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45 commits

Author SHA1 Message Date
Mordred Admin
c2165e5f33 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
0833bdd76c Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred
37e7c2e51b Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
0aae810e16 fix onEnterTerritory events 2018-03-05 22:10:14 +11:00
Maru
b3318f14a3 Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred
f1121b52b2 Object despawning added 2018-03-01 23:17:35 +01:00
Adam
416269dc63 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
Adam
0ff4acf8c8 note to self 2018-02-28 23:58:11 +11:00
Adam
439eeaaaf9 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Mordred
2ce7d91096 Improved timing on instance starting 2018-02-24 23:53:32 +01:00
Mordred
0a177c3470 EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
8b5d30802d More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
dc1a7e4ae1 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
b806535f11 Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now 2018-02-21 23:30:35 +01:00
Mordred
c2a95a2d7e In range restructuring 2018-02-21 18:06:52 +01:00
Mordred
b8a366fb29 Removed battlenpc for cleanup work 2018-02-21 12:48:27 +01:00
Mordred
c664c5de90 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
6ec8601214 Revert "Changeing base access type of actors to gameobject"
This reverts commit 4457a45
2018-02-19 22:00:32 +01:00
Mordred
4457a45aa3 Changeing base access type of actors to gameobject 2018-02-18 23:48:51 +01:00
Mordred
a69ccd33df More cleanup of actionhandler 2018-02-18 01:50:20 +01:00
Mordred
c09ec03921 Actionhandler cleaned up a bit 2018-02-17 01:20:40 +01:00
Mordred
5d8b5786d6 removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00
Mordred Admin
df61b53d1a Cleaned up generated exd stuff 2018-02-14 12:31:47 +01:00
Mordred
677c583d80 updated submodule 2018-02-13 19:37:04 +01:00
Mordred
2000d5d2f8 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
Mordred
0cb304083d More preparational director logic, state inside can be modified with !instance <instanceId> <varIdx> <value> 2018-02-07 00:00:48 +01:00
Mordred
069127f901 Call onEnter event after zone init packet have been sent 2018-02-04 23:58:45 +01:00
Mordred
6ed0baf91f Added events to zone for inheritance handling 2018-02-04 23:35:16 +01:00
Mordred
af90b006ac Disabled betweenarea state flags until we fix it 2018-02-04 18:53:19 +01:00
Mordred
9cc5f9ffb3 Reconnecting during an instance now possible 2018-02-04 17:46:46 +01:00
Mordred
677f2521d7 Marked GCaffiliation as outdated for the time being 2018-02-04 14:16:09 +01:00
Adam
0ee68c1b1e fix exd_struct_gen and teleporting 2018-02-04 01:39:05 +11:00
Adam
811b4af5b1 Merge branch 'master' into master 2018-02-03 02:12:35 +11:00
Adam
6e12c74e78 add festival support 2018-02-03 02:11:29 +11:00
goaaats
413c9f1007 Style 2018-01-31 11:58:29 +01:00
goaaats
c0b3d3605b zone, api: Removed old EXD reader 2018-01-31 11:43:22 +01:00
Adam
58b2699fb9 return players to last zone if the instance doesnt exist 2018-01-29 20:41:24 +11:00
Adam
e9d0e5cbb8 createInstanceContent and some minor refactoring 2018-01-29 19:40:27 +11:00
Adam
7de0885b54 instance zoning and returning implemented
instancecontent uses instancecontent class instead of zone too
2018-01-29 13:05:33 +11:00
Mordred
bccf6e200a Cleaning up zoneing code 2018-01-28 22:36:43 +01:00
Mordred
aabcdf6e74 Replacement of old ZoneMgr 2018-01-27 23:52:49 +01:00
Mordred Admin
add84d6516 Simplified handling of state flags 2018-01-11 14:59:39 +01:00
Mordred
0f16ad4812 Another approach at event improvements 2018-01-09 23:50:54 +01:00
Adam
0bbcf9ac29 Merge remote-tracking branch 'upstream/native_scripting' into fix/set-classjob 2017-12-27 12:52:23 +11:00
Mordred Admin
2382f72184 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Actor/Player.cpp (Browse further)