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43 commits

Author SHA1 Message Date
collett
b42cc888a6 fix hagakure 2020-06-16 18:10:17 +09:00
collett
07ddfe88f4 sam actions 2020-06-15 00:32:35 +09:00
collett
31ee05734a provoke 2020-04-09 16:59:12 +09:00
collett
90f4a8f10f level == 52 is good 2020-04-09 08:15:40 +09:00
collett
e67afee887 gnb implementation, some old bug fixes as well. 2020-04-09 08:13:20 +09:00
collett
45a520aa12 Merge remote-tracking branch 'remotes/origin/develop' into develop_5.21 2020-03-17 16:42:05 +09:00
collett
9084e17e07 implement blackest night and dark arts 2020-03-15 23:24:44 +09:00
collett
b6068046ac implement drk blood and darkside, some war fixes as well 2020-03-15 18:59:07 +09:00
Arazati
b3aeb70338 implement dyeing items + show dyes in examine 2020-03-14 00:57:09 -07:00
collett
8a7c11dab8 remove status effect framework workaround. 2020-03-02 05:46:24 +09:00
collett
5ff8965ed5 allow scripts to interrupt actions and bug fixes 2020-02-04 21:57:16 +09:00
collett
deebcd76c3 inner release, inner chaos, chaotic cyclone 2020-02-04 20:58:40 +09:00
collett
08a0556b36 require combo 2020-02-04 17:09:23 +09:00
collett
e7c44ccff7 more war stuff 2020-02-02 22:44:22 +09:00
collett
aaccb4bd6a clean up 2020-02-02 19:49:16 +09:00
collett
450ff0ddff show job ui and some war stuff 2020-02-02 19:42:24 +09:00
collett
a31098b4bf Implement heavy shot, straight shot. 2020-01-23 18:23:15 +09:00
collett
39447bd39b really refresh status instead of remove and add new one. 2020-01-19 20:00:16 +09:00
collett
71d486e806 Implement benediction. 2020-01-15 18:29:27 +09:00
collett
7a7a2f1724 Implement cure 1 proc. 2020-01-15 18:07:06 +09:00
collett
0573138e1b Implement shield buff, and script for adloquium as a demo. 2020-01-13 03:05:54 +09:00
collett
896ce73175 Generic action handler update with status support. 2020-01-10 21:24:35 +09:00
collett
c696cb2c80 Allow action scripts to add effect. 2020-01-06 19:25:01 +09:00
NotAdam
86517c53ea somewhat working action lut stuff 2019-06-02 02:30:54 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
03856a339c refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
NotAdam
a09616e0e1 kill mobs instead of just restoring their hp 2019-04-07 16:16:52 +10:00
NotAdam
2f73a61eb2 Start of action target selection implementation 2019-04-07 16:04:36 +10:00
NotAdam
06e199a364 add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
a4959a6eee minor teleport action script cleanup 2019-03-07 22:24:42 +11:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
2f9d86f962 add EXPOSE_SCRIPT to Heavy Shot script 2019-02-21 00:06:10 +11:00
NotAdam
666b548a45 Merge branch 'develop' into action_rewrite 2019-02-20 23:26:47 +11:00
NotAdam
966f51b76a move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script 2019-02-20 17:38:03 +11:00
NotAdam
8e74681db1 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
c561b50058 refactor and simplify how actionscripts are called and used 2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443 read aspect from exd, correct potency for heavy shot 2019-02-11 10:03:36 +11:00
NotAdam
a40859e4b4 add single target damage to actions 2019-02-10 23:53:44 +11:00
NotAdam
7051734b68 restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
6b41b8eb85 remove scriptloader files from git 2019-02-09 16:50:04 +11:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00