1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-02 00:47:45 +00:00
Commit graph

547 commits

Author SHA1 Message Date
Mordred
f1514e2a8d Added sql table for storing hunting log information 2019-03-24 23:49:52 +01:00
Mordred
390b5817d0 Added a lookup enum for known unlock types 2019-03-24 16:21:52 +01:00
Mordred
4da62584cd Added HuntingLog Packet 2019-03-24 16:08:08 +01:00
NotAdam
ec20b66f5b make more vfx items work good 😎 2019-03-24 00:48:21 +11:00
NotAdam
db44c5dfb2 add ActionEffectType for showing combo indicators 2019-03-24 00:31:25 +11:00
NotAdam
6938e16618 minor cleanup and move mp cost calc into calcstats 2019-03-23 11:48:49 +11:00
Mordred
df2da68633 Gear matters!
Gear stats are applied now, excluding materia.
2019-03-21 18:06:48 +01:00
Mordred
f1310f065c Cache baseParam modifiers in items 2019-03-20 22:55:35 +01:00
Mordred
497761a282 Preload defense / block values into items 2019-03-20 22:16:02 +01:00
Mordred
796967b300 Missed one 2019-03-17 22:26:14 +01:00
Mordred
8a35c4e370 Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Mordred
35a8461dbb Next time i shall push it all... 2019-03-08 16:48:17 +01:00
mordred
bfa6f74501 Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
5f34cb0a06 More refactoring for code consistency 2019-03-08 11:05:32 +01:00
mordred
f3ff018ade Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
NotAdam
6129f8c5a8 fix one more IPC padding type inconsistency 2019-03-08 00:43:30 +11:00
NotAdam
b37c57619c fix IPC struct padding type inconsistencies 2019-03-08 00:40:34 +11:00
NotAdam
e0ef23c3be cleanup skillhandler IPC structs having an array with 1 element 2019-03-08 00:35:35 +11:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
5a94679b2d fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
68b935133c correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
a5aaa1b792 set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
f202a8820e formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
6388d0bfd9 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
6a9d3c18ec change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
cc9e1a4275 refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
497cc1f028 skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
76172595a4 fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
AriAvery
747f244c66 changed back to old comparing 2019-02-06 12:01:33 +01:00
AriAvery
44ccf79139 fix travis 2019-02-06 11:38:29 +01:00
AriAvery
aa1c483f48 using memcmp instead of comparing each float 2019-02-06 11:23:16 +01:00
AriAvery
3137cd8e1c moved vec3 pos into his own files 2019-02-06 11:12:29 +01:00
AriAvery
3f1ac7b5d8 fixes 2019-02-06 09:27:30 +01:00
AriAvery
df56b88cae Improved player momvement 2019-02-06 08:49:57 +01:00
NotAdam
252998c194 refactor minion to companion and add companion spawning 2019-02-02 23:06:57 +11:00
NotAdam
8e945a5698 cleanup tellhandler and allow GMs to send messages to busy players 2019-01-31 13:13:46 +11:00
NotAdam
055a5c6346 add VFX effect type 2019-01-30 22:45:54 +11:00
NotAdam
702ede1fb8 add itemaction type 2019-01-30 20:26:03 +11:00
Mordred
14cbda944e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
6079e4c022 Make in range distance configurable 2019-01-28 20:48:33 +11:00
NotAdam
bc1ed29948 Increase cell size and spawn distance, fix player despawn issue 2019-01-28 20:30:22 +11:00
NotAdam
762add95d1 minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00