Mordred
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9d49f0a272
|
Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
|
Mordred
|
20e25d73b9
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
a973cfadd7
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
39ab8b1eaa
|
proper sequencing now I think
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
d11fa5a6a5
|
kinda working effect packets
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
317d16e3ed
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
fd53921680
|
switch from binary to blobs, fix known array sizes in player obj
|
2019-07-06 15:00:26 +10:00 |
|
NotAdam
|
1083b5ae3b
|
cap level to 80, enable shadowbringers, new mp calc
|
2019-06-30 19:51:18 +10:00 |
|
NotAdam
|
1f4b2dafbb
|
rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
|
2019-06-20 14:48:24 +10:00 |
|
NotAdam
|
5b473fd16c
|
some cleanup, move lobby to Sapphire::Lobby
|
2019-06-03 00:21:58 +10:00 |
|
NotAdam
|
c15053144d
|
move lobby to Sapphire::Lobby, move common lib to Sapphire::Common
|
2019-06-02 23:28:19 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
bd8192f4f0
|
fix a crash where !instance bind is used incorrectly, better getter name
|
2019-05-07 22:10:55 +10:00 |
|
Mordred
|
b4b5c59bfa
|
Some naming changes for actions
|
2019-04-28 23:34:43 +02:00 |
|
JeidoUran
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1cc0573e66
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Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
|
2019-04-17 00:31:19 +02:00 |
|
Mordred
|
01537f12ce
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|
Mordred
|
9a2c346872
|
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
|
2019-04-15 23:41:43 +02:00 |
|
NotAdam
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8ffd81248f
|
use prepared statement for item loading, network item stain
|
2019-04-13 22:42:02 +10:00 |
|
Mordred
|
0079cba784
|
Changed the way players are being iterated for updating, some questbattle additions
|
2019-04-07 13:27:56 +02:00 |
|
Mordred
|
af07092978
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
Mordred
|
598dd50ff2
|
More simplifications of the questbattle handling, exposing a script function to init player position
|
2019-04-02 00:00:58 +02:00 |
|
Mordred
|
e06099f762
|
Questbattle instances can be created and joined.
|
2019-03-31 23:45:03 +02:00 |
|
Mordred
|
305a1e9c3a
|
eobj_parser also parses questbattles now
|
2019-03-31 13:06:37 +02:00 |
|
Mordred
|
e18ec582ed
|
Do not unlock all minions by default
|
2019-03-31 11:39:24 +02:00 |
|
NotAdam
|
9eb765e85a
|
add malformed packet check back in and handle lobby connections better
|
2019-03-26 17:33:00 +11:00 |
|
mordred
|
66be114dc7
|
Great improved connection stability when connecting to a remote world-server
|
2019-03-20 09:15:57 +01:00 |
|
mordred
|
bfa6f74501
|
Renamed GamePacketNew... finally
|
2019-03-08 15:34:38 +01:00 |
|
mordred
|
f3ff018ade
|
Refactor -> this has been bothering me for a while...
|
2019-03-08 09:43:56 +01:00 |
|
Mordred
|
b4f1f3afe4
|
Merge pull request #524 from NotAdam/action_rewrite
WIP action rewrite
|
2019-03-08 00:08:10 +01:00 |
|
Mordred
|
d30b3b6c47
|
Improving log readability for client actions
|
2019-02-24 11:10:55 +01:00 |
|
NotAdam
|
8e74681db1
|
cleanup some unneeded log output
|
2019-02-11 14:51:56 +11:00 |
|
NotAdam
|
5a94679b2d
|
fix effect packets not showing the action name after the initial cast
|
2019-02-11 11:47:04 +11:00 |
|
NotAdam
|
17a15b847e
|
refactor ActionInterruptType and move it into common
|
2019-02-10 21:21:34 +11:00 |
|
NotAdam
|
98ccf34c32
|
handle damaged based interrupts versus regular cast interrupts
|
2019-02-10 21:12:22 +11:00 |
|
NotAdam
|
68b935133c
|
correctly capture itemaction source slot/container from cast packet
|
2019-02-10 19:50:28 +11:00 |
|
NotAdam
|
458235685a
|
VFX ItemAction handling
|
2019-02-09 21:48:42 +11:00 |
|
NotAdam
|
d144da7c28
|
proper action type handling
|
2019-02-09 19:26:31 +11:00 |
|
NotAdam
|
d151caef85
|
move effectentry to common, minor refactoring
|
2019-02-09 17:07:53 +11:00 |
|
NotAdam
|
6cd3ad594b
|
basic action sanity checking, partial casting support, some cleanup
|
2019-02-09 15:39:05 +11:00 |
|
NotAdam
|
2c076520b9
|
ignore invalid actions and pass action data into manager
|
2019-02-09 14:45:28 +11:00 |
|
NotAdam
|
cc31adcbe3
|
fix dependency on packetcontainer when gameconnection handlers are split into another file
|
2019-02-09 14:44:57 +11:00 |
|
NotAdam
|
1085a3c154
|
remove old actioncast setup
|
2019-02-08 22:07:49 +11:00 |
|
NotAdam
|
3db83cf716
|
cleanup teleport query code
|
2019-02-08 21:20:53 +11:00 |
|
NotAdam
|
259c69c3ca
|
remove most code related to the old action implementation
|
2019-02-08 21:18:01 +11:00 |
|
NotAdam
|
497cc1f028
|
skeleton action handling inside actionmgr, packet fixes
|
2019-02-08 21:04:48 +11:00 |
|
AriAvery
|
0411fc8da3
|
small fix
|
2019-02-06 19:03:24 +01:00 |
|
AriAvery
|
3db99814c3
|
Mostly retial like movement + bnpcs auto attack move delay
|
2019-02-06 18:51:51 +01:00 |
|
AriAvery
|
3137cd8e1c
|
moved vec3 pos into his own files
|
2019-02-06 11:12:29 +01:00 |
|
AriAvery
|
bd662ec73d
|
fixes no.2
|
2019-02-06 09:38:31 +01:00 |
|