Mordred
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ad4d8049e0
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Movement speed of BNpcs will double when in combat or retreat mode
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2019-04-22 23:30:43 +02:00 |
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Mordred
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1621b9fd20
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Fxed bnpcs sometimes being immobile
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2019-04-22 00:16:39 +02:00 |
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Mordred
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95512763ac
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Merge pull request #552 from NotAdam/crowd
more retail accurate stacking, fix bnpcs not being pushed
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2019-04-21 22:52:46 +02:00 |
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NotAdam
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cb7a91d9d8
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fix bnpcs not being pushed
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2019-04-22 00:05:04 +10:00 |
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NotAdam
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6ebdad3855
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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Mordred
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37cff8580f
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Fix autoattack
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2019-04-20 23:15:58 +02:00 |
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Mordred
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d934863673
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Maybe better scales?
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2019-04-20 15:42:48 +02:00 |
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Mordred
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88f996e183
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Merge pull request #551 from NotAdam/crowd
correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:05:53 +02:00 |
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NotAdam
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8f9c4dd960
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fix dumb mistake
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2019-04-20 22:50:05 +10:00 |
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NotAdam
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c1da01436f
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fix build, not sure how that happened
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2019-04-20 19:40:44 +10:00 |
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NotAdam
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4112ae712a
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correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:13:46 +10:00 |
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Mordred
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8fa3fa325d
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Further improvement of crowd logic
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2019-04-20 00:11:00 +02:00 |
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Mordred
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373a638703
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Merge pull request #550 from NotAdam/crowd
more accurate bnpc scale calculation
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2019-04-19 15:07:09 +02:00 |
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NotAdam
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19e6a0f748
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more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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Mordred
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c0c88ca783
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Following and retreating works
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2019-04-19 14:50:00 +02:00 |
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Mordred
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eeded4c4f0
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Pushing of idle actors implemented
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2019-04-19 14:19:14 +02:00 |
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Mordred
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19a0ea2e93
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Fix roaming
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2019-04-19 14:04:38 +02:00 |
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Mordred
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018046d03b
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Some progress on the crowd front, somehwat working roaming...
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2019-04-19 12:15:09 +02:00 |
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Mordred
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4fce8b79b7
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Merge pull request #549 from NotAdam/crowd
fix naviprovider not being set on instances
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2019-04-19 10:56:49 +02:00 |
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NotAdam
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a7f31c77a9
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
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Mordred
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a344990a63
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Crowd avoidance works. Roaming and following a player, not so much
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2019-04-19 02:15:18 +02:00 |
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Mordred
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018096266a
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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Mordred
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0527a28e14
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Merge pull request #548 from NotAdam/develop
add some more director ids, add packet def for DirectorPopUp
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2019-04-18 13:12:24 +02:00 |
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NotAdam
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ef1188cbe6
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add some more director ids, add packet def for DirectorPopUp
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2019-04-18 20:57:55 +10:00 |
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Mordred
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a03bcd6bfc
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Merge pull request #547 from JeidoUran/stuff
ActorControl, OpCode and NpcSpawn findings. Also added worldId to Examine and PlayerSpawn
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2019-04-18 07:56:54 +02:00 |
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mordred
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9c6f2f55b9
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Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn
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2019-04-18 07:52:45 +02:00 |
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Mordred
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7615f83748
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
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JeidoUran
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dc6300d13a
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Verification needed
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2019-04-17 18:46:34 +02:00 |
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JeidoUran
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a168eb6995
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More info on actrl 0x63
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2019-04-17 16:35:17 +02:00 |
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mordred
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bfda1adca4
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
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mordred
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c712c747c6
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Moved bnpc creation from level to zone, implicitly adding them to world aswell
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2019-04-17 09:26:29 +02:00 |
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mordred
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8badc6e34d
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implicitly add bnpc to player hatelist if player hate is added to the bnpc
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2019-04-17 08:34:58 +02:00 |
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JeidoUran
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1338ab1a96
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NpcSpawn findings and added info on actrl 0x73A
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2019-04-17 00:50:36 +02:00 |
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JeidoUran
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39a5f25478
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Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
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2019-04-17 00:31:19 +02:00 |
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JeidoUran
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ce6cd7dea2
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ActorControl and OpCode findings
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2019-04-17 00:29:04 +02:00 |
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Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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a8bb58e51c
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Use a common definition for BNpcType
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2019-04-15 23:45:58 +02:00 |
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Mordred
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69f3d47100
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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mordred
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a4c75d4dd4
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2019-04-15 17:42:33 +02:00 |
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mordred
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32357b26e8
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More cleanup for event object parser
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2019-04-15 17:32:51 +02:00 |
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mordred
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edf1b9df9d
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Quest parser cleanup
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2019-04-15 17:32:19 +02:00 |
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Mordred
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b429ba7f4b
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Merge pull request #546 from NotAdam/develop
use prepared statement for item loading, network item stain
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2019-04-15 17:31:59 +02:00 |
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NotAdam
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1c8ca42d6c
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use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
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Mordred
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57e6770ffd
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Merge pull request #545 from NotAdam/develop
tools cleanup, lgb dumper
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2019-04-12 22:58:33 +02:00 |
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NotAdam
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35a7db9f54
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fix style
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2019-04-13 01:25:53 +10:00 |
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NotAdam
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f4a56cf636
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add questbattle script bruteforcer & decompiler
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2019-04-13 01:24:19 +10:00 |
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NotAdam
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f4e6ddae77
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Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-12 21:40:34 +10:00 |
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mordred
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f1712a7c6f
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Majorly reduces code in event_object_parser
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2019-04-12 13:28:13 +02:00 |
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mordred
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1c794a7b2b
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More cleanup still
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2019-04-11 15:43:58 +02:00 |
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NotAdam
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caf8297633
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correctly load all lgb entries even if there's no struct for them
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2019-04-11 22:18:18 +10:00 |
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