Mordred
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f1514e2a8d
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Added sql table for storing hunting log information
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2019-03-24 23:49:52 +01:00 |
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Mordred
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390b5817d0
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Added a lookup enum for known unlock types
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2019-03-24 16:21:52 +01:00 |
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Mordred
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4da62584cd
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Added HuntingLog Packet
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2019-03-24 16:08:08 +01:00 |
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NotAdam
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ec20b66f5b
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make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
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NotAdam
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db44c5dfb2
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add ActionEffectType for showing combo indicators
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2019-03-24 00:31:25 +11:00 |
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NotAdam
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6938e16618
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minor cleanup and move mp cost calc into calcstats
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2019-03-23 11:48:49 +11:00 |
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Mordred
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df2da68633
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Gear matters!
Gear stats are applied now, excluding materia.
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2019-03-21 18:06:48 +01:00 |
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Mordred
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f1310f065c
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Cache baseParam modifiers in items
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2019-03-20 22:55:35 +01:00 |
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Mordred
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497761a282
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Preload defense / block values into items
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2019-03-20 22:16:02 +01:00 |
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Mordred
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796967b300
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Missed one
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2019-03-17 22:26:14 +01:00 |
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Mordred
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8a35c4e370
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
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Mordred
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35a8461dbb
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Next time i shall push it all...
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2019-03-08 16:48:17 +01:00 |
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mordred
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bfa6f74501
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Renamed GamePacketNew... finally
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2019-03-08 15:34:38 +01:00 |
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mordred
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5f34cb0a06
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More refactoring for code consistency
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2019-03-08 11:05:32 +01:00 |
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mordred
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f3ff018ade
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Refactor -> this has been bothering me for a while...
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2019-03-08 09:43:56 +01:00 |
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NotAdam
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6129f8c5a8
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fix one more IPC padding type inconsistency
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2019-03-08 00:43:30 +11:00 |
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NotAdam
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b37c57619c
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fix IPC struct padding type inconsistencies
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2019-03-08 00:40:34 +11:00 |
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NotAdam
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e0ef23c3be
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cleanup skillhandler IPC structs having an array with 1 element
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2019-03-08 00:35:35 +11:00 |
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NotAdam
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bcbbca056a
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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5a94679b2d
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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17a15b847e
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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af59013dbe
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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68b935133c
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correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
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NotAdam
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a5aaa1b792
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
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NotAdam
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f202a8820e
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formatting consistency
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2019-02-09 23:36:37 +11:00 |
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NotAdam
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6388d0bfd9
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map more action cost types
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2019-02-09 23:36:07 +11:00 |
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NotAdam
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6a9d3c18ec
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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NotAdam
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cc9e1a4275
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refactor transactionId -> sequence
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2019-02-09 22:59:14 +11:00 |
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NotAdam
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458235685a
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VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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d8a1c751fd
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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497cc1f028
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skeleton action handling inside actionmgr, packet fixes
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2019-02-08 21:04:48 +11:00 |
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NotAdam
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76172595a4
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fix SkillHandler packet size and add AoESkillHandler packet
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2019-02-08 21:04:48 +11:00 |
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AriAvery
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3db99814c3
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
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AriAvery
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747f244c66
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changed back to old comparing
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2019-02-06 12:01:33 +01:00 |
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AriAvery
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44ccf79139
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fix travis
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2019-02-06 11:38:29 +01:00 |
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AriAvery
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aa1c483f48
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using memcmp instead of comparing each float
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2019-02-06 11:23:16 +01:00 |
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AriAvery
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3137cd8e1c
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moved vec3 pos into his own files
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2019-02-06 11:12:29 +01:00 |
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AriAvery
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3f1ac7b5d8
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fixes
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2019-02-06 09:27:30 +01:00 |
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AriAvery
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df56b88cae
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Improved player momvement
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2019-02-06 08:49:57 +01:00 |
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NotAdam
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252998c194
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refactor minion to companion and add companion spawning
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2019-02-02 23:06:57 +11:00 |
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NotAdam
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8e945a5698
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cleanup tellhandler and allow GMs to send messages to busy players
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2019-01-31 13:13:46 +11:00 |
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NotAdam
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055a5c6346
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add VFX effect type
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2019-01-30 22:45:54 +11:00 |
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NotAdam
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702ede1fb8
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add itemaction type
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2019-01-30 20:26:03 +11:00 |
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Mordred
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14cbda944e
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Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
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2019-01-29 00:10:21 +01:00 |
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NotAdam
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6079e4c022
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Make in range distance configurable
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2019-01-28 20:48:33 +11:00 |
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NotAdam
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bc1ed29948
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Increase cell size and spawn distance, fix player despawn issue
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2019-01-28 20:30:22 +11:00 |
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NotAdam
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762add95d1
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minor bnpc cleanup, correctly set lastticktime on bnpc entities
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2019-01-28 13:40:03 +11:00 |
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