecontent by reference instead of shared ptr 2019-02-20 19:53:54 +11:00
NotAdam
e23559eec6 pass instancecontent by reference instead of shared ptr 2019-02-20 19:53:54 +11:00
NotAdam
843ed1381f better var name in EXPOSE_SCRIPT macro 2019-02-20 17:39:25 +11:00
NotAdam
c5f3cd8f78 better var name in EXPOSE_SCRIPT macro 2019-02-20 17:39:25 +11:00
NotAdam
966f51b76a move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script 2019-02-20 17:38:03 +11:00
NotAdam
f7f25e61cc move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script 2019-02-20 17:38:03 +11:00
NotAdam
16fa522ca9 Change how scripts init and are exposed during compile time 2019-02-20 17:37:34 +11:00
NotAdam
f9c5f238db Change how scripts init and are exposed during compile time 2019-02-20 17:37:34 +11:00
DanteMccloud
c7f935b841
Add files via upload 2019-02-17 11:35:16 -07:00
DanteMccloud
92e9a14877 Add files via upload 2019-02-17 11:35:16 -07:00
NotAdam
36b693fc70 minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
f692c7bccf minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
8db5818371 Add EventActions back in so the opening quests work again 2019-02-17 15:47:03 +11:00
NotAdam
c5a0b97f33 Add EventActions back in so the opening quests work again 2019-02-17 15:47:03 +11:00
NotAdam
29f1f9b6bc only allow area aoe actions through the aoe handler 2019-02-11 19:10:42 +11:00
NotAdam
c5f2409234 only allow area aoe actions through the aoe handler 2019-02-11 19:10:42 +11:00
NotAdam
8e74681db1 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
7ecbbd07c7 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
5a94679b2d fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
f9abeee2f7 fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
9dccec2eee add players to aggro table when using actions so script callbacks work 2019-02-11 10:36:17 +11:00
NotAdam
9fb1f8c2d5 add players to aggro table when using actions so script callbacks work 2019-02-11 10:36:17 +11:00
NotAdam
c561b50058 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
4fcef21481 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
f40f0a30e2 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
d219b593a0 handle -1 range case for bard/archer 2019-02-11 01:50:41 +11:00
NotAdam
a60d55250a handle -1 range case for bard/archer 2019-02-11 01:50:41 +11:00
NotAdam
cd26f7f48c cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
4185ef5f38 cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
a5dd8fb816 send effect packets for single target damage attacks 2019-02-11 00:11:29 +11:00
NotAdam
b64049a94a send effect packets for single target damage attacks 2019-02-11 00:11:29 +11:00
NotAdam
a40859e4b4 add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
0c3cdf959e add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
29f649ff0a correctly call action script callbacks + some mp debug output 2019-02-10 23:34:15 +11:00
NotAdam
f07a743511 correctly call action script callbacks + some mp debug output 2019-02-10 23:34:15 +11:00
NotAdam
7051734b68 restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
83f6bd247b restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
0890023532 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
2e9e127f56 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
7ccea66120 refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
5acdef853a minor cleanup in regards to how we handle players who cast actions 2019-02-10 21:18:03 +11:00
NotAdam
9fe821c676 minor cleanup in regards to how we handle players who cast actions 2019-02-10 21:18:03 +11:00
NotAdam
98ccf34c32 handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00