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sapphire/src/world/Actor
2020-01-03 22:39:45 +09:00
..
Actor.cpp revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
Actor.h revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
BNpc.cpp using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
BNpc.h rename zone to territory 2019-08-09 17:49:40 +10:00
BNpcTemplate.cpp Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
BNpcTemplate.h Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Chara.cpp Merge branch 'develop' into opcode_update 2020-01-02 14:21:39 +11:00
Chara.h some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
EventObject.cpp Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
EventObject.h rename zone to territory 2019-08-09 17:49:40 +10:00
Npc.cpp Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
Npc.h Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Player.cpp Fix aetheryte. 2020-01-03 22:39:45 +09:00
Player.h rename zone to territory 2019-08-09 17:49:40 +10:00
PlayerEvent.cpp fix eventplay opcodes/names 2020-01-02 14:42:58 +11:00
PlayerInventory.cpp Fix item being added more than once when there is already a stack of the same item. 2020-01-03 01:24:39 +09:00
PlayerQuest.cpp revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
PlayerSql.cpp rename zone to territory 2019-08-09 17:49:40 +10:00
SpawnGroup.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnGroup.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00