Reyli
6111461aef
Removing C style casts round 2
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Replacing the stuff I did for warning removal during build from C style
casts to static_cast.
2024-06-24 00:39:45 -05:00
Reyli
9435e6e66a
General warning cleanup 1
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* A lot of hit has to do with size_t being unsigned long long in 64 bit.
- Just explicitly casting for a lot of cases removes the warning
* Good bit are also the differences in struct definitions to match packets and function definitions
- Also just cast to fix
* Used a lot of #pragma warning( disable : 4244/4267 ) for template warnings
* InviteHandlers.cpp line 118 was definitely a typo bug. Needed assignment "=" instead of "=="
2024-06-21 03:01:16 -05:00
Moydow
445597a639
add LandAvailability packet
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New packet introduced in 6.1 that tells the client on clicking on a housing placard, whether the property is available by lottery or first-come-first-served, private or FC, etc.
2023-03-04 00:11:02 +00:00
Moydow
569fe373d1
update for Empyreum
2023-03-04 00:06:38 +00:00
collett
1e7176b3d8
minor fix
2023-01-26 22:30:42 +09:00
collett
3624b4374f
Handle house removing.
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Also restored the house building scene, might still crash sound device though.
2023-01-26 20:06:27 +09:00
collett
46aa33cffa
keep the const
2021-07-29 16:54:24 +09:00
collett
245d709566
minor update
2021-07-29 16:42:31 +09:00
collett
602f175912
remove reference from LandIdent param
2021-07-29 16:39:36 +09:00
collett
b014b9265d
housing edit interior
2021-07-29 02:01:02 +09:00
collett
f5c9e56aa1
bug fixes and implement house exterior editing.
2021-02-06 05:18:26 +09:00
NotAdam
894c1016af
fix quest_parser to use new service locator
2020-03-01 11:58:26 +11:00
NotAdam
ca102697f4
move to new service locator
2020-03-01 11:58:26 +11:00
NotAdam
3a2272594e
start of new service locator impl
2020-03-01 11:58:25 +11:00
kbasikhin
4c4fff58ce
using static and reinterpret casts instead of old style casts
2019-12-30 13:58:41 +03:00
Mordred
cfc4a997fe
Changed makeActorControl calls aswell
2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0
Renamed ActorControl packets and definitions according to usage
2019-10-09 18:14:53 +02:00
NotAdam
467ce65a5d
revert worldchannelpacket changes
2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5
rename some getters and zonechannelpacket -> worldchannelpacket
2019-08-09 17:49:40 +10:00
NotAdam
891a73720d
rename zone to territory
2019-08-09 17:49:40 +10:00
NotAdam
0e138e5e5f
Move housingmgr to u8s for inv slots instead of u16s
2019-01-14 21:37:32 +11:00
NotAdam
d3e6514af1
change itemcontainer back to use u8s for slots, some cleanup
2019-01-10 22:01:58 +11:00
NotAdam
a1b4f98032
slightly change behaviour for items that can't be loaded for a house
2019-01-10 21:08:19 +11:00
NotAdam
c1f7d9ddef
cleanup old setrot calls using float -> u16
2019-01-10 20:50:16 +11:00
NotAdam
6e6ffc7cf3
fix housing object init structure, game no longer crashes/doesn't load
2019-01-10 20:38:27 +11:00
NotAdam
c03dc6dc80
initial pass to fix housing issues
2019-01-10 15:03:25 +11:00
NotAdam
2a205cc2db
convert more log calls to format string
2019-01-04 22:37:01 +11:00
NotAdam
d421888a07
fix storing items in the housing storerooms for real this time
2018-12-31 22:45:39 +11:00
NotAdam
1c890a43bf
handle fc doors properly
2018-12-31 22:02:34 +11:00
NotAdam
a04d01be90
some housing cleanup and refactoring
2018-12-31 21:54:32 +11:00
NotAdam
b7fcf6080c
fix issue where items couldn't be removed from interior storeroom
2018-12-31 21:39:43 +11:00
NotAdam
66964ec8f6
fix issue where items couldn't be placed in storeroom from inv
2018-12-30 21:26:32 +11:00
NotAdam
50276dcbc3
#448 - remove deed on build
2018-12-30 17:44:03 +11:00
NotAdam
b5b49f4d8c
store aetheryte status in house object
2018-12-29 19:38:29 +11:00
NotAdam
d4f431b37a
update estate guest access client trigger handler
2018-12-29 19:20:47 +11:00
NotAdam
7a135768d1
fix house building, update slot struct for house exteriors
2018-12-29 16:47:26 +11:00
NotAdam
6a3e38fa9a
it works (again!)
2018-12-29 13:05:13 +11:00
NotAdam
dd8290150b
Merge remote-tracking branch 'upstream/dependency_injection' into housing
2018-12-29 12:43:03 +11:00
NotAdam
861c7e5bc8
remove old todo
2018-12-29 11:52:21 +11:00
NotAdam
0acabea06e
add interior housing object movement updates
2018-12-28 22:50:46 +11:00
NotAdam
34ae82a562
fix items not being able to be removed from external storeroom
2018-12-28 20:10:07 +11:00
NotAdam
2232cdddc9
add internal/external estate remodelling menus
2018-12-28 18:45:08 +11:00
NotAdam
e8d0ca63f5
maybe fix an issue where a container wouldn't get read properly
...
also some extra item crap
2018-12-28 17:12:24 +11:00
NotAdam
750914f63f
items can be removed from the estate and moved to storeroom/inventory
2018-12-28 11:49:36 +11:00
NotAdam
dcb2034005
fix removed housing items being orphaned after relogging
2018-12-28 10:17:18 +11:00
NotAdam
813836b1f1
base implementation of moving housing items back to player inventory
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only works for internal items atm
2018-12-28 02:17:29 +11:00
NotAdam
c86371ac56
fix issue where yard items couldn't be moved properly
2018-12-27 23:49:20 +11:00
NotAdam
33bd3a7ad6
a bit of refactoring, partially working yard item movement
2018-12-27 22:28:31 +11:00
NotAdam
bda8acdf2c
internal item rotation/movement done
2018-12-27 17:12:01 +11:00
NotAdam
46924ccdd5
fix container handling issue where they were created incorrectly
2018-12-27 15:52:48 +11:00