Mordred
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b0ab052bd4
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Changed sendDebug to use fmt aswell
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2019-01-05 12:32:10 +01:00 |
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NotAdam
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2a205cc2db
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convert more log calls to format string
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2019-01-04 22:37:01 +11:00 |
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mordred
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84d6175b20
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Moved spawngroup query to prepared stmt
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2019-01-04 08:54:39 +01:00 |
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mordred
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4e35fd2d91
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Fixed a spawngroup related linux crash
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2019-01-04 08:32:47 +01:00 |
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Mordred
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303fc8c236
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Moved tools to oos build aswell
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2019-01-02 23:40:34 +01:00 |
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Mordred
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a25cfcd9d1
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Merge remote-tracking branch 'origin/housing' into develop
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2019-01-01 15:06:42 +01:00 |
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Mordred
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589205d41e
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Moved cmake logic to root cmakelists
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2018-12-31 13:54:31 +01:00 |
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NotAdam
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1c890a43bf
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handle fc doors properly
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2018-12-31 22:02:34 +11:00 |
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NotAdam
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a04d01be90
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some housing cleanup and refactoring
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2018-12-31 21:54:32 +11:00 |
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NotAdam
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06afdfb79e
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hide additional quarters door in private housing
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2018-12-30 23:25:52 +11:00 |
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NotAdam
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35db5865a2
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fix eobj id allocation skipping every nth index
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2018-12-30 20:26:03 +11:00 |
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NotAdam
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e758797213
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minor refactoring and zero out model cache arrays on init
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2018-12-30 20:24:20 +11:00 |
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NotAdam
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50276dcbc3
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#448 - remove deed on build
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2018-12-30 17:44:03 +11:00 |
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NotAdam
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b5b49f4d8c
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store aetheryte status in house object
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2018-12-29 19:38:29 +11:00 |
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NotAdam
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6a3e38fa9a
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it works (again!)
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2018-12-29 13:05:13 +11:00 |
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NotAdam
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dd8290150b
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Merge remote-tracking branch 'upstream/dependency_injection' into housing
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2018-12-29 12:43:03 +11:00 |
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Mordred
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c345033aa5
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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NotAdam
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0acabea06e
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add interior housing object movement updates
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2018-12-28 22:50:46 +11:00 |
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NotAdam
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750914f63f
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items can be removed from the estate and moved to storeroom/inventory
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2018-12-28 11:49:36 +11:00 |
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NotAdam
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813836b1f1
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base implementation of moving housing items back to player inventory
only works for internal items atm
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2018-12-28 02:17:29 +11:00 |
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NotAdam
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c86371ac56
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fix issue where yard items couldn't be moved properly
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2018-12-27 23:49:20 +11:00 |
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NotAdam
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33bd3a7ad6
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a bit of refactoring, partially working yard item movement
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2018-12-27 22:28:31 +11:00 |
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NotAdam
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bda8acdf2c
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internal item rotation/movement done
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2018-12-27 17:12:01 +11:00 |
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NotAdam
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9f4648efa8
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add internal housing item placement
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2018-12-27 00:36:47 +11:00 |
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NotAdam
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9c7d0262e0
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spawn internal house items from db
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2018-12-26 22:39:00 +11:00 |
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NotAdam
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1f26eb9627
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handle item positions better & some minor cleanup/refactoring
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2018-12-26 19:34:43 +11:00 |
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NotAdam
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d3301b0b9f
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add external housing object placing
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2018-12-26 18:11:18 +11:00 |
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NotAdam
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e58014174c
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fix msvc builds and cleanup some warnings
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2018-12-26 13:37:13 +11:00 |
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NotAdam
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68e3f5c3f8
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housing yard objects spawn from the db now
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2018-12-26 01:08:54 +11:00 |
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NotAdam
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e73d9dea0d
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not much point using a map
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2018-12-26 01:05:28 +11:00 |
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NotAdam
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27e631d546
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yard object spawning (mostly) working
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2018-12-26 00:43:27 +11:00 |
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NotAdam
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7a15179f5a
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spawn housing objects on zone in
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2018-12-25 23:43:46 +11:00 |
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NotAdam
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3d469b3f1c
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minor refactoring, move some more stuff out of land and into housingmgr
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2018-12-25 20:12:24 +11:00 |
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Mordred
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101f284003
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More fw related cleanup
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2018-12-23 13:26:33 +01:00 |
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NotAdam
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b124ae06b1
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more refactoring + sql
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2018-12-23 20:54:21 +11:00 |
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NotAdam
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2dd08e1551
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housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
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2018-12-23 19:13:30 +11:00 |
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NotAdam
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478d8fe238
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cleanup and simplify model cache logic for houses
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2018-12-23 15:23:22 +11:00 |
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Mordred
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f52588cdb2
|
Progress...
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2018-12-23 03:53:08 +01:00 |
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Mordred
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d03e7a43a6
|
Added BaseManager and moved DebugCommandHandler to Manager
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2018-12-22 22:25:03 +01:00 |
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NotAdam
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32a8cccb12
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refactor housepart to housemodel
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2018-12-22 23:33:38 +11:00 |
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NotAdam
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40e3865782
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cleanup old house apperance crap
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2018-12-22 17:29:40 +11:00 |
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NotAdam
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ca62581dfb
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partially fix inventory loading fuckery
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2018-12-22 17:22:24 +11:00 |
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NotAdam
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c75abab4e6
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remove old land init struct
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2018-12-22 16:00:04 +11:00 |
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NotAdam
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e52127fd91
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load housing invs correctly
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2018-12-22 15:58:54 +11:00 |
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NotAdam
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8b70f79108
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fix house init, some refactoring and base inventory impl
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2018-12-22 14:35:42 +11:00 |
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NotAdam
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8cd4b690a8
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init houses from land cache instead of territory based queries
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2018-12-22 12:00:34 +11:00 |
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NotAdam
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28211b2808
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add batch land select to get all land + houses in 1 query
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2018-12-22 02:08:57 +11:00 |
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NotAdam
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74f35ea2ea
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a little reminder
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2018-12-22 01:02:42 +11:00 |
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NotAdam
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6da9ae57d2
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fix shitty inventory impl so it works a bit more than before
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2018-12-22 01:00:31 +11:00 |
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NotAdam
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0d66bdd270
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batch land sql queries to 1 per ward instead of 60
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2018-12-22 00:50:17 +11:00 |
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