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sapphire/src/servers/Server_Zone
ShelbyZ 818f617661 Quantity treated as uint32_t at packet level
- move tryAddItem/AddItem to uint32_t from uint16_t
2017-10-22 18:53:58 -07:00
..
Action Cleanup, mount DB saving; 2017-10-18 17:54:17 +02:00
Actor Quantity treated as uint32_t at packet level 2017-10-22 18:53:58 -07:00
ContentFinder Reimplement of CFPenaltyTime 2017-08-19 11:28:04 +09:00
DebugCommand !unlock and !help debug commands 2017-10-21 23:41:09 +11:00
Event more restructuring 2017-08-19 00:18:40 +02:00
Inventory ActionCollision implementation work; More definitions for actionInfo; Fix compiler warnings; 2017-10-01 21:50:09 -03:00
Linkshell Majorly simplified and improved the cmake setup. 2017-09-13 11:46:17 +02:00
Network compiler warning fix 2017-10-21 23:40:51 +11:00
Script expose isincombat to scripts - isInCombat doesn't work though 2017-10-21 22:24:04 +11:00
StatusEffect AoE refactor; 2017-09-24 21:02:29 -03:00
Zone Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
CMakeLists.txt Fix up Flags around Edit and Continue 2017-10-21 22:09:03 -07:00
Forwards.h ActionMount; 2017-10-18 15:49:19 +02:00
mainGameServer.cpp Build fix 2017-08-29 10:42:19 +02:00
ServerZone.cpp Add Verison and Git Hash to printBanner 2017-10-20 02:23:45 +11:00
ServerZone.h Startup banner extracted to own function 2017-10-03 12:09:51 +02:00
Session.cpp More fixes for bad sessions/incorrectly loaded players 2017-10-06 12:54:03 +02:00
Session.h More fixes for bad sessions/incorrectly loaded players 2017-10-06 12:54:03 +02:00