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34 commits

Author SHA1 Message Date
NotAdam
a973cfadd7 revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
39ab8b1eaa proper sequencing now I think 2019-08-09 17:50:31 +10:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
fd53921680 switch from binary to blobs, fix known array sizes in player obj 2019-07-06 15:00:26 +10:00
NotAdam
1083b5ae3b cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
NotAdam
1f4b2dafbb rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
JeidoUran
1cc0573e66 Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
2019-04-17 00:31:19 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
9a2c346872 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
NotAdam
8ffd81248f use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
305a1e9c3a eobj_parser also parses questbattles now 2019-03-31 13:06:37 +02:00
Mordred
e18ec582ed Do not unlock all minions by default 2019-03-31 11:39:24 +02:00
mordred
bfa6f74501 Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
NotAdam
5a94679b2d fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
AriAvery
3f1ac7b5d8 fixes 2019-02-06 09:27:30 +01:00
AriAvery
df56b88cae Improved player momvement 2019-02-06 08:49:57 +01:00
NotAdam
252998c194 refactor minion to companion and add companion spawning 2019-02-02 23:06:57 +11:00
NotAdam
3161579a56 #472 - fix gc ranks being read incorrectly in examine packet 2019-02-01 14:01:33 +11:00
Mordred
d5bb3c847e Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
14cbda944e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
b1bbfe3acd set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
2973b27e26 Despawn and respawn dead bnpcs 2019-01-23 22:37:55 +01:00
Mordred
239a98848e Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Mordred
b17ce80ce6 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
Mordred
c4d7160bff Fixed mobs not being killable and spawning will use the correct state 2019-01-20 00:20:35 +01:00
NotAdam
4df44a88c8 cleanup spawn slot handling for bnpcs 2019-01-19 19:28:12 +11:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
NotAdam
3b37d14d64 maybe fix an issue where a container wouldn't get read properly
also some extra item crap
2018-12-28 17:12:24 +11:00
NotAdam
c5d06025a0 send spiritbond with inventory items 2018-12-28 15:48:13 +11:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00