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34 commits

Author SHA1 Message Date
Lucy
8f0c517514 [wip] Implement minions 2023-01-23 21:51:02 +01:00
Mordred
8af39dfeb8 Clang tidy cleanups 2023-01-17 08:28:06 +01:00
Matthew
f71230809b
Improved Persistence (#822)
* persistant money

* removed hardcoding and fixed debug console spam

* refactor: fix coding system inconsistencies

* refactor: fix coding style inconsistencies in loading

* refactor: Missed some inconsistents

* refactor: Missed some more inconsistents

* quest: Introduced marauder quest (can get class, but no cutscenes yet)

* refactor: Code updated to fmt::format

* Delete ClsMar999.cpp

* Delete ClsMar998.cpp

* script-loader fix

* script-loader formatting

* build-error: removed broken dep
2023-01-07 14:18:29 +11:00
Mordred
a27bb3e687 Remove Component namespace 2022-01-27 21:24:54 +01:00
Rushi
d449c97a9f Add support for unlocking gear sets 2022-01-14 19:06:23 +01:00
Alice Ogeda
e07b182a19 add blacklist mgr + handlers + paging; 2021-12-13 22:36:29 -03:00
Alice Ogeda
7f6b3e409e Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist 2021-12-02 15:06:36 -03:00
Mordred
c84cfbaed7 I've had it... new option added to skip opening cutscenes 2021-12-02 17:34:27 +01:00
Alice Ogeda
3e73da6463 add initial friendlist impl; fix teri crash on login if commonlist is called; fix sql type and initial data on player creation; 2021-12-01 21:30:12 -03:00
Mordred
48ed9da414 Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
collett
301bd61180 update to 5.55 hotfix
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
Jeido
de160f96de Several fixes and improvements
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
d887ecdebe inventory fix 2020-06-28 09:27:44 +09:00
collett
baad397507 update 5.21 hotfix, load player stats after inventory. 2020-03-17 22:23:26 +09:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
collett
3c811f6fee Fix base stats calc.
Better max hp.
2020-01-05 17:41:38 +09:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
6b44dc9a6e rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
1c8ca42d6c use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00
Mordred
6c8124373c Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
Mordred
988ab5b020 Hunting log now implemented for classes. GC still to come 2019-03-28 22:58:40 +01:00
Mordred
b10aa85080 Update PlayerSql.cpp 2019-03-26 08:13:45 +01:00
Mordred
6e52a63526 Load hunting log data 2019-03-26 00:04:27 +01:00
mordred
ca837de56f Converting logging calls 2019-01-04 12:34:19 +01:00
NotAdam
6a3e38fa9a it works (again!) 2018-12-29 13:05:13 +11:00
NotAdam
dd8290150b Merge remote-tracking branch 'upstream/dependency_injection' into housing 2018-12-29 12:43:03 +11:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
NotAdam
87ca06cfaf return player to parent housing zone if logged out inside house 2018-12-28 19:45:04 +11:00
NotAdam
19017f6e12 remove model params from item constructor 2018-12-25 21:53:05 +11:00
Mordred
199d7a6ec6 More fw cleanup 2018-12-25 01:57:50 +01:00
Mordred
101f284003 More fw related cleanup 2018-12-23 13:26:33 +01:00
Mordred
f52588cdb2 Progress... 2018-12-23 03:53:08 +01:00
Mordred
d03e7a43a6 Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/PlayerSql.cpp (Browse further)