collett
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22edf9b155
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Abandon quest.
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2020-01-03 05:53:36 +09:00 |
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collett
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edaa400202
|
Oops.
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2020-01-03 04:08:22 +09:00 |
|
collett
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2bf1e3767a
|
Play the sound effect when buying items from shop.
When selling the sound effect is also played (and shop switch to buy back tab as well) but the selling logic code is not there so...
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2020-01-03 04:06:25 +09:00 |
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collett
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39a711dab5
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Play the sound effect when you get an item.
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2020-01-03 04:04:30 +09:00 |
|
collett
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7da25b33ef
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Merge branch 'add_item_dupe_fix' into develop_c
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2020-01-03 01:32:04 +09:00 |
|
collett
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cd0f7fbd2b
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Fix item being added more than once when there is already a stack of the same item.
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2020-01-03 01:24:39 +09:00 |
|
collett
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1c89e16c27
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Fix quest reward choice.
Quest scripts need to call player.giveQuestRewards( getId(), result.param3 ) for it to work.
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2020-01-03 01:10:42 +09:00 |
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collett
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81d5929e08
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Fix item dupe.
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2020-01-03 01:07:42 +09:00 |
|
collett
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dee59aead1
|
Try to implement MP restoring actions.
MPP values in lut entries are input manually.
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2020-01-02 20:58:50 +09:00 |
|
NotAdam
|
acacfc5553
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fix eventplay opcodes/names
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2020-01-02 14:42:58 +11:00 |
|
Adam
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f5bf06ed00
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Merge branch 'develop' into opcode_update
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2020-01-02 14:21:39 +11:00 |
|
collett
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5a4665af45
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Update 5.18 opcodes and packets.
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2020-01-01 23:17:13 +09:00 |
|
kbasikhin
|
2f129bbe30
|
comparing floating point with "==" or "!=" is not correct (Chara.cpp)
|
2019-12-30 13:59:57 +03:00 |
|
kbasikhin
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4186df6b40
|
using static and reinterpret casts instead of old style casts
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2019-12-30 13:58:41 +03:00 |
|
Mordred
|
9d49f0a272
|
Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
|
Mordred
|
20e25d73b9
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
a973cfadd7
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
f3ba1ce6c0
|
some cleanup, kinda working battle dmg calc
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
b3f0f3afa1
|
fix playerstats packet
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
317d16e3ed
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
0b6ee6e265
|
add status entries to EffectResult packet
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
fd53921680
|
switch from binary to blobs, fix known array sizes in player obj
|
2019-07-06 15:00:26 +10:00 |
|
NotAdam
|
36481a44b0
|
remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp
|
2019-07-06 14:52:20 +10:00 |
|
NotAdam
|
1083b5ae3b
|
cap level to 80, enable shadowbringers, new mp calc
|
2019-06-30 19:51:18 +10:00 |
|
NotAdam
|
1f4b2dafbb
|
rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
|
2019-06-20 14:48:24 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
3e29412b90
|
Merge branch 'stat_calc' into develop
|
2019-05-29 21:35:07 +10:00 |
|
NotAdam
|
46149e2d7e
|
correct autoattack potency calculation, fix attack power calc
|
2019-05-11 13:16:34 +10:00 |
|
NotAdam
|
bd8192f4f0
|
fix a crash where !instance bind is used incorrectly, better getter name
|
2019-05-07 22:10:55 +10:00 |
|
Mordred
|
16288044a1
|
Merge pull request #558 from NotAdam/develop
warn instead of crash with missing navmeshes
|
2019-04-30 22:57:41 +02:00 |
|
Mordred
|
6dbee16682
|
Show default hit effect on autoattacks, also send 2nd hate packet
|
2019-04-30 22:54:35 +02:00 |
|
NotAdam
|
11013d7940
|
warn instead of crash with missing navmeshes
|
2019-04-30 21:41:10 +10:00 |
|
NotAdam
|
75e665675b
|
fix autoattack range
|
2019-04-25 22:45:23 +10:00 |
|
NotAdam
|
2ab91b89dc
|
cleanup stat calculation code, slightly better working aa dmg calc
|
2019-04-25 21:57:41 +10:00 |
|
NotAdam
|
8c468dd38c
|
ignore soulstones in ilvl calculation
|
2019-04-25 18:26:35 +10:00 |
|
NotAdam
|
ec3e93eed9
|
autoattack damage stat calc funcs, bnpc stat calculation
|
2019-04-24 23:25:07 +10:00 |
|
Mordred
|
ad6de5fe00
|
Properly reset aggro on mob retreat
|
2019-04-23 00:00:07 +02:00 |
|
Mordred
|
f704aa4582
|
Movement speed of BNpcs will double when in combat or retreat mode
|
2019-04-22 23:30:43 +02:00 |
|
Mordred
|
6567e2ae7b
|
Fxed bnpcs sometimes being immobile
|
2019-04-22 00:16:39 +02:00 |
|
NotAdam
|
9362b3a3e4
|
fix bnpcs not being pushed
|
2019-04-22 00:05:04 +10:00 |
|
NotAdam
|
98e5e25e87
|
make larger enemies stack further away from the player
|
2019-04-21 23:52:41 +10:00 |
|
Mordred
|
680f8ea477
|
Fix autoattack
|
2019-04-20 23:15:58 +02:00 |
|
Mordred
|
3b783c9c80
|
Maybe better scales?
|
2019-04-20 15:42:48 +02:00 |
|
NotAdam
|
c42d4416a4
|
correctly calculate deltatime, set agent flags on dormant bnpcs
|
2019-04-20 15:13:46 +10:00 |
|
Mordred
|
842ac5a5aa
|
Further improvement of crowd logic
|
2019-04-20 00:11:00 +02:00 |
|
NotAdam
|
ce3db81303
|
more accurate bnpc scale calculation
|
2019-04-19 23:01:27 +10:00 |
|
Mordred
|
5a50a59128
|
Following and retreating works
|
2019-04-19 14:50:00 +02:00 |
|
Mordred
|
7facc939e0
|
Pushing of idle actors implemented
|
2019-04-19 14:19:14 +02:00 |
|
Mordred
|
dc7497e350
|
Fix roaming
|
2019-04-19 14:04:38 +02:00 |
|