NotAdam
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e12ff7e7da
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Slightly increase bnpc speed and restore update rate to 250ms
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2019-01-28 15:47:46 +11:00 |
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NotAdam
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0cb0b5bc23
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fixed roaming/following speed inconsistency
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2019-01-28 15:44:27 +11:00 |
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NotAdam
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f0d28bf30f
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add more verbose logging to pathing failures
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2019-01-28 15:40:05 +11:00 |
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NotAdam
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fcd934034d
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minor bnpc cleanup, correctly set lastticktime on bnpc entities
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2019-01-28 13:40:03 +11:00 |
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NotAdam
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82489de201
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probably fix stepping past the next step destination
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2019-01-27 23:47:36 +11:00 |
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NotAdam
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549542efe5
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cap poly length for generated nav paths
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2019-01-27 23:26:34 +11:00 |
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Mordred
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956b115e58
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cleaned up movement code a bit, roamings mobs can aggro now
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2019-01-27 01:12:31 +01:00 |
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NotAdam
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edd050ece9
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
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NotAdam
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7cef77e2eb
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set correct bnpc animation when aggro'd/passive
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2019-01-26 11:39:44 +11:00 |
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Mordred
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a7e070556b
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Do not crash on zones without navi data
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2019-01-26 00:12:54 +01:00 |
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Mordred
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7e935df56f
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Initial roaming tests, still very rough and ugly
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2019-01-26 00:06:24 +01:00 |
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mordred
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b319d5501f
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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mordred
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6eb1ebaa0a
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Slightly simplified path calculation
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2019-01-24 13:15:30 +01:00 |
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mordred
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e54d546b56
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Fixing code for consistency, const correctness, include tree and style.
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2019-01-24 12:10:31 +01:00 |
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goaaats
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45399ae709
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Fix logging, Linux
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2019-01-23 23:50:31 +01:00 |
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goaaats
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39c1282d6f
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Spaces
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2019-01-23 21:36:26 +01:00 |
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goaaats
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54e60107e9
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Style
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2019-01-23 21:26:48 +01:00 |
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goaaats
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6894996fba
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Merge branch 'develop' into pathfinding
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2019-01-23 23:09:02 +01:00 |
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Mordred
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b0649858fa
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Despawn and respawn dead bnpcs
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2019-01-23 22:37:55 +01:00 |
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goaaats
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b0cf8c5158
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Cleanup
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2019-01-23 21:10:53 +01:00 |
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goaaats
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0c6755565d
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Add NaviMgr
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2019-01-23 19:23:49 +01:00 |
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goaaats
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48d0836c29
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Handle steps better
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2019-01-23 17:42:09 +01:00 |
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goaaats
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06ee4daf69
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change movement in BNpc
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2019-01-23 17:07:40 +01:00 |
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goaaats
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ba1f8bb6f3
|
it works
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2019-01-22 00:41:18 +01:00 |
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goaaats
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a1720bd179
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More pathfinding
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2019-01-21 18:25:22 +01:00 |
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goaaats
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78a2dc08d0
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More pathing
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2019-01-21 15:15:28 +01:00 |
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goaaats
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4116e0202c
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More pathing
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2019-01-21 14:02:47 +01:00 |
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goaaats
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ee662ba15d
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path things
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2019-01-21 02:42:47 +01:00 |
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Mordred
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813ad98c5f
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Fixed bnpc movement
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2019-01-20 23:49:43 +01:00 |
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Mordred
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46205e9db4
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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NotAdam
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ed63c819bd
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fix dead mobs following you around and beating you to death
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2019-01-20 19:14:35 +11:00 |
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Mordred
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092825c42c
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Fixed mobs not being killable and spawning will use the correct state
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2019-01-20 00:20:35 +01:00 |
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Mordred
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f18dae441b
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Hate list is now displayed for players
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2019-01-19 22:56:07 +01:00 |
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NotAdam
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603604b28d
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fix bnpcs not despawning, stop passive mobs from aggroing the player
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2019-01-19 17:50:33 +11:00 |
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Mordred
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83a8fc4456
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Cleaned up bnppc code, fixed effect packet
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2019-01-19 01:15:17 +01:00 |
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Mordred
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79daa7ac56
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
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Mordred
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06e214956c
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Mobs spawn with randomized rotation and are actually targetable now
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2019-01-13 00:51:31 +01:00 |
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Mordred
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da67f6cae8
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
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Mordred
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c345033aa5
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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Mordred
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101f284003
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More fw related cleanup
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2018-12-23 13:26:33 +01:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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