NotAdam
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4eb42a3d0e
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remove unused header, fix monsternote crashing world if class has none
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2019-04-06 11:44:06 +11:00 |
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NotAdam
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dbb81a9384
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cleanup old func def, add docs for new funcs
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2019-04-04 22:19:56 +11:00 |
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NotAdam
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5c6b49cc0b
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costcheck refactored to has/consumeResources
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2019-04-04 22:16:00 +11:00 |
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NotAdam
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0857af9439
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slightly better name for the cost check function
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2019-04-04 22:00:36 +11:00 |
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NotAdam
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360fd5ce69
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
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NotAdam
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06e199a364
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add rudimentary action comboing, doesn't highlight actions on the hotbar
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2019-03-23 20:59:51 +11:00 |
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NotAdam
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bcbbca056a
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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fc62be84a2
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simplify action interface naming slightly - drops on prefix from vfuncs
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2019-03-07 20:33:29 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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36b693fc70
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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c561b50058
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refactor and simplify how actionscripts are called and used
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2019-02-11 10:14:14 +11:00 |
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NotAdam
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8aeaa0c443
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read aspect from exd, correct potency for heavy shot
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2019-02-11 10:03:36 +11:00 |
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NotAdam
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d219b593a0
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handle -1 range case for bard/archer
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2019-02-11 01:50:41 +11:00 |
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NotAdam
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cd26f7f48c
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cleanup action start behaviour, interrupt any unimplemented actions
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2019-02-11 00:40:00 +11:00 |
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NotAdam
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a5dd8fb816
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send effect packets for single target damage attacks
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2019-02-11 00:11:29 +11:00 |
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NotAdam
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0890023532
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add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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17a15b847e
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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98ccf34c32
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handle damaged based interrupts versus regular cast interrupts
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2019-02-10 21:12:22 +11:00 |
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NotAdam
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af59013dbe
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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e22316e425
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cleanup cost subtraction code, won't be done inside action object
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2019-02-09 23:16:35 +11:00 |
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NotAdam
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6a9d3c18ec
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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NotAdam
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bd7860d896
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fix default damage aspect
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2019-02-09 23:07:13 +11:00 |
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NotAdam
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66f787ca0b
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add 99.99% accurate (probably) mp calculation
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2019-02-09 20:49:22 +11:00 |
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NotAdam
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44f22a518a
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fix windows build?
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2019-02-09 19:43:30 +11:00 |
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NotAdam
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2d9baddb33
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cleanup incorrect usage of HandleActionType
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2019-02-09 19:24:32 +11:00 |
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NotAdam
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dc7d760c2f
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fix actions being interrupted incorrectly
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2019-02-09 18:32:10 +11:00 |
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NotAdam
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d8a1c751fd
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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c3e7043560
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damage/heal helpers for actions
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2019-02-09 17:36:44 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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84073363a8
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fix incorrect type used for action object
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2019-02-09 16:58:16 +11:00 |
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NotAdam
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6cd3ad594b
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basic action sanity checking, partial casting support, some cleanup
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2019-02-09 15:39:05 +11:00 |
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NotAdam
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b247f69a96
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move the old actioncast code into base action class
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2019-02-08 22:09:48 +11:00 |
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Mordred
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2557ed4f90
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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mordred
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8dcbfa5365
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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