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sapphire/src/world/Territory
2024-06-22 00:28:44 +01:00
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Housing Fixed large house zoning 2023-01-28 17:44:01 +01:00
Cell.cpp Keep cells active for 20 seconds even after all players left. 2023-03-17 22:01:06 +01:00
Cell.h Keep cells active for 20 seconds even after all players left. 2023-03-17 22:01:06 +01:00
CellHandler.h Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
House.cpp Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
House.h Placing of yard and interior items works... until you rezone... 2023-01-28 23:27:36 +01:00
HousingZone.cpp Alot more cleanups in various areas. 2023-02-20 11:24:02 +01:00
HousingZone.h Changing various packet sending functions to clean up the project. 2023-02-17 15:34:51 +01:00
InstanceContent.cpp rezone player; wait for all players to unlock zone entrance; 2024-06-22 00:28:44 +01:00
InstanceContent.h more duty reset work, respawn players on duty reset; 2024-06-22 00:28:43 +01:00
InstanceObjectCache.cpp add getRows to exd; optimize iterative exd calls further; split namespace for slim header structs; 2023-03-24 17:38:58 -03:00
InstanceObjectCache.h [3.x] Basic map icon support (MapMgr backport) (#896) 2023-02-16 22:16:01 +01:00
Land.cpp Fixing placement and storage of yard items 2023-01-29 12:35:43 +01:00
Land.h Remove Component namespace 2022-01-27 21:24:54 +01:00
QuestBattle.cpp Missed a few state flags functions during renaming. 2023-02-20 16:41:04 +01:00
QuestBattle.h Reworked instance scripts. 2022-02-16 11:56:59 +01:00
Territory.cpp Some bug fixes 2023-04-18 17:33:29 +01:00
Territory.h Action logic rework #1 2023-03-10 17:32:52 +01:00