NotAdam
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a84a034ac2
|
move data struct defs to datreader lib
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2019-04-11 19:28:51 +10:00 |
|
NotAdam
|
544d6e0591
|
cleanup leftover test code that was moved to exd_struct_test
|
2019-04-11 19:15:07 +10:00 |
|
NotAdam
|
c533449aeb
|
merge in maprange header changes and move to common defs
|
2019-04-11 19:09:19 +10:00 |
|
NotAdam
|
4c535accd6
|
begin tools cleanup, lgb group dumping
|
2019-04-11 19:06:27 +10:00 |
|
mordred
|
6be9af0a61
|
More eventobject parser cleaning
|
2019-04-09 15:11:05 +02:00 |
|
mordred
|
08060de18b
|
First step towards making event parser readable
|
2019-04-09 14:55:07 +02:00 |
|
Mordred
|
e63aec1986
|
Added default questBattle scripts and added implementation for QuestBattle constructor
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2019-03-31 13:48:09 +02:00 |
|
Mordred
|
be4d961116
|
eobj_parser also parses questbattles now
|
2019-03-31 13:06:37 +02:00 |
|
Mordred
|
1b86b87503
|
Initial work on QuestBattle instances
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2019-03-31 01:39:49 +01:00 |
|
Mordred
|
5d865cef31
|
Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows )
|
2019-03-30 18:57:18 +01:00 |
|
NotAdam
|
0a6593bdd5
|
add CrashHandler to lobby/api/world and cleanup test code in tools
|
2019-03-26 23:17:57 +11:00 |
|
NotAdam
|
296cd133ef
|
add posix stack dump on crash
|
2019-03-26 23:09:09 +11:00 |
|
mordred
|
537936d474
|
Basics of an action parser to extract potencies from skills
|
2019-03-25 10:00:51 +01:00 |
|
Mordred
|
2c4b4127c8
|
Preload defense / block values into items
|
2019-03-20 22:16:02 +01:00 |
|
mordred
|
c59b1df53b
|
General cleanup and improvements of quest_parser
|
2019-03-18 15:51:04 +01:00 |
|
NotAdam
|
82cb94b99a
|
fix invalid indentation on eobj state output
|
2019-02-20 19:58:57 +11:00 |
|
NotAdam
|
87e15488b9
|
update event_object_parser to use contentfindercondition
|
2019-02-20 19:54:15 +11:00 |
|
NotAdam
|
f9c5f238db
|
Change how scripts init and are exposed during compile time
|
2019-02-20 17:37:34 +11:00 |
|
Mordred
|
038cb5442a
|
Cleaned up pcb_reader as nav_export
|
2019-02-01 23:27:16 +01:00 |
|
Mordred
|
972a5ae806
|
Small bnpc fixed. Target / initial state
|
2019-01-29 23:54:52 +01:00 |
|
Tahir Akhlaq
|
9711cc475d
|
pcb_reader:
- block main export thread while tasks are pending
|
2019-01-26 16:07:07 +00:00 |
|
Tahir Akhlaq
|
ebeb5db3ba
|
pcb_reader:
- try free up some memory (recast still leaking a lot though)
|
2019-01-26 15:39:20 +00:00 |
|
Tahir Akhlaq
|
3827650c9e
|
pcb_reader:
- export obj if it doesnt exist already
|
2019-01-26 11:30:25 +00:00 |
|
NotAdam
|
75e9571c8f
|
fix build and obj exporting
|
2019-01-26 21:34:16 +11:00 |
|
NotAdam
|
ff3848729a
|
revert to default path
|
2019-01-26 21:26:45 +11:00 |
|
Adam
|
bcdfc0cab1
|
Merge branch 'develop' into develop
|
2019-01-26 21:25:40 +11:00 |
|
Tahir Akhlaq
|
519398a96d
|
pcb_reader
- export by level name
|
2019-01-26 10:10:40 +00:00 |
|
NotAdam
|
3075764990
|
cleanup navmesh and navquery
|
2019-01-26 20:14:14 +11:00 |
|
NotAdam
|
6e736ed4f1
|
style is good now probably
|
2019-01-26 19:45:42 +11:00 |
|
NotAdam
|
a30ae6bcac
|
fix more style
|
2019-01-26 19:43:42 +11:00 |
|
NotAdam
|
a8fd79e6ad
|
fix style
|
2019-01-26 19:41:57 +11:00 |
|
NotAdam
|
d7418fb6c3
|
move comment to correct location
|
2019-01-26 18:47:59 +11:00 |
|
NotAdam
|
c608d9e629
|
add headless navmesh exporting
|
2019-01-26 18:45:37 +11:00 |
|
NotAdam
|
3d88447968
|
fix race condition where navmesh export would start before object is exported
|
2019-01-26 16:37:18 +11:00 |
|
NotAdam
|
80c06a76b4
|
fix pcb_reader not exporting terrain in composite zone objects
|
2019-01-26 15:23:37 +11:00 |
|
NotAdam
|
dad88484de
|
fix pcb_reader compiler warnings
|
2019-01-24 19:04:37 +11:00 |
|
Tahir Akhlaq
|
f057208abf
|
more pcb_reader things
|
2019-01-23 18:47:41 +00:00 |
|
Tahir Akhlaq
|
abb2d87395
|
pcb_reader
- added eobj parsing (doesnt seem to work?)
- readded ghetto commandline recastdemo export (windows only)
- fixed threadpool legit this time
|
2019-01-22 19:43:12 +00:00 |
|
Tahir Akhlaq
|
5484ceb2a6
|
pcb_reader:
- purge cache every 1000 files
- fixed issues with threadpool
- attempt at using recast api to generate navmesh (doesnt work)
|
2019-01-21 15:23:38 +00:00 |
|
Tahir Akhlaq
|
00c7558b1b
|
hopefully builds on linux this time
|
2019-01-20 21:24:36 +00:00 |
|
Tahir Akhlaq
|
3348cc9c47
|
clean up some includes in pcb_reader
- fix deadlock
|
2019-01-20 20:56:14 +00:00 |
|
Tahir Akhlaq
|
fb99dfc915
|
refactored pcb_reader
- now uses a shitty threadpool which never terminates apparently
- todo: fix indices
|
2019-01-20 17:47:39 +00:00 |
|
Tahir Akhlaq
|
9aff14b92e
|
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
|
2019-01-20 09:56:50 +00:00 |
|
Tahir Akhlaq
|
249ed527f3
|
pcb_reader things because lets use two threads and keep one locked for no reason
|
2019-01-20 09:53:15 +00:00 |
|
NotAdam
|
06408d5496
|
link and include recast in pcb_reader
|
2019-01-20 20:07:32 +11:00 |
|
Mordred
|
4db227c5db
|
Merge pull request #481 from takhlaq/develop
navmesh generation in pcb_reader
|
2019-01-19 01:18:35 +01:00 |
|
Tahir Akhlaq
|
bb5224bcd6
|
navmesh generation in pcb_reader
- requires RecastDemo built from https://github.com/takhlaq/recastnavigation/tree/garbage
- copy recastdemo.exe, sdl.dll, sdl2.dll into same directory as pcb_reader exe
|
2019-01-18 18:32:48 +00:00 |
|
Mordred
|
a230a2ca2a
|
Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
|
2019-01-14 22:29:52 +01:00 |
|
NotAdam
|
6e6ffc7cf3
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
|
Mordred
|
5b90ca72cc
|
Updated CommonGen.h for bluemage
|
2019-01-08 21:20:37 +01:00 |
|