NotAdam
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bb6d1b987b
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cleanup skillhandler IPC structs having an array with 1 element
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2019-03-08 00:35:35 +11:00 |
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NotAdam
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dea1f30f8b
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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d948ac942a
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fix casting stateflag not being unset after finishing a cast
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2019-03-07 22:41:05 +11:00 |
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NotAdam
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4577ff6a20
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minor teleport action script cleanup
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2019-03-07 22:24:42 +11:00 |
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NotAdam
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e1ddf27d56
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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6c5fc0b270
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simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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3b670ebe57
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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Mordred
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34b437e16d
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Improving log readability for client actions
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2019-02-24 11:10:55 +01:00 |
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NotAdam
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92db0e15f2
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add EXPOSE_SCRIPT to Heavy Shot script
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2019-02-21 00:06:10 +11:00 |
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NotAdam
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35dfef2079
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Merge branch 'develop' into action_rewrite
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2019-02-20 23:26:47 +11:00 |
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Adam
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e0c3a5ad51
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Merge pull request #531 from NotAdam/develop
fix event_object_parser, add missing instance scripts, minor scriptapi change
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2019-02-20 21:20:42 +11:00 |
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NotAdam
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82cb94b99a
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fix invalid indentation on eobj state output
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2019-02-20 19:58:57 +11:00 |
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NotAdam
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904d062c56
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update all the instance scripts to add missing ones and use new api
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2019-02-20 19:54:59 +11:00 |
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NotAdam
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87e15488b9
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update event_object_parser to use contentfindercondition
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2019-02-20 19:54:15 +11:00 |
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NotAdam
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e23559eec6
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pass instancecontent by reference instead of shared ptr
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2019-02-20 19:53:54 +11:00 |
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Adam
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b9e2fad4f9
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Merge pull request #530 from NotAdam/develop
Improve how script modules are built
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2019-02-20 17:58:34 +11:00 |
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NotAdam
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c5f3cd8f78
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better var name in EXPOSE_SCRIPT macro
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2019-02-20 17:39:25 +11:00 |
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NotAdam
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f7f25e61cc
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move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
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2019-02-20 17:38:03 +11:00 |
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NotAdam
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f9c5f238db
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Change how scripts init and are exposed during compile time
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2019-02-20 17:37:34 +11:00 |
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Adam
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179a5d7c99
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Merge pull request #529 from DanteMccloud/develop
Pugilist and THM Close to Home MSQ scripts
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2019-02-18 18:24:27 +11:00 |
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DanteMccloud
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92e9a14877
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Add files via upload
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2019-02-17 11:35:16 -07:00 |
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Adam
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7f50c9fa44
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Merge pull request #528 from NotAdam/develop
add working mariadb 10.3 support on windows
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2019-02-17 18:03:05 +11:00 |
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NotAdam
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b73aa685cd
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#526 - add working mariadb 10.3 support on windows
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2019-02-17 17:42:29 +11:00 |
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NotAdam
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f692c7bccf
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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c5a0b97f33
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Add EventActions back in so the opening quests work again
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2019-02-17 15:47:03 +11:00 |
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Adam
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2784cdf4a7
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Merge pull request #527 from NotAdam/develop
add mariadb 10.3 support to findmysql - fixes #526
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2019-02-17 13:41:49 +11:00 |
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NotAdam
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aae2dabf34
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add mariadb 10.3 support to findmysql - fixes #526
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2019-02-17 13:27:32 +11:00 |
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NotAdam
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c5f2409234
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only allow area aoe actions through the aoe handler
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2019-02-11 19:10:42 +11:00 |
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NotAdam
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7ecbbd07c7
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cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
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NotAdam
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f9abeee2f7
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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9fb1f8c2d5
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add players to aggro table when using actions so script callbacks work
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2019-02-11 10:36:17 +11:00 |
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NotAdam
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4fcef21481
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refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
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NotAdam
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f40f0a30e2
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read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
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NotAdam
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a60d55250a
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handle -1 range case for bard/archer
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2019-02-11 01:50:41 +11:00 |
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NotAdam
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4185ef5f38
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cleanup action start behaviour, interrupt any unimplemented actions
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2019-02-11 00:40:00 +11:00 |
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NotAdam
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b64049a94a
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send effect packets for single target damage attacks
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2019-02-11 00:11:29 +11:00 |
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NotAdam
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0c3cdf959e
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add single target damage to actions
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2019-02-10 23:53:44 +11:00 |
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NotAdam
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f07a743511
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correctly call action script callbacks + some mp debug output
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2019-02-10 23:34:15 +11:00 |
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NotAdam
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83f6bd247b
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restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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2e9e127f56
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add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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7ccea66120
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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9fe821c676
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minor cleanup in regards to how we handle players who cast actions
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2019-02-10 21:18:03 +11:00 |
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NotAdam
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ff712cfb0b
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handle damaged based interrupts versus regular cast interrupts
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2019-02-10 21:12:22 +11:00 |
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NotAdam
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a23e273182
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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5f98d00d48
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correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
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NotAdam
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fe5ff1a80f
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
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NotAdam
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caa5220f2d
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formatting consistency
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2019-02-09 23:36:37 +11:00 |
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NotAdam
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aa63953da2
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map more action cost types
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2019-02-09 23:36:07 +11:00 |
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NotAdam
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44a797db71
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cleanup cost subtraction code, won't be done inside action object
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2019-02-09 23:16:35 +11:00 |
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NotAdam
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089712dd9d
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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