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Commit graph

2008 commits

Author SHA1 Message Date
NotAdam
12e09da3ca slight improvements to bnpc avoidance 2019-01-31 23:19:25 +11:00
NotAdam
8bb5f9737d add naive bnpc pushing behaviour 2019-01-31 22:49:04 +11:00
NotAdam
f3722be358 ignore aggro range calc if level difference >= 10 2019-01-31 21:46:05 +11:00
NotAdam
166074a559 add deminishing aggro range based on level difference 2019-01-31 17:53:20 +11:00
NotAdam
290587592a cleanup tellhandler and allow GMs to send messages to busy players 2019-01-31 13:13:46 +11:00
NotAdam
faf39e8942 style fix, type consistency 2019-01-31 12:46:51 +11:00
Adam
b0f3e51f79 Merge pull request #515 from JeidoUran/gmtells
GM Tells fixed
2019-01-31 10:06:03 +11:00
Mordred
ace1d043ac Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
c5882e0ed9 #48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go 2019-01-30 22:37:58 +01:00
JeidoUran
9a4c8b3253 Fixed GM Tells 2019-01-30 18:29:11 +01:00
NotAdam
839cca0d25 add VFX effect type 2019-01-30 22:45:54 +11:00
NotAdam
edd61389dc add itemaction type 2019-01-30 20:26:03 +11:00
Mordred
972a5ae806 Small bnpc fixed. Target / initial state 2019-01-29 23:54:52 +01:00
NotAdam
688b189958 fix bnpc kill events not being called in scripts 2019-01-29 19:04:24 +11:00
mordred
99a02d8c9b Added onMobKill call for it to actually be forwarded to scripts 2019-01-29 08:02:39 +01:00
Mordred
0ea201fd5e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
2478b0b264 log a warning to world log/player in the event an actor wasn't spawned 2019-01-28 21:02:51 +11:00
NotAdam
ebec29563f Make in range distance configurable 2019-01-28 20:48:33 +11:00
NotAdam
2f7a304303 slightly decrease cell size and inrange distance 2019-01-28 20:37:51 +11:00
NotAdam
93e8c5359a Increase cell size and spawn distance, fix player despawn issue 2019-01-28 20:30:22 +11:00
NotAdam
1bbc01f04f manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
1380db037a fix UB caused by invalid GC id, set GC rank when changing gc if one isnt set - fixes #472 2019-01-28 18:58:02 +11:00
NotAdam
49e86e22ac fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
NotAdam
e12ff7e7da Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
0cb0b5bc23 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
f0d28bf30f add more verbose logging to pathing failures 2019-01-28 15:40:05 +11:00
NotAdam
fcd934034d minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
NotAdam
82489de201 probably fix stepping past the next step destination 2019-01-27 23:47:36 +11:00
NotAdam
549542efe5 cap poly length for generated nav paths 2019-01-27 23:26:34 +11:00
Mordred
956b115e58 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
Tahir Akhlaq
9711cc475d pcb_reader:
- block main export thread while tasks are pending
2019-01-26 16:07:07 +00:00
Tahir Akhlaq
ebeb5db3ba pcb_reader:
- try free up some memory (recast still leaking a lot though)
2019-01-26 15:39:20 +00:00
Tahir Akhlaq
3827650c9e pcb_reader:
- export obj if it doesnt exist already
2019-01-26 11:30:25 +00:00
NotAdam
75e9571c8f fix build and obj exporting 2019-01-26 21:34:16 +11:00
NotAdam
ff3848729a revert to default path 2019-01-26 21:26:45 +11:00
Adam
bcdfc0cab1 Merge branch 'develop' into develop 2019-01-26 21:25:40 +11:00
Tahir Akhlaq
519398a96d pcb_reader
- export by level name
2019-01-26 10:10:40 +00:00
NotAdam
3075764990 cleanup navmesh and navquery 2019-01-26 20:14:14 +11:00
NotAdam
6e736ed4f1 style is good now probably 2019-01-26 19:45:42 +11:00
NotAdam
a30ae6bcac fix more style 2019-01-26 19:43:42 +11:00
NotAdam
a8fd79e6ad fix style 2019-01-26 19:41:57 +11:00
NotAdam
d7418fb6c3 move comment to correct location 2019-01-26 18:47:59 +11:00
NotAdam
c608d9e629 add headless navmesh exporting 2019-01-26 18:45:37 +11:00
NotAdam
3d88447968 fix race condition where navmesh export would start before object is exported 2019-01-26 16:37:18 +11:00
NotAdam
80c06a76b4 fix pcb_reader not exporting terrain in composite zone objects 2019-01-26 15:23:37 +11:00
NotAdam
83eeacb1ce style fix 2019-01-26 14:59:04 +11:00
NotAdam
e72b031d82 only run bnpc update in active cells 2019-01-26 13:40:22 +11:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
7cef77e2eb set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
a7e070556b Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00