mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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Mordred
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f7a8f29b16
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No more namespace Core, renamed to Sapphire
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2018-11-29 16:55:48 +01:00 |
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Mordred
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208d39ad62
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Sync chardata on session close
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2018-11-01 13:05:10 +01:00 |
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NotAdam
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0684149310
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more boost gone & remove duplicated watchdog lib
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2018-10-25 13:38:32 +11:00 |
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Mordred
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e745bd0329
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Mordred
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24399e31e4
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WiP - implementing new framework
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2018-03-09 00:06:44 +01:00 |
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Mordred Admin
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c2165e5f33
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Maru
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b3318f14a3
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Framework; Refactors, styling, other minor stuff;
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2018-03-02 07:22:25 -03:00 |
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Mordred
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2000d5d2f8
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Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
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2018-02-10 01:21:31 +01:00 |
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Mordred
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62a14e05d1
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Changed more timer usages to 64bit, changed getQuestInfo exd to grab correct field for name
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2018-02-02 17:37:51 +01:00 |
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Adam
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13331c696e
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fix session disconnecting issue
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2018-02-02 01:22:58 +11:00 |
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goaaats
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1f8e5f18a8
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Don't log replays
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2018-01-09 18:56:05 +01:00 |
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goaaats
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691f5dfd54
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Replay packets by milliseconds
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2018-01-09 18:54:09 +01:00 |
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goaaats
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9f145c28c2
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Style, cleanup
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2018-01-08 23:38:27 +01:00 |
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goaaats
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f6ed8125b0
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Style fixes
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2018-01-08 23:23:09 +01:00 |
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goaaats
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da906586ea
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Added basic capture replay
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2018-01-08 21:42:44 +01:00 |
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Mordred Admin
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2382f72184
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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