collett
|
bb4aab0acc
|
let caller decide effect delay time
|
2020-01-14 22:34:19 +09:00 |
|
collett
|
8c9228ff34
|
Merge branch 'misc_fix' into action_data_update_pr
|
2020-01-14 22:15:25 +09:00 |
|
collett
|
983c772260
|
fix inaccurate animation lock time for casts
|
2020-01-14 22:01:11 +09:00 |
|
collett
|
62f25b4b77
|
Implement presence of mind.
|
2020-01-14 21:59:05 +09:00 |
|
collett
|
fc66254da3
|
more animation lock stuff
|
2020-01-13 17:58:07 +09:00 |
|
collett
|
685fd9c3bf
|
move applyShieldProtection to chara
|
2020-01-13 03:49:25 +09:00 |
|
collett
|
0573138e1b
|
Implement shield buff, and script for adloquium as a demo.
|
2020-01-13 03:05:54 +09:00 |
|
collett
|
659786590c
|
cannot absorb more than target remaining hp
|
2020-01-12 21:17:36 +09:00 |
|
collett
|
511fc2b35a
|
Implement hp absorb.
|
2020-01-12 20:58:32 +09:00 |
|
collett
|
b9eaef6a85
|
must be correct combo to apply status if a combo action is used.
|
2020-01-12 18:19:23 +09:00 |
|
collett
|
64a1c4033b
|
Create lut entry for auto attacks so we won't have three different places that do damage.
of course more dumb mistake fixes.
|
2020-01-12 17:46:18 +09:00 |
|
collett
|
e08643f380
|
Implement damage reflect trigger.
Replace consts with enums in Common.h
Use effect builder for autoattacks.
Dumb mistake fixed.
|
2020-01-12 03:29:52 +09:00 |
|
collett
|
0724364d69
|
update attackType.
remove healType as such thing does not exist.
|
2020-01-10 23:42:20 +09:00 |
|
collett
|
896ce73175
|
Generic action handler update with status support.
|
2020-01-10 21:24:35 +09:00 |
|
collett
|
586a1ab0bb
|
crit & dh
|
2020-01-07 19:16:13 +09:00 |
|
collett
|
c696cb2c80
|
Allow action scripts to add effect.
|
2020-01-06 19:25:01 +09:00 |
|
collett
|
4e11690a45
|
Fix skill animation for other players.
|
2020-01-06 04:31:09 +09:00 |
|
collett
|
cfd23755fb
|
combo fix
|
2020-01-06 00:25:42 +09:00 |
|
collett
|
4f0533bb0d
|
local var rename
|
2020-01-05 21:31:54 +09:00 |
|
collett
|
a27098390b
|
Minor tweaks and code clean up.
|
2020-01-05 20:49:50 +09:00 |
|
collett
|
9cd17b3caa
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
collett
|
6fb6ccbda5
|
Fix non-existing lut entry being executed.
|
2020-01-02 17:42:48 +09:00 |
|
kbasikhin
|
4186df6b40
|
using static and reinterpret casts instead of old style casts
|
2019-12-30 13:58:41 +03:00 |
|
Mordred
|
9d49f0a272
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|
Mordred
|
20e25d73b9
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
a973cfadd7
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
f3ba1ce6c0
|
some cleanup, kinda working battle dmg calc
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
7684687664
|
fix actorcast packet opcode, add new opcode
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
d11fa5a6a5
|
kinda working effect packets
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
2581840921
|
fix action parser not writing combo potency and offsetting all values
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
fb4f77c255
|
some effects/action wip crap
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
317d16e3ed
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
1083b5ae3b
|
cap level to 80, enable shadowbringers, new mp calc
|
2019-06-30 19:51:18 +10:00 |
|
NotAdam
|
19e325dcba
|
update generated exd data, fix formatting outputted by exd_struct_gen
|
2019-06-15 20:56:19 +10:00 |
|
NotAdam
|
62e219d9d9
|
actually fix world building on msvc this time
|
2019-06-03 00:39:02 +10:00 |
|
NotAdam
|
ccb83bec5d
|
move itemaction to own class, perchbird's effect command
|
2019-06-02 20:45:18 +10:00 |
|
NotAdam
|
86517c53ea
|
somewhat working action lut stuff
|
2019-06-02 02:30:54 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
859a4a5d68
|
fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
|
2019-05-28 22:04:25 +10:00 |
|
Mordred
|
b4b5c59bfa
|
Some naming changes for actions
|
2019-04-28 23:34:43 +02:00 |
|
Mordred
|
83f95922d5
|
Missing return value fixed
|
2019-04-09 22:11:36 +02:00 |
|
NotAdam
|
03856a339c
|
refactoring, make ranged targeted aoe actions work somewhat properly
|
2019-04-07 16:31:09 +10:00 |
|
NotAdam
|
2f73a61eb2
|
Start of action target selection implementation
|
2019-04-07 16:04:36 +10:00 |
|
Mordred
|
af07092978
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
NotAdam
|
5c6b49cc0b
|
costcheck refactored to has/consumeResources
|
2019-04-04 22:16:00 +11:00 |
|
NotAdam
|
0857af9439
|
slightly better name for the cost check function
|
2019-04-04 22:00:36 +11:00 |
|
NotAdam
|
360fd5ce69
|
add primary cost handling for actions for mp/tp
|
2019-04-04 21:56:59 +11:00 |
|
NotAdam
|
06e199a364
|
add rudimentary action comboing, doesn't highlight actions on the hotbar
|
2019-03-23 20:59:51 +11:00 |
|
NotAdam
|
6938e16618
|
minor cleanup and move mp cost calc into calcstats
|
2019-03-23 11:48:49 +11:00 |
|