Mordred
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6567e2ae7b
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Fxed bnpcs sometimes being immobile
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2019-04-22 00:16:39 +02:00 |
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Mordred
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5912167200
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Merge pull request #552 from NotAdam/crowd
more retail accurate stacking, fix bnpcs not being pushed
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2019-04-21 22:52:46 +02:00 |
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NotAdam
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9362b3a3e4
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fix bnpcs not being pushed
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2019-04-22 00:05:04 +10:00 |
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NotAdam
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98e5e25e87
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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Mordred
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680f8ea477
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Fix autoattack
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2019-04-20 23:15:58 +02:00 |
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Mordred
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3b783c9c80
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Maybe better scales?
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2019-04-20 15:42:48 +02:00 |
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Mordred
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9620e5fb05
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Merge pull request #551 from NotAdam/crowd
correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:05:53 +02:00 |
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NotAdam
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d1016b32da
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fix dumb mistake
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2019-04-20 22:50:05 +10:00 |
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NotAdam
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439e58bf37
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fix build, not sure how that happened
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2019-04-20 19:40:44 +10:00 |
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NotAdam
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c42d4416a4
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correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:13:46 +10:00 |
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Mordred
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842ac5a5aa
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Further improvement of crowd logic
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2019-04-20 00:11:00 +02:00 |
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Mordred
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b6e9e87a88
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Merge pull request #550 from NotAdam/crowd
more accurate bnpc scale calculation
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2019-04-19 15:07:09 +02:00 |
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NotAdam
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ce3db81303
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more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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Mordred
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5a50a59128
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Following and retreating works
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2019-04-19 14:50:00 +02:00 |
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Mordred
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7facc939e0
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Pushing of idle actors implemented
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2019-04-19 14:19:14 +02:00 |
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Mordred
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dc7497e350
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Fix roaming
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2019-04-19 14:04:38 +02:00 |
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Mordred
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f4958e004d
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Some progress on the crowd front, somehwat working roaming...
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2019-04-19 12:15:09 +02:00 |
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Mordred
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af12c5d6b9
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Merge pull request #549 from NotAdam/crowd
fix naviprovider not being set on instances
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2019-04-19 10:56:49 +02:00 |
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NotAdam
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b68e1b7876
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
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Mordred
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04427bda76
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Crowd avoidance works. Roaming and following a player, not so much
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2019-04-19 02:15:18 +02:00 |
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Mordred
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61e0b0c013
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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Mordred
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af6eadd70c
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Merge pull request #548 from NotAdam/develop
add some more director ids, add packet def for DirectorPopUp
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2019-04-18 13:12:24 +02:00 |
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NotAdam
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ee4761c503
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add some more director ids, add packet def for DirectorPopUp
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2019-04-18 20:57:55 +10:00 |
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Mordred
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b56740cd31
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Merge pull request #547 from JeidoUran/stuff
ActorControl, OpCode and NpcSpawn findings. Also added worldId to Examine and PlayerSpawn
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2019-04-18 07:56:54 +02:00 |
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mordred
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033a03b98f
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Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn
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2019-04-18 07:52:45 +02:00 |
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Mordred
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7844d0b463
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
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JeidoUran
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1f917c732b
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Verification needed
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2019-04-17 18:46:34 +02:00 |
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JeidoUran
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516b12d115
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More info on actrl 0x63
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2019-04-17 16:35:17 +02:00 |
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mordred
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813e74555b
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
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mordred
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f0390f394c
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Moved bnpc creation from level to zone, implicitly adding them to world aswell
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2019-04-17 09:26:29 +02:00 |
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mordred
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fe4c2d7a0c
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implicitly add bnpc to player hatelist if player hate is added to the bnpc
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2019-04-17 08:34:58 +02:00 |
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JeidoUran
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c4d8117743
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NpcSpawn findings and added info on actrl 0x73A
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2019-04-17 00:50:36 +02:00 |
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JeidoUran
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1cc0573e66
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Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
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2019-04-17 00:31:19 +02:00 |
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JeidoUran
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ae103131bd
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ActorControl and OpCode findings
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2019-04-17 00:29:04 +02:00 |
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Mordred
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01537f12ce
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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5991e1b93a
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Use a common definition for BNpcType
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2019-04-15 23:45:58 +02:00 |
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Mordred
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9a2c346872
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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mordred
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0598a84e6d
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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
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2019-04-15 17:42:33 +02:00 |
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mordred
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da4f4cdd15
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More cleanup for event object parser
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2019-04-15 17:32:51 +02:00 |
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mordred
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58b37f2c97
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Quest parser cleanup
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2019-04-15 17:32:19 +02:00 |
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Mordred
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48beca72f5
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Merge pull request #546 from NotAdam/develop
use prepared statement for item loading, network item stain
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2019-04-15 17:31:59 +02:00 |
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NotAdam
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8ffd81248f
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use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
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Mordred
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048f41a07e
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Merge pull request #545 from NotAdam/develop
tools cleanup, lgb dumper
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2019-04-12 22:58:33 +02:00 |
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NotAdam
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aadcf07a0b
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fix style
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2019-04-13 01:25:53 +10:00 |
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NotAdam
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7533fed269
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add questbattle script bruteforcer & decompiler
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2019-04-13 01:24:19 +10:00 |
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NotAdam
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ad370767a5
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Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-12 21:40:34 +10:00 |
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mordred
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c367e9c040
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Majorly reduces code in event_object_parser
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2019-04-12 13:28:13 +02:00 |
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mordred
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97de1a01cd
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More cleanup still
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2019-04-11 15:43:58 +02:00 |
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NotAdam
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6e6a77b665
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correctly load all lgb entries even if there's no struct for them
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2019-04-11 22:18:18 +10:00 |
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NotAdam
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e908e1eac6
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Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-11 21:28:05 +10:00 |
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