Adam
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15dd60534c
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some more initui figured out
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2018-03-17 01:25:44 +11:00 |
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Adam
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39df53f7d0
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make cf choose a random instance, fix territorymgr spawning event instances
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2018-03-16 21:40:59 +11:00 |
|
Adam
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96bf9d506a
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don't start instance until all bound players are present
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2018-03-16 19:43:36 +11:00 |
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Adam
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00771da156
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instance player binding done, minor refactoring
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2018-03-16 16:56:43 +11:00 |
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Mordred
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efa0a81d9e
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Basics of instance binding system
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2018-03-15 23:37:21 +01:00 |
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Mordred
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fa198efbb5
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style fix
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2018-03-15 12:24:34 +01:00 |
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Mino
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1e19a7b0ae
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Implement director wide bgm
Warning: Not tested
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2018-03-15 19:57:35 +09:00 |
|
Adam
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093f23c5c4
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bgm is set correctly for instances
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2018-03-15 20:48:35 +11:00 |
|
Adam
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3f0cdfac73
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style points and packet def
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2018-03-15 18:06:12 +11:00 |
|
Adam
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2456902467
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its magic
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2018-03-15 02:49:35 +11:00 |
|
Adam
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f6a4edc6de
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magic numbers mason
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2018-03-15 02:36:16 +11:00 |
|
Adam
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3baa7efa30
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reorganise event defs, make instance cutscene playback generic
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2018-03-13 20:06:34 +11:00 |
|
Adam
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28ee0fd182
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proper event plays upon entering sastasha
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2018-03-13 17:57:52 +11:00 |
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Mino
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a33894f70a
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Add a qte event command
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2018-03-10 00:06:44 +09:00 |
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Mordred Admin
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250b1aef79
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More framework changes, linker still unhappy
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2018-03-09 10:19:38 +01:00 |
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Mordred Admin
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6ed1b274a3
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Merge branch 'actor_rewrite' of https://github.com/SapphireMordred/Sapphire into actor_rewrite
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2018-03-06 22:24:25 +01:00 |
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Mordred Admin
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b91e711834
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
|
Adam
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32e10ec6e8
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make mordred happy
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2018-03-06 18:00:57 +11:00 |
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Adam
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df4ee95cf5
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if player already zoned into instance, don't teleport them back to start on zonein
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2018-03-06 14:26:35 +11:00 |
|
Adam
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39e379747d
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auto hide entrance circle
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2018-03-06 13:33:10 +11:00 |
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Mordred
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ec0335b64a
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Merge remote-tracking branch 'origin/master' into actor_rewrite
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2018-03-06 00:10:36 +01:00 |
|
Mordred
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22402651e9
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
|
Mordred
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97ae0ac742
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formatting
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2018-03-05 14:35:03 +01:00 |
|
Mordred
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df29f674df
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formatting
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2018-03-05 14:34:34 +01:00 |
|
Adam
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8fd1a2e3df
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fix onEnterTerritory events
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2018-03-05 22:10:14 +11:00 |
|
Adam
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6255df16f2
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fix rotation in objectspawn ipc and send it too
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2018-03-04 17:41:17 +11:00 |
|
Maru
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b7f2ed462e
|
🗣 💩
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2018-03-02 08:13:45 -03:00 |
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Maru
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a61aef2c1e
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Framework; Refactors, styling, other minor stuff;
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2018-03-02 07:22:25 -03:00 |
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Adam
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d024f0a396
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fix eobj out of bounds allocation client crash
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2018-02-28 23:53:20 +11:00 |
|
Adam
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416366c144
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director sequence/branch setters & debug command
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2018-02-28 22:25:18 +11:00 |
|
Mordred Admin
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083a3aa239
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Rearranged includes for potential speed increases
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2018-02-28 10:26:03 +01:00 |
|
Mordred
|
e4d6711ad4
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
|
Adam
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6d6c3c0f90
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eobj state cmd and some ontalk fixes
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2018-02-27 23:05:42 +11:00 |
|
Mordred
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b9da9eed66
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Added all barebone scripts
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2018-02-26 23:43:19 +01:00 |
|
Adam
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4afc9e91b7
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
|
Adam
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8a3ed93fbc
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redirect ontalk events inside instances to instancecontent ptr
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2018-02-25 17:23:52 +11:00 |
|
Adam
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b6cfa339d6
|
more opcodes
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2018-02-25 15:16:42 +11:00 |
|
Mordred
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e548e148e5
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Simplified syntax for eobj registering, added test script for thousand maws
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2018-02-25 01:23:40 +01:00 |
|
Mordred
|
67c2cb7971
|
Improved timing on instance starting
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2018-02-24 23:53:32 +01:00 |
|
Mordred
|
acee4d4b51
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
|
Mordred
|
f9722b5e2e
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
|
Mordred
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99520f4923
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More transitional work towards actors as base
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2018-02-22 22:15:32 +01:00 |
|
Mordred
|
692ca9d56e
|
More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
|
Mordred
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6e5737f401
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
|
Mordred
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c1fb728a05
|
In range restructuring
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2018-02-21 18:06:52 +01:00 |
|
Mordred
|
f12c431173
|
Removed battlenpc for cleanup work
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2018-02-21 12:48:27 +01:00 |
|
Mordred
|
684735ee55
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Build fix
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2018-02-21 11:28:34 +01:00 |
|
Mordred
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7073211411
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
|
Mordred
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9a4e7533c6
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
|
Mordred
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ba511a23e2
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Revert "Changeing base access type of actors to gameobject"
This reverts commit 7d916f7
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2018-02-19 22:00:32 +01:00 |
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