Lucy
8f0c517514
[wip] Implement minions
2023-01-23 21:51:02 +01:00
Mordred
8af39dfeb8
Clang tidy cleanups
2023-01-17 08:28:06 +01:00
Matthew
f71230809b
Improved Persistence ( #822 )
...
* persistant money
* removed hardcoding and fixed debug console spam
* refactor: fix coding system inconsistencies
* refactor: fix coding style inconsistencies in loading
* refactor: Missed some inconsistents
* refactor: Missed some more inconsistents
* quest: Introduced marauder quest (can get class, but no cutscenes yet)
* refactor: Code updated to fmt::format
* Delete ClsMar999.cpp
* Delete ClsMar998.cpp
* script-loader fix
* script-loader formatting
* build-error: removed broken dep
2023-01-07 14:18:29 +11:00
Mordred
a27bb3e687
Remove Component namespace
2022-01-27 21:24:54 +01:00
Rushi
d449c97a9f
Add support for unlocking gear sets
2022-01-14 19:06:23 +01:00
Alice Ogeda
e07b182a19
add blacklist mgr + handlers + paging;
2021-12-13 22:36:29 -03:00
Alice Ogeda
7f6b3e409e
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
2021-12-02 15:06:36 -03:00
Mordred
c84cfbaed7
I've had it... new option added to skip opening cutscenes
2021-12-02 17:34:27 +01:00
Alice Ogeda
3e73da6463
add initial friendlist impl; fix teri crash on login if commonlist is called; fix sql type and initial data on player creation;
2021-12-01 21:30:12 -03:00
Mordred
48ed9da414
Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
2021-11-27 00:53:57 +01:00
collett
301bd61180
update to 5.55 hotfix
...
Co-authored-by: Jeido Uran <tourais.q@gmail.com>
2021-07-27 07:33:55 +09:00
Jeido
de160f96de
Several fixes and improvements
...
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00
collett
d887ecdebe
inventory fix
2020-06-28 09:27:44 +09:00
collett
baad397507
update 5.21 hotfix, load player stats after inventory.
2020-03-17 22:23:26 +09:00
NotAdam
ca102697f4
move to new service locator
2020-03-01 11:58:26 +11:00
collett
3c811f6fee
Fix base stats calc.
...
Better max hp.
2020-01-05 17:41:38 +09:00
NotAdam
891a73720d
rename zone to territory
2019-08-09 17:49:40 +10:00
NotAdam
6b44dc9a6e
rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
2019-06-20 14:48:24 +10:00
NotAdam
1c8ca42d6c
use prepared statement for item loading, network item stain
2019-04-13 22:42:02 +10:00
Mordred
6c8124373c
Changed the way players are being iterated for updating, some questbattle additions
2019-04-07 13:27:56 +02:00
Mordred
988ab5b020
Hunting log now implemented for classes. GC still to come
2019-03-28 22:58:40 +01:00
Mordred
b10aa85080
Update PlayerSql.cpp
2019-03-26 08:13:45 +01:00
Mordred
6e52a63526
Load hunting log data
2019-03-26 00:04:27 +01:00
mordred
ca837de56f
Converting logging calls
2019-01-04 12:34:19 +01:00
NotAdam
6a3e38fa9a
it works (again!)
2018-12-29 13:05:13 +11:00
NotAdam
dd8290150b
Merge remote-tracking branch 'upstream/dependency_injection' into housing
2018-12-29 12:43:03 +11:00
Mordred
c345033aa5
Seems like everything works again... here is hoping
2018-12-29 00:53:52 +01:00
NotAdam
87ca06cfaf
return player to parent housing zone if logged out inside house
2018-12-28 19:45:04 +11:00
NotAdam
19017f6e12
remove model params from item constructor
2018-12-25 21:53:05 +11:00
Mordred
199d7a6ec6
More fw cleanup
2018-12-25 01:57:50 +01:00
Mordred
101f284003
More fw related cleanup
2018-12-23 13:26:33 +01:00
Mordred
f52588cdb2
Progress...
2018-12-23 03:53:08 +01:00
Mordred
d03e7a43a6
Added BaseManager and moved DebugCommandHandler to Manager
2018-12-22 22:25:03 +01:00
mordred
ea64b65331
Restructured project slightly
2018-12-13 12:40:42 +01:00