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18 commits

Author SHA1 Message Date
Mordred
2d23c1e5ad Merge branch 'master' into master 2017-10-02 10:43:09 +02:00
Mordred
e6c7eeef1f Merge pull request #115 from amibu01/master
Basic invincibility, StatusUpdate ( hp update packets ) need more investigation sending of em is situational
2017-10-02 10:40:05 +02:00
Maru
5c23d1a6f3 Merge branch 'master' 2017-10-01 21:52:00 -03:00
Maru
15e1c32f8b ActionCollision implementation work; More definitions for actionInfo; Fix compiler warnings; 2017-10-01 21:50:09 -03:00
Mordred
62837b83ae More refactoring, clean up 2017-10-01 18:43:18 +02:00
amibu
69348f553b Style fixes 2017-10-01 01:20:36 +02:00
amibu
d463319baf Forgot a comment 2017-10-01 01:19:41 +02:00
amibu
53698cda86 Basic invincibility 2017-10-01 01:14:43 +02:00
Maru
0674744085 Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Maru
069ab78e7e Adjustments to new definitions of action effect packet; 2017-09-19 00:42:27 -03:00
Maru
597a7e8900 Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
amibu
1b49a53afc Make players spawn with StatusEffects 2017-09-06 20:25:58 +02:00
Maru
610e824ac0 Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD; 2017-09-04 01:36:19 -03:00
Maru
93a7df304e Fix issue #68 (Wrong cast time info sent when multiple players are in a zone) 2017-08-29 20:28:51 -03:00
Maru
1b6b7abfd2 CalcBattle stuff; 2017-08-20 19:20:37 -03:00
Mordred
cbe00da5f8 Overhaul of packet system to allow for an arbitrary amount of packet definition sets 2017-08-20 22:31:23 +02:00
Mordred
90ea65385d more restructuring 2017-08-19 00:18:40 +02:00
Mordred
5439e42062 Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
Renamed from src/servers/Server_Zone/Actor.cpp (Browse further)