NotAdam
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78aade9cea
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kinda working effect packets
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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443ea30b8d
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fix action parser not writing combo potency and offsetting all values
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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7e0108aea5
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some effects/action wip crap
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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7f686ffee5
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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891a73720d
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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0efcfefa8c
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cap level to 80, enable shadowbringers, new mp calc
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2019-06-30 19:51:18 +10:00 |
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NotAdam
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b2542f442c
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update generated exd data, fix formatting outputted by exd_struct_gen
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2019-06-15 20:56:19 +10:00 |
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NotAdam
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6c176eb61d
|
actually fix world building on msvc this time
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2019-06-03 00:39:02 +10:00 |
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NotAdam
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f935dd4282
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move itemaction to own class, perchbird's effect command
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2019-06-02 20:45:18 +10:00 |
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NotAdam
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d755ea2a32
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somewhat working action lut stuff
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2019-06-02 02:30:54 +10:00 |
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NotAdam
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90d1fbc3ea
|
refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
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1cab7afe0e
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fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
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2019-05-28 22:04:25 +10:00 |
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Mordred
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fc2c3248de
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Some naming changes for actions
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2019-04-28 23:34:43 +02:00 |
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Mordred
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921bad031d
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Missing return value fixed
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2019-04-09 22:11:36 +02:00 |
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NotAdam
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e4878c4cc7
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refactoring, make ranged targeted aoe actions work somewhat properly
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2019-04-07 16:31:09 +10:00 |
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NotAdam
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1b49f2502d
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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Mordred
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2014ec41dc
|
Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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NotAdam
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48870f72b6
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costcheck refactored to has/consumeResources
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2019-04-04 22:16:00 +11:00 |
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NotAdam
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89f60df2c8
|
slightly better name for the cost check function
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2019-04-04 22:00:36 +11:00 |
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NotAdam
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a0aa7ea977
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
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NotAdam
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789b5dfd9e
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add rudimentary action comboing, doesn't highlight actions on the hotbar
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2019-03-23 20:59:51 +11:00 |
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NotAdam
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9803a59673
|
minor cleanup and move mp cost calc into calcstats
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2019-03-23 11:48:49 +11:00 |
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NotAdam
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df78389013
|
pass actionid through to onEObjHit script callback
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2019-03-19 00:01:34 +11:00 |
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NotAdam
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dea1f30f8b
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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d948ac942a
|
fix casting stateflag not being unset after finishing a cast
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2019-03-07 22:41:05 +11:00 |
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NotAdam
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e1ddf27d56
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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6c5fc0b270
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simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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3b670ebe57
|
add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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f692c7bccf
|
minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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c5a0b97f33
|
Add EventActions back in so the opening quests work again
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2019-02-17 15:47:03 +11:00 |
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NotAdam
|
7ecbbd07c7
|
cleanup some unneeded log output
|
2019-02-11 14:51:56 +11:00 |
|
NotAdam
|
f9abeee2f7
|
fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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9fb1f8c2d5
|
add players to aggro table when using actions so script callbacks work
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2019-02-11 10:36:17 +11:00 |
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NotAdam
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4fcef21481
|
refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
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NotAdam
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f40f0a30e2
|
read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
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NotAdam
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a60d55250a
|
handle -1 range case for bard/archer
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2019-02-11 01:50:41 +11:00 |
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NotAdam
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4185ef5f38
|
cleanup action start behaviour, interrupt any unimplemented actions
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2019-02-11 00:40:00 +11:00 |
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NotAdam
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b64049a94a
|
send effect packets for single target damage attacks
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2019-02-11 00:11:29 +11:00 |
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NotAdam
|
0c3cdf959e
|
add single target damage to actions
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2019-02-10 23:53:44 +11:00 |
|
NotAdam
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f07a743511
|
correctly call action script callbacks + some mp debug output
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2019-02-10 23:34:15 +11:00 |
|
NotAdam
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83f6bd247b
|
restructure how actionscripts work
|
2019-02-10 23:28:15 +11:00 |
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NotAdam
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2e9e127f56
|
add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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7ccea66120
|
refactor ActionInterruptType and move it into common
|
2019-02-10 21:21:34 +11:00 |
|
NotAdam
|
9fe821c676
|
minor cleanup in regards to how we handle players who cast actions
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2019-02-10 21:18:03 +11:00 |
|
NotAdam
|
ff712cfb0b
|
handle damaged based interrupts versus regular cast interrupts
|
2019-02-10 21:12:22 +11:00 |
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NotAdam
|
a23e273182
|
merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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44a797db71
|
cleanup cost subtraction code, won't be done inside action object
|
2019-02-09 23:16:35 +11:00 |
|
NotAdam
|
089712dd9d
|
change action cost system to allow for a variable amount of costs
|
2019-02-09 23:14:30 +11:00 |
|
NotAdam
|
4c888aba1b
|
VFX ItemAction handling
|
2019-02-09 21:48:42 +11:00 |
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NotAdam
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f142f8f8d0
|
add 99.99% accurate (probably) mp calculation
|
2019-02-09 20:49:22 +11:00 |
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