コレット
23b7b052a1
PublicContent support. ( #720 )
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* PublicContent support.
* update code
2021-08-16 18:18:29 +10:00
Jeido
de160f96de
Several fixes and improvements
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-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
NotAdam
ca102697f4
move to new service locator
2020-03-01 11:58:26 +11:00
NotAdam
a5b9923b66
minor zone -> territory refactoring
2019-08-09 17:49:40 +10:00
NotAdam
891a73720d
rename zone to territory
2019-08-09 17:49:40 +10:00
NotAdam
591f57cec2
fix a crash where !instance bind is used incorrectly, better getter name
2019-05-07 22:10:55 +10:00
Mordred
cfd4352ff6
QuestBattles can now be started from scripts, see ManFst005
2019-04-11 00:16:04 +02:00
Mordred
e4b919e319
Show svent on questbattle completion, remove inactive questbattle instances
2019-04-07 16:01:53 +02:00
Mordred
2014ec41dc
Refactored the way timestamps are passed through update handlers
2019-04-04 23:29:52 +02:00
Mordred
8d1b25eaa1
Questbattle instances can be created and joined.
2019-03-31 23:45:03 +02:00
NotAdam
ebec29563f
Make in range distance configurable
2019-01-28 20:48:33 +11:00
NotAdam
e418e61b4a
#448 - Place character correctly on entering a house
2018-12-30 18:48:45 +11:00
NotAdam
dd8290150b
Merge remote-tracking branch 'upstream/dependency_injection' into housing
2018-12-29 12:43:03 +11:00
NotAdam
87ca06cfaf
return player to parent housing zone if logged out inside house
2018-12-28 19:45:04 +11:00
Mordred
d03e7a43a6
Added BaseManager and moved DebugCommandHandler to Manager
2018-12-22 22:25:03 +01:00
mordred
ea64b65331
Restructured project slightly
2018-12-13 12:40:42 +01:00