Mordred
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7f00c34f90
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Changed sendDebug to use fmt aswell
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2019-01-05 12:32:10 +01:00 |
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NotAdam
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a140eeac4c
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add logger message formatting
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2019-01-04 21:47:19 +11:00 |
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mordred
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f795aca9a6
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Moved spawngroup query to prepared stmt
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2019-01-04 08:54:39 +01:00 |
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Mordred
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a022a37aab
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Automatically copy libmysql.dll to bin folder
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2019-01-03 21:32:44 +01:00 |
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mordred
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abd98f82b5
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Generate libs oos
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2019-01-03 09:13:56 +01:00 |
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mordred
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e7507515b6
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Further cmake cleanup
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2019-01-02 11:23:39 +01:00 |
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Mordred
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789127691a
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Merge remote-tracking branch 'origin/housing' into develop
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2019-01-01 15:06:42 +01:00 |
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NotAdam
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f0202a2094
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fix structs, disable market cache gen
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2019-01-01 23:37:32 +11:00 |
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NotAdam
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4fcfc6ecf1
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somewhat working marketboard implementation
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2019-01-01 17:29:06 +11:00 |
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NotAdam
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a37525d002
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fix oob error on market board result lists and correctly sort the items
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2019-01-01 14:19:44 +11:00 |
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NotAdam
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0aa1fab9a4
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correctly send marketboard item list
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2019-01-01 11:51:48 +11:00 |
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Mordred
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ade2dece10
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Moved cmake logic to root cmakelists
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2018-12-31 13:54:31 +01:00 |
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NotAdam
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6ce9d9557e
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start of marketboard implementation
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2018-12-31 23:27:21 +11:00 |
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NotAdam
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6398ad4fe4
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handle fc doors properly
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2018-12-31 22:02:34 +11:00 |
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NotAdam
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d6da6b5e3a
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some housing cleanup and refactoring
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2018-12-31 21:54:32 +11:00 |
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NotAdam
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fc9f33dd78
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hide additional quarters door in private housing
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2018-12-30 23:25:52 +11:00 |
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NotAdam
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144d8e8f27
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standardise log names and potentially fix log folder issue on windows
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2018-12-30 22:36:44 +11:00 |
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NotAdam
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4d501b4eb2
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fix issue where items couldn't be placed in storeroom from inv
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2018-12-30 21:26:32 +11:00 |
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NotAdam
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79ed3d63d9
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#448 - remove deed on build
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2018-12-30 17:44:03 +11:00 |
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NotAdam
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4e9fadcdbb
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update estate guest access client trigger handler
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2018-12-29 19:20:47 +11:00 |
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NotAdam
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a389b39eb2
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fix house building, update slot struct for house exteriors
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2018-12-29 16:47:26 +11:00 |
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NotAdam
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ceebb27c1c
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Merge remote-tracking branch 'upstream/dependency_injection' into housing
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2018-12-29 12:43:03 +11:00 |
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NotAdam
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0ca7b4815e
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add interior housing object movement updates
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2018-12-28 22:50:46 +11:00 |
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NotAdam
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dd5a899c1d
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add internal/external estate remodelling menus
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2018-12-28 18:45:08 +11:00 |
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NotAdam
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3b37d14d64
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maybe fix an issue where a container wouldn't get read properly
also some extra item crap
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2018-12-28 17:12:24 +11:00 |
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NotAdam
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49c6049531
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items can be removed from the estate and moved to storeroom/inventory
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2018-12-28 11:49:36 +11:00 |
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NotAdam
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298b31512c
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base implementation of moving housing items back to player inventory
only works for internal items atm
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2018-12-28 02:17:29 +11:00 |
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NotAdam
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e4513a3243
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fix issue where yard items couldn't be moved properly
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2018-12-27 23:49:20 +11:00 |
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NotAdam
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851446f4d8
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a bit of refactoring, partially working yard item movement
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2018-12-27 22:28:31 +11:00 |
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NotAdam
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858b243e3b
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internal item rotation/movement done
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2018-12-27 17:12:01 +11:00 |
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NotAdam
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8aed0e7979
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fix container handling issue where they were created incorrectly
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2018-12-27 15:52:48 +11:00 |
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NotAdam
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2dcc6e460c
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add internal housing item placement
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2018-12-27 00:36:47 +11:00 |
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NotAdam
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d238696832
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spawn internal house items from db
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2018-12-26 22:39:00 +11:00 |
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NotAdam
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7da03ef6f0
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handle item positions better & some minor cleanup/refactoring
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2018-12-26 19:34:43 +11:00 |
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NotAdam
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b50c501946
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add external housing object placing
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2018-12-26 18:11:18 +11:00 |
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NotAdam
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0aba5c8d2d
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fix msvc builds and cleanup some warnings
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2018-12-26 13:37:13 +11:00 |
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NotAdam
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b624237731
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remove model params from item constructor
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2018-12-25 21:53:05 +11:00 |
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NotAdam
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a66b937200
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create all estate inventories on launch
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2018-12-25 21:05:13 +11:00 |
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NotAdam
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068b840c0a
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fix an issue where multiple items could get created at the same time
subsequently, they would get the same itemid and this would fail
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2018-12-25 20:11:41 +11:00 |
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NotAdam
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b4e0c2a406
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use HousingItem instead of Item for housing inventories
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2018-12-23 22:43:35 +11:00 |
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NotAdam
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24520a8491
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more refactoring + sql
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2018-12-23 20:54:21 +11:00 |
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NotAdam
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2c426b5059
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housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
|
2018-12-23 19:13:30 +11:00 |
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Mordred
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f1c0512d28
|
Progress...
|
2018-12-23 03:53:08 +01:00 |
|
NotAdam
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3d0780e9fe
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cleanup old house apperance crap
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2018-12-22 17:29:40 +11:00 |
|
NotAdam
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05b4045165
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fix house init, some refactoring and base inventory impl
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2018-12-22 14:35:42 +11:00 |
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NotAdam
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09f0123809
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cache all houses on startup
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2018-12-22 11:33:21 +11:00 |
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NotAdam
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cb96c26c3e
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add batch land select to get all land + houses in 1 query
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2018-12-22 02:08:57 +11:00 |
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NotAdam
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d6b548afe9
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batch land sql queries to 1 per ward instead of 60
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2018-12-22 00:50:17 +11:00 |
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NotAdam
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732e36dc0a
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partially working inventory loading
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2018-12-21 23:49:46 +11:00 |
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NotAdam
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4e3de5817f
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Move land/house to use LandIdent instead of storing terri/plot/ward
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2018-12-21 22:08:05 +11:00 |
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