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192 commits

Author SHA1 Message Date
NotAdam
a84a034ac2 move data struct defs to datreader lib 2019-04-11 19:28:51 +10:00
NotAdam
544d6e0591 cleanup leftover test code that was moved to exd_struct_test 2019-04-11 19:15:07 +10:00
NotAdam
c533449aeb merge in maprange header changes and move to common defs 2019-04-11 19:09:19 +10:00
NotAdam
4c535accd6 begin tools cleanup, lgb group dumping 2019-04-11 19:06:27 +10:00
mordred
6be9af0a61 More eventobject parser cleaning 2019-04-09 15:11:05 +02:00
mordred
08060de18b First step towards making event parser readable 2019-04-09 14:55:07 +02:00
Mordred
e63aec1986 Added default questBattle scripts and added implementation for QuestBattle constructor 2019-03-31 13:48:09 +02:00
Mordred
be4d961116 eobj_parser also parses questbattles now 2019-03-31 13:06:37 +02:00
Mordred
1b86b87503 Initial work on QuestBattle instances 2019-03-31 01:39:49 +01:00
Mordred
5d865cef31 Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows ) 2019-03-30 18:57:18 +01:00
NotAdam
0a6593bdd5 add CrashHandler to lobby/api/world and cleanup test code in tools 2019-03-26 23:17:57 +11:00
NotAdam
296cd133ef add posix stack dump on crash 2019-03-26 23:09:09 +11:00
mordred
537936d474 Basics of an action parser to extract potencies from skills 2019-03-25 10:00:51 +01:00
Mordred
2c4b4127c8 Preload defense / block values into items 2019-03-20 22:16:02 +01:00
mordred
c59b1df53b General cleanup and improvements of quest_parser 2019-03-18 15:51:04 +01:00
NotAdam
82cb94b99a fix invalid indentation on eobj state output 2019-02-20 19:58:57 +11:00
NotAdam
87e15488b9 update event_object_parser to use contentfindercondition 2019-02-20 19:54:15 +11:00
NotAdam
f9c5f238db Change how scripts init and are exposed during compile time 2019-02-20 17:37:34 +11:00
Mordred
038cb5442a Cleaned up pcb_reader as nav_export 2019-02-01 23:27:16 +01:00
Mordred
972a5ae806 Small bnpc fixed. Target / initial state 2019-01-29 23:54:52 +01:00
Tahir Akhlaq
9711cc475d pcb_reader:
- block main export thread while tasks are pending
2019-01-26 16:07:07 +00:00
Tahir Akhlaq
ebeb5db3ba pcb_reader:
- try free up some memory (recast still leaking a lot though)
2019-01-26 15:39:20 +00:00
Tahir Akhlaq
3827650c9e pcb_reader:
- export obj if it doesnt exist already
2019-01-26 11:30:25 +00:00
NotAdam
75e9571c8f fix build and obj exporting 2019-01-26 21:34:16 +11:00
NotAdam
ff3848729a revert to default path 2019-01-26 21:26:45 +11:00
Adam
bcdfc0cab1 Merge branch 'develop' into develop 2019-01-26 21:25:40 +11:00
Tahir Akhlaq
519398a96d pcb_reader
- export by level name
2019-01-26 10:10:40 +00:00
NotAdam
3075764990 cleanup navmesh and navquery 2019-01-26 20:14:14 +11:00
NotAdam
6e736ed4f1 style is good now probably 2019-01-26 19:45:42 +11:00
NotAdam
a30ae6bcac fix more style 2019-01-26 19:43:42 +11:00
NotAdam
a8fd79e6ad fix style 2019-01-26 19:41:57 +11:00
NotAdam
d7418fb6c3 move comment to correct location 2019-01-26 18:47:59 +11:00
NotAdam
c608d9e629 add headless navmesh exporting 2019-01-26 18:45:37 +11:00
NotAdam
3d88447968 fix race condition where navmesh export would start before object is exported 2019-01-26 16:37:18 +11:00
NotAdam
80c06a76b4 fix pcb_reader not exporting terrain in composite zone objects 2019-01-26 15:23:37 +11:00
NotAdam
dad88484de fix pcb_reader compiler warnings 2019-01-24 19:04:37 +11:00
Tahir Akhlaq
f057208abf more pcb_reader things 2019-01-23 18:47:41 +00:00
Tahir Akhlaq
abb2d87395 pcb_reader
- added eobj parsing (doesnt seem to work?)
- readded ghetto commandline recastdemo export (windows only)
- fixed threadpool legit this time
2019-01-22 19:43:12 +00:00
Tahir Akhlaq
5484ceb2a6 pcb_reader:
- purge cache every 1000 files
- fixed issues with threadpool
- attempt at using recast api to generate navmesh (doesnt work)
2019-01-21 15:23:38 +00:00
Tahir Akhlaq
00c7558b1b hopefully builds on linux this time 2019-01-20 21:24:36 +00:00
Tahir Akhlaq
3348cc9c47 clean up some includes in pcb_reader
- fix deadlock
2019-01-20 20:56:14 +00:00
Tahir Akhlaq
fb99dfc915 refactored pcb_reader
- now uses a shitty threadpool which never terminates apparently
- todo: fix indices
2019-01-20 17:47:39 +00:00
Tahir Akhlaq
9aff14b92e Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-20 09:56:50 +00:00
Tahir Akhlaq
249ed527f3 pcb_reader things because lets use two threads and keep one locked for no reason 2019-01-20 09:53:15 +00:00
NotAdam
06408d5496 link and include recast in pcb_reader 2019-01-20 20:07:32 +11:00
Mordred
4db227c5db Merge pull request #481 from takhlaq/develop
navmesh generation in pcb_reader
2019-01-19 01:18:35 +01:00
Tahir Akhlaq
bb5224bcd6 navmesh generation in pcb_reader
- requires RecastDemo built from https://github.com/takhlaq/recastnavigation/tree/garbage
- copy recastdemo.exe, sdl.dll, sdl2.dll into same directory as pcb_reader exe
2019-01-18 18:32:48 +00:00
Mordred
a230a2ca2a Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
NotAdam
6e6ffc7cf3 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
Mordred
5b90ca72cc Updated CommonGen.h for bluemage 2019-01-08 21:20:37 +01:00