Mordred
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89dbbab066
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Properly use new classes... at least let this compile
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2018-08-29 22:03:10 +02:00 |
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Mordred
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e745bd0329
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Mordred
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eb5a567730
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Simplified actorcontrol creation
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2018-08-28 19:05:52 +02:00 |
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Mordred
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c3e715128f
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Some cleanups in preperation for bnpcs
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2018-08-28 00:17:51 +02:00 |
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Mordred
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0b08f535c6
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Basic class to hold BNpcTemplate information
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2018-08-26 23:53:30 +02:00 |
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NotAdam
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e68b302f42
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fix db storage for classjobs, improve switching between classes
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2018-08-26 16:19:05 +10:00 |
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NotAdam
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7131c254ea
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EquipSlot -> GearSetSlot
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2018-08-25 22:56:46 +10:00 |
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NotAdam
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8a3b63d276
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cleanup unnecessary debug output
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2018-08-25 22:41:03 +10:00 |
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NotAdam
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4cab50f77c
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correctly store items in armory/inventory based on client flag
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2018-08-25 22:38:07 +10:00 |
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NotAdam
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a86fc2794b
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cleanup stack calc code
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2018-08-25 20:52:20 +10:00 |
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NotAdam
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ae282c7030
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correctly preserve hq/lq stacks & cap quantity correctly
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2018-08-25 19:27:38 +10:00 |
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NotAdam
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84c5191377
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correctly update items and select slot
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2018-08-25 00:37:21 +10:00 |
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NotAdam
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1b7d11bb43
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addItem is way less retarded now, stacks are automagically filled first
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2018-08-25 00:15:26 +10:00 |
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NotAdam
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3396645e3c
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formatting
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2018-08-23 23:32:44 +10:00 |
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NotAdam
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0583459ed2
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fix some compile warnings
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2018-08-23 23:19:25 +10:00 |
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NotAdam
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f8ee2a73e1
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missed a ! during refactoring, oops
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2018-08-12 23:04:23 +10:00 |
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NotAdam
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347ec83ff3
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additem returns an itemptr, handin item container
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2018-08-12 22:53:21 +10:00 |
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NotAdam
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0a0dcf59ae
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fix item splitting
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2018-08-12 22:30:18 +10:00 |
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Mordred Admin
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56e65f6e47
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Style fixes
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2018-07-27 08:10:55 +02:00 |
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Mordred
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d80753a657
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Merge remote-tracking branch 'origin/inventory_rework' into develop
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2018-07-26 23:43:27 +02:00 |
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Mordred
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42bf23e7dc
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Inventory Overhaul wrapup
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2018-07-26 23:40:46 +02:00 |
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NotAdam
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e114e9dab9
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the last commit was shit, now it's done properly
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2018-07-26 23:37:12 +10:00 |
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NotAdam
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b199036f5a
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improve behaviour for creating items with correct max stack sizes
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2018-07-26 23:29:58 +10:00 |
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NotAdam
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f702d37bc9
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currency and crystal are now multistorage containers
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2018-07-26 23:21:57 +10:00 |
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NotAdam
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61280baad5
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fix loading of currency/crystal items
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2018-07-26 23:12:02 +10:00 |
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Mordred Admin
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cdb30f1f9c
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Inventory code cleanup number 2, packetWrapper for slot update
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2018-07-26 14:09:09 +02:00 |
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Mordred Admin
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62494b4b9a
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Storing container configuration in container object
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2018-07-25 14:03:43 +02:00 |
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Mordred Admin
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1f5a890324
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Finished removing old inventory class and moving stuff into player
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2018-07-25 09:48:54 +02:00 |
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Mordred
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b85c1c244e
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Not compilable atm, still moving stuff around
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2018-07-24 23:58:08 +02:00 |
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NotAdam
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1b7821ca1f
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gilshops now work using the proper packet
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2018-07-23 00:05:44 +10:00 |
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NotAdam
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8c870d2f5d
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somewhat working gilshops
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2018-07-22 23:20:22 +10:00 |
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NotAdam
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e3539fda75
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extremely broken gilshop implementation
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2018-07-22 22:11:03 +10:00 |
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NotAdam
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778de8f154
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replace old inline generation of effects packet with a wrapper
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2018-07-21 23:32:10 +10:00 |
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NotAdam
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f24bfaf74c
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fix builds with new effect packet
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2018-07-21 15:54:37 +10:00 |
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Mordred
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6579a5d841
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First step of inventory cleanup, moving defs to common
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2018-07-20 22:39:10 +02:00 |
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Maru
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3032d9dc31
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InitUI pose def + set val;
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2018-07-14 19:32:50 -03:00 |
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Mordred
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b5bee7cfcb
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fixes #122 - Searchmessages wont be overwritten anymore
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2018-07-12 20:01:38 +02:00 |
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NotAdam
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0305777e38
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fix emotes which require a weapon to be unholstered
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2018-07-12 20:42:28 +10:00 |
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Mordred
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d09cdb15af
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Groundwork for pose, still needs to be added to spawn / initui
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2018-07-11 23:52:24 +02:00 |
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NotAdam
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0b88f63aa9
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persist emotes now persist through logout/login
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2018-07-11 18:07:48 +10:00 |
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Tahir Akhlaq
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cf184bda51
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changed player.setQuestBitFlag functions to allow unsetting the bit
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2018-07-09 21:53:23 +01:00 |
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Mordred
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533ba50447
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#329 Fixed relogging while persistent emote is on ( restting state to idle )
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2018-07-09 22:34:56 +02:00 |
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Mordred
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e7e8977d5b
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Persistent emotes now show properly to other players on spawn
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2018-07-09 21:48:42 +02:00 |
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Maru
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a52b6803fd
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Emote stuff, launcher;
Please don't look
Emote stuff;
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2018-07-09 01:29:16 -03:00 |
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Mordred
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e9891a35c0
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Emotes can now be interrupted, getting in and out of persistant emotes including /sit should work fine, too #329
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2018-07-08 23:44:37 +02:00 |
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Mordred
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58efdbb519
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emotes with motion only added #329
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2018-07-08 23:25:27 +02:00 |
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NotAdam
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ae895ccfc0
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Merge remote-tracking branch 'upstream/develop' into develop
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2018-07-08 19:45:37 +10:00 |
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Mordred
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69a98f58df
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2018-07-08 00:43:08 +02:00 |
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Mordred
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406b69b88d
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Walking displays correctly
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2018-07-08 00:43:03 +02:00 |
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goaaats
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02244211c4
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Correctly initialize m_targetId in Chara
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2018-07-07 14:06:10 +02:00 |
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