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241 commits

Author SHA1 Message Date
Biscuit
227c155a8c Fix festivals in InitZone def 2019-04-09 19:05:17 +10:00
Mordred
4ba59e92fd Added some InitZone information 2019-04-02 23:56:47 +02:00
Mordred
447af9d525 Added Biscuits findings to servernotices 2019-04-02 09:00:36 +02:00
Mordred
920ab52508 Re-added setOwner method to BNpc, not working yet though 2019-03-28 23:57:58 +01:00
Mordred
472e862dc5 Added HuntingLog Packet 2019-03-24 16:08:08 +01:00
NotAdam
6152f0ab5b fix one more IPC padding type inconsistency 2019-03-08 00:43:30 +11:00
NotAdam
e1614fb5f4 fix IPC struct padding type inconsistencies 2019-03-08 00:40:34 +11:00
NotAdam
bb6d1b987b cleanup skillhandler IPC structs having an array with 1 element 2019-03-08 00:35:35 +11:00
NotAdam
f9abeee2f7 fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
5f98d00d48 correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
087523c72f refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00
NotAdam
274a591fed move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
c12348a52e skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
cfb3e68d7e fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
AriAvery
8f012777a2 fixes 2019-02-06 09:27:30 +01:00
AriAvery
baedbf6e71 Improved player momvement 2019-02-06 08:49:57 +01:00
NotAdam
7cef77e2eb set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
f18dae441b Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
Mordred
83a8fc4456 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
NotAdam
63ce4c42be fix placing interior housing items 2019-01-14 20:05:27 +11:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
b0760043c3 Fixed tell, fixed examine, fixed equipping gear, fixed itemlevel 2019-01-12 22:53:16 +01:00
Mordred
f805eb3485 SightseeingMask fixed in initui 2019-01-12 11:22:30 +01:00
Mordred
55e47a4b34 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-12 10:48:05 +01:00
Mordred
2d770211b5 Linux build fix 2019-01-12 10:47:45 +01:00
Biscuit
3b97971c30 Updated GMCommand2 Def
Added worldId to the def since you can now Player@WorldName, this also fixes GM2 Commands not working
2019-01-12 13:18:58 +11:00
Mordred
ea7b104a73 InitUI almost fully fixed. 2019-01-12 00:19:23 +01:00
NotAdam
22e73a0da8 additional playerspawn fields and fix logging into housing zones 2019-01-10 17:34:22 +11:00
NotAdam
c03dc6dc80 initial pass to fix housing issues 2019-01-10 15:03:25 +11:00
Mordred
1cc38c0cca Fixed black screen on new character, fixed servernotice size, initial initui adjustments. 2019-01-09 23:57:49 +01:00
Adam
07d0dc59ea Merge pull request #471 from JeidoUran/crashes_fix
Several crashes fixed, GM Jump and Call fixed and closer to retail
2019-01-09 18:58:06 +11:00
Mordred
2a626ebc29 Added a field for bluemage to player 2019-01-08 23:58:14 +01:00
NotAdam
9f146f1bde fix initzone packet size/structure 2019-01-08 21:49:31 +11:00
JeidoUran
880ea0a336 Added prepareZoning research + fixed typo 2019-01-06 16:32:06 +01:00
NotAdam
4673a8122e fix structs, disable market cache gen 2019-01-01 23:37:32 +11:00
NotAdam
cd19435876 somewhat working marketboard implementation 2019-01-01 17:29:06 +11:00
NotAdam
717acba9cb fix oob error on market board result lists and correctly sort the items 2019-01-01 14:19:44 +11:00
NotAdam
50d1d9d492 correctly send marketboard item list 2019-01-01 11:51:48 +11:00
NotAdam
af7a769433 start of marketboard implementation 2018-12-31 23:27:21 +11:00
NotAdam
06afdfb79e hide additional quarters door in private housing 2018-12-30 23:25:52 +11:00
NotAdam
66964ec8f6 fix issue where items couldn't be placed in storeroom from inv 2018-12-30 21:26:32 +11:00
NotAdam
0acabea06e add interior housing object movement updates 2018-12-28 22:50:46 +11:00
NotAdam
e8d0ca63f5 maybe fix an issue where a container wouldn't get read properly
also some extra item crap
2018-12-28 17:12:24 +11:00
NotAdam
750914f63f items can be removed from the estate and moved to storeroom/inventory 2018-12-28 11:49:36 +11:00
NotAdam
813836b1f1 base implementation of moving housing items back to player inventory
only works for internal items atm
2018-12-28 02:17:29 +11:00
NotAdam
33bd3a7ad6 a bit of refactoring, partially working yard item movement 2018-12-27 22:28:31 +11:00
NotAdam
bda8acdf2c internal item rotation/movement done 2018-12-27 17:12:01 +11:00
NotAdam
46924ccdd5 fix container handling issue where they were created incorrectly 2018-12-27 15:52:48 +11:00
NotAdam
9f4648efa8 add internal housing item placement 2018-12-27 00:36:47 +11:00
NotAdam
9c7d0262e0 spawn internal house items from db 2018-12-26 22:39:00 +11:00