Mordred
13ce1b47d0
QuestBattles can now be started from scripts, see ManFst005
2019-04-11 00:16:04 +02:00
Mordred
022cf1d439
Added two more gridania main story quests
2019-04-10 23:49:50 +02:00
NotAdam
a0ee37d9db
Merge remote-tracking branch 'upstream/develop' into develop
2019-04-08 08:02:50 +10:00
Mordred
975fcf1be8
Move questbattle opening scene into the script
2019-04-07 23:42:24 +02:00
Mordred
4fd49a1dae
Show svent on questbattle completion, remove inactive questbattle instances
2019-04-07 16:01:53 +02:00
Mordred
0079cba784
Changed the way players are being iterated for updating, some questbattle additions
2019-04-07 13:27:56 +02:00
NotAdam
03856a339c
refactoring, make ranged targeted aoe actions work somewhat properly
2019-04-07 16:31:09 +10:00
NotAdam
a09616e0e1
kill mobs instead of just restoring their hp
2019-04-07 16:16:52 +10:00
NotAdam
2f73a61eb2
Start of action target selection implementation
2019-04-07 16:04:36 +10:00
Mordred
af07092978
Refactored the way timestamps are passed through update handlers
2019-04-04 23:29:52 +02:00
Mordred
598dd50ff2
More simplifications of the questbattle handling, exposing a script function to init player position
2019-04-02 00:00:58 +02:00
Mordred
e1e7affcde
Added default questBattle scripts and added implementation for QuestBattle constructor
2019-03-31 13:48:09 +02:00
Mordred
42affff662
Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows )
2019-03-30 18:57:18 +01:00
Mordred
8d7bb478d6
Added lancer classquest for unlocking hunting log, fixed population control
2019-03-24 21:42:06 +01:00
NotAdam
06e199a364
add rudimentary action comboing, doesn't highlight actions on the hotbar
2019-03-23 20:59:51 +11:00
NotAdam
57d11460d6
rename ScriptObject getFramework to framework for consistency
2019-03-23 16:57:00 +11:00
Mordred
dc3e235c0c
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
2019-03-17 22:26:33 +01:00
Mordred
67a9b3cc5a
Added SubWil020
...
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
NotAdam
f1469a554c
add missing zonepositions, use move semantics for framework constructor
2019-03-17 13:50:01 +11:00
Mordred
8a35c4e370
Plenty more cleanup and code quality adjustments.
2019-03-11 22:48:33 +01:00
NotAdam
bcbbca056a
fix recast time truncated by field size, correctly send actionstart
2019-03-08 00:26:41 +11:00
NotAdam
a4959a6eee
minor teleport action script cleanup
2019-03-07 22:24:42 +11:00
NotAdam
2f4ca9b589
add teleporting back in, remove action targeting for now
2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522
add ref to Data::Action inside action obj, move can cast logic to action
2019-03-07 20:28:35 +11:00
NotAdam
2f9d86f962
add EXPOSE_SCRIPT to Heavy Shot script
2019-02-21 00:06:10 +11:00
NotAdam
666b548a45
Merge branch 'develop' into action_rewrite
2019-02-20 23:26:47 +11:00
NotAdam
0e2669dffb
fix invalid indentation on eobj state output
2019-02-20 19:58:57 +11:00
NotAdam
88a252f2f8
update all the instance scripts to add missing ones and use new api
2019-02-20 19:54:59 +11:00
NotAdam
843ed1381f
better var name in EXPOSE_SCRIPT macro
2019-02-20 17:39:25 +11:00
NotAdam
966f51b76a
move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
2019-02-20 17:38:03 +11:00
NotAdam
16fa522ca9
Change how scripts init and are exposed during compile time
2019-02-20 17:37:34 +11:00
DanteMccloud
c7f935b841
Add files via upload
2019-02-17 11:35:16 -07:00
NotAdam
8e74681db1
cleanup some unneeded log output
2019-02-11 14:51:56 +11:00
NotAdam
c561b50058
refactor and simplify how actionscripts are called and used
2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443
read aspect from exd, correct potency for heavy shot
2019-02-11 10:03:36 +11:00
NotAdam
a40859e4b4
add single target damage to actions
2019-02-10 23:53:44 +11:00
NotAdam
7051734b68
restructure how actionscripts work
2019-02-10 23:28:15 +11:00
NotAdam
6b41b8eb85
remove scriptloader files from git
2019-02-09 16:50:04 +11:00
Glenn
cde7678cc0
Scripts/Quest ( #520 )
...
* Scripts/Quest
Add quest Subsea0012 (Quest Glory Days)
* Scripts/Quests
changes to avoid Travis warnings
* Scripts/Quests
added style changes
* Scripts/Quests
more style changes
* Update src/scripts/quest/subquest/limsa/SubSea012.cpp
Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>
* Update src/scripts/quest/subquest/limsa/SubSea012.cpp
Co-Authored-By: AussieGlenn <glenn_brisbane@hotmail.com>
* Scripts/Quests
extra style changes
* Scripts/Quests
style changes
* Scripts/Quests
style changes
* Scripts/Quests
more style changes
* Scripts/Quests
style changes
* Update SubSea012.cpp
* Scripts/Quest
delete unwanted file
2019-02-03 18:29:17 +11:00
NotAdam
9f2dee403c
fix name inconsistency with bnpc kill script callbacks
2019-02-02 23:32:36 +11:00
Mordred
cfabc721dd
Fixed black screen on new character, fixed servernotice size, initial initui adjustments.
2019-01-09 23:57:49 +01:00
Mordred
7f00c34f90
Changed sendDebug to use fmt aswell
2019-01-05 12:32:10 +01:00
mordred
0383e5591e
Potential fix for VS build dir
2019-01-04 10:17:21 +01:00
mordred
df16f1e292
More cmake cleanup
2019-01-03 09:53:37 +01:00
mordred
38d6f73951
Slight cmake cleanup
2019-01-02 10:28:41 +01:00
Mordred
789127691a
Merge remote-tracking branch 'origin/housing' into develop
2019-01-01 15:06:42 +01:00
Mordred
2761a9029a
Simplified some cmake logic
2018-12-31 17:30:45 +01:00
Mordred
02dca45cfe
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
2018-12-31 13:54:48 +01:00
Mordred
ade2dece10
Moved cmake logic to root cmakelists
2018-12-31 13:54:31 +01:00
Dantestyle
15b034162c
style
2018-12-30 19:11:30 +01:00