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Actor.cpp
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
Actor.h
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
BNpc.cpp
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using static and reinterpret casts instead of old style casts
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2019-12-30 13:58:41 +03:00 |
BNpc.h
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
BNpcTemplate.cpp
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
BNpcTemplate.h
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
Chara.cpp
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Merge branch 'develop' into opcode_update
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2020-01-02 14:21:39 +11:00 |
Chara.h
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some cleanup, kinda working battle dmg calc
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2019-08-09 17:50:31 +10:00 |
EventObject.cpp
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Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
EventObject.h
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
Npc.cpp
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Renamed ActorControl packets and definitions according to usage
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2019-10-09 18:14:53 +02:00 |
Npc.h
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Player.cpp
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Fix aetheryte.
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2020-01-03 22:39:45 +09:00 |
Player.h
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
PlayerEvent.cpp
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fix eventplay opcodes/names
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2020-01-02 14:42:58 +11:00 |
PlayerInventory.cpp
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Fix item being added more than once when there is already a stack of the same item.
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2020-01-03 01:24:39 +09:00 |
PlayerQuest.cpp
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
PlayerSql.cpp
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |