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201 commits

Author SHA1 Message Date
collett
badfb2f0a9 Fix aetheryte. 2020-01-03 22:39:45 +09:00
collett
e8ebabe025 Fix item being added more than once when there is already a stack of the same item. 2020-01-03 01:24:39 +09:00
NotAdam
0d3e73e531 fix eventplay opcodes/names 2020-01-02 14:42:58 +11:00
Adam
6af408a24d Merge branch 'develop' into opcode_update 2020-01-02 14:21:39 +11:00
collett
b93dbbbaca Update 5.18 opcodes and packets. 2020-01-01 23:17:13 +09:00
kbasikhin
a98a7eccc8 comparing floating point with "==" or "!=" is not correct (Chara.cpp) 2019-12-30 13:59:57 +03:00
kbasikhin
4c4fff58ce using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
cfc4a997fe Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
467ce65a5d revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
b1e6ad3141 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
NotAdam
35000002e9 fix playerstats packet 2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
044030e944 add status entries to EffectResult packet 2019-08-09 17:49:40 +10:00
NotAdam
bd1130fe73 switch from binary to blobs, fix known array sizes in player obj 2019-07-06 15:00:26 +10:00
NotAdam
bd6c2d8531 remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp 2019-07-06 14:52:20 +10:00
NotAdam
0efcfefa8c cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
NotAdam
6b44dc9a6e rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
90d1fbc3ea refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
ed3e44afcc Merge branch 'stat_calc' into develop 2019-05-29 21:35:07 +10:00
NotAdam
3468a149f4 correct autoattack potency calculation, fix attack power calc 2019-05-11 13:16:34 +10:00
NotAdam
591f57cec2 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
Mordred
5cc390d772 Merge pull request #558 from NotAdam/develop
warn instead of crash with missing navmeshes
2019-04-30 22:57:41 +02:00
Mordred
b6863678c8 Show default hit effect on autoattacks, also send 2nd hate packet 2019-04-30 22:54:35 +02:00
NotAdam
3f6d7934a5 warn instead of crash with missing navmeshes 2019-04-30 21:41:10 +10:00
NotAdam
a0d596f40f fix autoattack range 2019-04-25 22:45:23 +10:00
NotAdam
0005b672a7 cleanup stat calculation code, slightly better working aa dmg calc 2019-04-25 21:57:41 +10:00
NotAdam
9a26a24d31 ignore soulstones in ilvl calculation 2019-04-25 18:26:35 +10:00
NotAdam
4de66b1064 autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
Mordred
8002e88d10 Properly reset aggro on mob retreat 2019-04-23 00:00:07 +02:00
Mordred
ad4d8049e0 Movement speed of BNpcs will double when in combat or retreat mode 2019-04-22 23:30:43 +02:00
Mordred
1621b9fd20 Fxed bnpcs sometimes being immobile 2019-04-22 00:16:39 +02:00
NotAdam
cb7a91d9d8 fix bnpcs not being pushed 2019-04-22 00:05:04 +10:00
NotAdam
6ebdad3855 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
Mordred
37cff8580f Fix autoattack 2019-04-20 23:15:58 +02:00
Mordred
d934863673 Maybe better scales? 2019-04-20 15:42:48 +02:00
NotAdam
4112ae712a correctly calculate deltatime, set agent flags on dormant bnpcs 2019-04-20 15:13:46 +10:00
Mordred
8fa3fa325d Further improvement of crowd logic 2019-04-20 00:11:00 +02:00
NotAdam
19e6a0f748 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
c0c88ca783 Following and retreating works 2019-04-19 14:50:00 +02:00
Mordred
eeded4c4f0 Pushing of idle actors implemented 2019-04-19 14:19:14 +02:00
Mordred
19a0ea2e93 Fix roaming 2019-04-19 14:04:38 +02:00
Mordred
018046d03b Some progress on the crowd front, somehwat working roaming... 2019-04-19 12:15:09 +02:00
NotAdam
a7f31c77a9 fix naviprovider not being set on instances 2019-04-19 18:52:55 +10:00
Mordred
a344990a63 Crowd avoidance works. Roaming and following a player, not so much 2019-04-19 02:15:18 +02:00
Mordred
018096266a Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
7615f83748 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
bfda1adca4 Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
8badc6e34d implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00