Tahir
|
d7f1b1d85a
|
change default byte order marking to utf-8
|
2022-12-17 14:27:46 +00:00 |
|
Mordred
|
a37046f0ec
|
Renamed bnpc create and retrieve functions
|
2022-02-22 21:46:36 +01:00 |
|
Mordred
|
63f8187989
|
Instances changes #2
|
2022-02-16 11:58:27 +01:00 |
|
Mordred
|
8058973700
|
Reworked instance scripts.
|
2022-02-16 11:56:59 +01:00 |
|
dude22072
|
db5dc66254
|
Update SpiritholdBroken.cpp
|
2022-02-06 16:51:17 -06:00 |
|
dude22072
|
90783bf25f
|
Implement some Gridania MSQ Quests
|
2022-02-06 00:59:01 -06:00 |
|
Mordred
|
48ed9da414
|
Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
|
2021-11-27 00:53:57 +01:00 |
|
NotAdam
|
a70f381e68
|
fix some warnings & world shouldn't crash when warming up object cache
|
2020-01-11 18:20:06 +11:00 |
|
NotAdam
|
4535c36def
|
if the 'boss' is killed instantly, spawn all add phases instantly
no mercy for //gm kill
|
2019-05-28 22:30:47 +10:00 |
|
NotAdam
|
1cab7afe0e
|
fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
|
2019-05-28 22:04:25 +10:00 |
|
mordred
|
9c6f2f55b9
|
Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn
|
2019-04-18 07:52:45 +02:00 |
|
Mordred
|
7615f83748
|
QuestBattle Chasing shadows actually playable... ish
|
2019-04-17 22:36:23 +02:00 |
|
mordred
|
bfda1adca4
|
Flags added to control BNpc behaviour in fights
|
2019-04-17 12:37:24 +02:00 |
|
mordred
|
c712c747c6
|
Moved bnpc creation from level to zone, implicitly adding them to world aswell
|
2019-04-17 09:26:29 +02:00 |
|
mordred
|
8badc6e34d
|
implicitly add bnpc to player hatelist if player hate is added to the bnpc
|
2019-04-17 08:34:58 +02:00 |
|
Mordred
|
6c43c79af1
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|
Mordred
|
a8bb58e51c
|
Use a common definition for BNpcType
|
2019-04-15 23:45:58 +02:00 |
|
Mordred
|
69f3d47100
|
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
|
2019-04-15 23:41:43 +02:00 |
|
Mordred
|
c7023fb6a3
|
Move questbattle opening scene into the script
|
2019-04-07 23:42:24 +02:00 |
|
Mordred
|
6c8124373c
|
Changed the way players are being iterated for updating, some questbattle additions
|
2019-04-07 13:27:56 +02:00 |
|
Mordred
|
2014ec41dc
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
Mordred
|
e09637c20e
|
More simplifications of the questbattle handling, exposing a script function to init player position
|
2019-04-02 00:00:58 +02:00 |
|
Mordred
|
e63aec1986
|
Added default questBattle scripts and added implementation for QuestBattle constructor
|
2019-03-31 13:48:09 +02:00 |
|
NotAdam
|
82cb94b99a
|
fix invalid indentation on eobj state output
|
2019-02-20 19:58:57 +11:00 |
|
NotAdam
|
904d062c56
|
update all the instance scripts to add missing ones and use new api
|
2019-02-20 19:54:59 +11:00 |
|
NotAdam
|
f7f25e61cc
|
move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
|
2019-02-20 17:38:03 +11:00 |
|
mordred
|
ea64b65331
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
|