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116 commits

Author SHA1 Message Date
Mordred
9d49f0a272 Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
a973cfadd7 revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
39ab8b1eaa proper sequencing now I think 2019-08-09 17:50:31 +10:00
NotAdam
d11fa5a6a5 kinda working effect packets 2019-08-09 17:50:31 +10:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
fd53921680 switch from binary to blobs, fix known array sizes in player obj 2019-07-06 15:00:26 +10:00
NotAdam
1083b5ae3b cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
NotAdam
1f4b2dafbb rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
5b473fd16c some cleanup, move lobby to Sapphire::Lobby 2019-06-03 00:21:58 +10:00
NotAdam
c15053144d move lobby to Sapphire::Lobby, move common lib to Sapphire::Common 2019-06-02 23:28:19 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
bd8192f4f0 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
Mordred
b4b5c59bfa Some naming changes for actions 2019-04-28 23:34:43 +02:00
JeidoUran
1cc0573e66 Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
2019-04-17 00:31:19 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
9a2c346872 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
NotAdam
8ffd81248f use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00
Mordred
0079cba784 Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
598dd50ff2 More simplifications of the questbattle handling, exposing a script function to init player position 2019-04-02 00:00:58 +02:00
Mordred
e06099f762 Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
Mordred
305a1e9c3a eobj_parser also parses questbattles now 2019-03-31 13:06:37 +02:00
Mordred
e18ec582ed Do not unlock all minions by default 2019-03-31 11:39:24 +02:00
NotAdam
9eb765e85a add malformed packet check back in and handle lobby connections better 2019-03-26 17:33:00 +11:00
mordred
66be114dc7 Great improved connection stability when connecting to a remote world-server 2019-03-20 09:15:57 +01:00
mordred
bfa6f74501 Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
f3ff018ade Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
Mordred
b4f1f3afe4
Merge pull request #524 from NotAdam/action_rewrite
WIP action rewrite
2019-03-08 00:08:10 +01:00
Mordred
d30b3b6c47 Improving log readability for client actions 2019-02-24 11:10:55 +01:00
NotAdam
8e74681db1 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
5a94679b2d fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
98ccf34c32 handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00
NotAdam
68b935133c correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
d144da7c28 proper action type handling 2019-02-09 19:26:31 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
6cd3ad594b basic action sanity checking, partial casting support, some cleanup 2019-02-09 15:39:05 +11:00
NotAdam
2c076520b9 ignore invalid actions and pass action data into manager 2019-02-09 14:45:28 +11:00
NotAdam
cc31adcbe3 fix dependency on packetcontainer when gameconnection handlers are split into another file 2019-02-09 14:44:57 +11:00
NotAdam
1085a3c154 remove old actioncast setup 2019-02-08 22:07:49 +11:00
NotAdam
3db83cf716 cleanup teleport query code 2019-02-08 21:20:53 +11:00
NotAdam
259c69c3ca remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
NotAdam
497cc1f028 skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
AriAvery
0411fc8da3 small fix 2019-02-06 19:03:24 +01:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
AriAvery
3137cd8e1c moved vec3 pos into his own files 2019-02-06 11:12:29 +01:00
AriAvery
bd662ec73d fixes no.2 2019-02-06 09:38:31 +01:00