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2682 commits

Author SHA1 Message Date
Mordred
ad4d8049e0 Movement speed of BNpcs will double when in combat or retreat mode 2019-04-22 23:30:43 +02:00
Mordred
1621b9fd20 Fxed bnpcs sometimes being immobile 2019-04-22 00:16:39 +02:00
Mordred
95512763ac Merge pull request #552 from NotAdam/crowd
more retail accurate stacking, fix bnpcs not being pushed
2019-04-21 22:52:46 +02:00
NotAdam
cb7a91d9d8 fix bnpcs not being pushed 2019-04-22 00:05:04 +10:00
NotAdam
6ebdad3855 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
Mordred
37cff8580f Fix autoattack 2019-04-20 23:15:58 +02:00
Mordred
d934863673 Maybe better scales? 2019-04-20 15:42:48 +02:00
Mordred
88f996e183 Merge pull request #551 from NotAdam/crowd
correctly calculate deltatime, set agent flags on dormant bnpcs
2019-04-20 15:05:53 +02:00
NotAdam
8f9c4dd960 fix dumb mistake 2019-04-20 22:50:05 +10:00
NotAdam
c1da01436f fix build, not sure how that happened 2019-04-20 19:40:44 +10:00
NotAdam
4112ae712a correctly calculate deltatime, set agent flags on dormant bnpcs 2019-04-20 15:13:46 +10:00
Mordred
8fa3fa325d Further improvement of crowd logic 2019-04-20 00:11:00 +02:00
Mordred
373a638703 Merge pull request #550 from NotAdam/crowd
more accurate bnpc scale calculation
2019-04-19 15:07:09 +02:00
NotAdam
19e6a0f748 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
c0c88ca783 Following and retreating works 2019-04-19 14:50:00 +02:00
Mordred
eeded4c4f0 Pushing of idle actors implemented 2019-04-19 14:19:14 +02:00
Mordred
19a0ea2e93 Fix roaming 2019-04-19 14:04:38 +02:00
Mordred
018046d03b Some progress on the crowd front, somehwat working roaming... 2019-04-19 12:15:09 +02:00
Mordred
4fce8b79b7 Merge pull request #549 from NotAdam/crowd
fix naviprovider not being set on instances
2019-04-19 10:56:49 +02:00
NotAdam
a7f31c77a9 fix naviprovider not being set on instances 2019-04-19 18:52:55 +10:00
Mordred
a344990a63 Crowd avoidance works. Roaming and following a player, not so much 2019-04-19 02:15:18 +02:00
Mordred
018096266a Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
0527a28e14 Merge pull request #548 from NotAdam/develop
add some more director ids, add packet def for DirectorPopUp
2019-04-18 13:12:24 +02:00
NotAdam
ef1188cbe6 add some more director ids, add packet def for DirectorPopUp 2019-04-18 20:57:55 +10:00
Mordred
a03bcd6bfc Merge pull request #547 from JeidoUran/stuff
ActorControl, OpCode and NpcSpawn findings. Also added worldId to Examine and PlayerSpawn
2019-04-18 07:56:54 +02:00
mordred
9c6f2f55b9 Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn 2019-04-18 07:52:45 +02:00
Mordred
7615f83748 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
JeidoUran
dc6300d13a Verification needed 2019-04-17 18:46:34 +02:00
JeidoUran
a168eb6995 More info on actrl 0x63 2019-04-17 16:35:17 +02:00
mordred
bfda1adca4 Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
c712c747c6 Moved bnpc creation from level to zone, implicitly adding them to world aswell 2019-04-17 09:26:29 +02:00
mordred
8badc6e34d implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
JeidoUran
1338ab1a96 NpcSpawn findings and added info on actrl 0x73A 2019-04-17 00:50:36 +02:00
JeidoUran
39a5f25478 Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
2019-04-17 00:31:19 +02:00
JeidoUran
ce6cd7dea2 ActorControl and OpCode findings 2019-04-17 00:29:04 +02:00
Mordred
6c43c79af1 First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
a8bb58e51c Use a common definition for BNpcType 2019-04-15 23:45:58 +02:00
Mordred
69f3d47100 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
mordred
a4c75d4dd4 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-04-15 17:42:33 +02:00
mordred
32357b26e8 More cleanup for event object parser 2019-04-15 17:32:51 +02:00
mordred
edf1b9df9d Quest parser cleanup 2019-04-15 17:32:19 +02:00
Mordred
b429ba7f4b Merge pull request #546 from NotAdam/develop
use prepared statement for item loading, network item stain
2019-04-15 17:31:59 +02:00
NotAdam
1c8ca42d6c use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00
Mordred
57e6770ffd Merge pull request #545 from NotAdam/develop
tools cleanup, lgb dumper
2019-04-12 22:58:33 +02:00
NotAdam
35a7db9f54 fix style 2019-04-13 01:25:53 +10:00
NotAdam
f4a56cf636 add questbattle script bruteforcer & decompiler 2019-04-13 01:24:19 +10:00
NotAdam
f4e6ddae77 Merge remote-tracking branch 'upstream/develop' into develop 2019-04-12 21:40:34 +10:00
mordred
f1712a7c6f Majorly reduces code in event_object_parser 2019-04-12 13:28:13 +02:00
mordred
1c794a7b2b More cleanup still 2019-04-11 15:43:58 +02:00
NotAdam
caf8297633 correctly load all lgb entries even if there's no struct for them 2019-04-11 22:18:18 +10:00