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6417 commits

Author SHA1 Message Date
Tahir Akhlaq
341dd45776 pcb_reader
- export by level name
2019-01-26 10:10:40 +00:00
NotAdam
3075764990 cleanup navmesh and navquery 2019-01-26 20:14:14 +11:00
NotAdam
68f9e7eae0 cleanup navmesh and navquery 2019-01-26 20:14:14 +11:00
NotAdam
6e736ed4f1 style is good now probably 2019-01-26 19:45:42 +11:00
NotAdam
6ae66c1edb style is good now probably 2019-01-26 19:45:42 +11:00
NotAdam
a30ae6bcac fix more style 2019-01-26 19:43:42 +11:00
NotAdam
29edf87924 fix more style 2019-01-26 19:43:42 +11:00
NotAdam
a8fd79e6ad fix style 2019-01-26 19:41:57 +11:00
NotAdam
e5f612bc43 fix style 2019-01-26 19:41:57 +11:00
NotAdam
d7418fb6c3 move comment to correct location 2019-01-26 18:47:59 +11:00
NotAdam
df3ea49f1a move comment to correct location 2019-01-26 18:47:59 +11:00
NotAdam
c608d9e629 add headless navmesh exporting 2019-01-26 18:45:37 +11:00
NotAdam
b5fd8d8c3f add headless navmesh exporting 2019-01-26 18:45:37 +11:00
NotAdam
3d88447968 fix race condition where navmesh export would start before object is exported 2019-01-26 16:37:18 +11:00
NotAdam
f1fe40ffe5 fix race condition where navmesh export would start before object is exported 2019-01-26 16:37:18 +11:00
NotAdam
80c06a76b4 fix pcb_reader not exporting terrain in composite zone objects 2019-01-26 15:23:37 +11:00
NotAdam
d4b70cf1b6 fix pcb_reader not exporting terrain in composite zone objects 2019-01-26 15:23:37 +11:00
NotAdam
83eeacb1ce style fix 2019-01-26 14:59:04 +11:00
NotAdam
0915406bd3 style fix 2019-01-26 14:59:04 +11:00
NotAdam
e72b031d82 only run bnpc update in active cells 2019-01-26 13:40:22 +11:00
NotAdam
29be5e1249 only run bnpc update in active cells 2019-01-26 13:40:22 +11:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
b9520a6c3e heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
7cef77e2eb set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
NotAdam
b1bbfe3acd set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
a7e070556b Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
f8d4b4f9c0 Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
7e935df56f Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
Mordred
0c1cef8050 Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
Mordred
93e24a28b1 Merge pull request #506 from perize/develop
More Mahjong opcodes
2019-01-25 14:52:37 +01:00
Mordred
198e808366
Merge pull request #506 from perize/develop
More Mahjong opcodes
2019-01-25 14:52:37 +01:00
Mordred
9b518e84e4 Merge pull request #505 from NotAdam/develop
add customisable log level to config
2019-01-25 14:52:25 +01:00
Mordred
75b1e136be
Merge pull request #505 from NotAdam/develop
add customisable log level to config
2019-01-25 14:52:25 +01:00
Perize
7525298b97 Mahjong opcodes
A very professional, carefully written commit messages™.
2019-01-25 22:48:10 +09:00
Perize
180c3fbdf0 Mahjong opcodes
A very professional, carefully written commit messages™.
2019-01-25 22:48:10 +09:00
NotAdam
bdf4eb2f04 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00
NotAdam
19cf05c9c1 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00
NotAdam
912a97b92e remove exceptions and handle error cases inside initMesh 2019-01-25 22:43:04 +11:00
NotAdam
0234800fce remove exceptions and handle error cases inside initMesh 2019-01-25 22:43:04 +11:00
NotAdam
91abe63598 add customisable log level to config 2019-01-25 19:00:21 +11:00
NotAdam
babd47d772 add customisable log level to config 2019-01-25 19:00:21 +11:00
mordred
0988b3abac Renamed params for clearity 2019-01-25 08:50:44 +01:00
mordred
4e03fd86df Renamed params for clearity 2019-01-25 08:50:44 +01:00
mordred
b319d5501f Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
18f23dbc64 Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
176ae00c08 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
mordred
e572acc011 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
Mordred
b994989ed6 Merge pull request #503 from NotAdam/develop
fix things
2019-01-25 08:08:46 +01:00
Mordred
db55a576b7
Merge pull request #503 from NotAdam/develop
fix things
2019-01-25 08:08:46 +01:00
Mordred
8415b937b1 Merge pull request #504 from perize/develop
🀄 opcodes
2019-01-25 07:59:24 +01:00