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kawari/resources/scripts/tosort/LimsaInnDoor.lua

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--- TODO: find a way to hardcode it this way
EVENT_ID = 131082
-- TODO: it seems that these all might share one common function, and the only difference is the event id
function onTalk(target, player)
--- prompt to exit the inn
player:play_scene(target, EVENT_ID, 00000, 8192, 0)
end
function onReturn(scene, results, player)
player:finish_event(EVENT_ID)
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if results[1] == 1 then
-- get warp
player:warp(EVENT_ID)
end
end