Mordred
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e4b919e319
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Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
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6c8124373c
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
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Mordred
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2014ec41dc
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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d55ae2c8c0
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
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mordred
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c59b1df53b
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General cleanup and improvements of quest_parser
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2019-03-18 15:51:04 +01:00 |
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NotAdam
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f9abeee2f7
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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faf39e8942
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style fix, type consistency
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2019-01-31 12:46:51 +11:00 |
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mordred
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b319d5501f
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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Mordred
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79daa7ac56
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
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Mordred
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06e214956c
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Mobs spawn with randomized rotation and are actually targetable now
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2019-01-13 00:51:31 +01:00 |
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Mordred
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da67f6cae8
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
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Mordred
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c1a3fa5915
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Extended schema for spawnpoints
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2019-01-06 23:34:19 +01:00 |
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Mordred
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589205d41e
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Moved cmake logic to root cmakelists
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2018-12-31 13:54:31 +01:00 |
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Mordred
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c345033aa5
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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Mordred
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d03e7a43a6
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Added BaseManager and moved DebugCommandHandler to Manager
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2018-12-22 22:25:03 +01:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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