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17 commits

Author SHA1 Message Date
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Mordred
2d1a70a4ce No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
Mordred
10a38756c3 Sync chardata on session close 2018-11-01 13:05:10 +01:00
NotAdam
daf8fbfdb6 more boost gone & remove duplicated watchdog lib 2018-10-25 13:38:32 +11:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
83cb17610c WiP - implementing new framework 2018-03-09 00:06:44 +01:00
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Maru
a61aef2c1e Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred
1f415a0d05 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
Mordred
c864ecf2d2 Changed more timer usages to 64bit, changed getQuestInfo exd to grab correct field for name 2018-02-02 17:37:51 +01:00
Adam
0f50957105 fix session disconnecting issue 2018-02-02 01:22:58 +11:00
goaaats
bcd4ea0dfe Don't log replays 2018-01-09 18:56:05 +01:00
goaaats
ef954b202d Replay packets by milliseconds 2018-01-09 18:54:09 +01:00
goaaats
5b5406fd7a Style, cleanup 2018-01-08 23:38:27 +01:00
goaaats
a543a149cc Style fixes 2018-01-08 23:23:09 +01:00
goaaats
a25ee827a5 Added basic capture replay 2018-01-08 21:42:44 +01:00
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Session.cpp (Browse further)