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Implement skeleton levemete script (#78)

Like all the others this needs special handling but the menu at least opens and reports no available leves.
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thedax 2025-06-28 11:06:28 -04:00 committed by GitHub
parent 554d42a904
commit ad4edf801d
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2 changed files with 10 additions and 0 deletions

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@ -286,6 +286,7 @@ to_sort = {
-- Events in /common that aren't already covered by other tables
common_events = {
[393227] = "GenericLevemete.lua",
[720915] = "GenericMender.lua",
[721480] = "GenericGemstoneTrader.lua", -- Generic Shadowbringers in-city gemstone traders
[721479] = "GenericGemstoneTrader.lua", -- Generic Shadowbringers per-zone gemstone traders

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@ -0,0 +1,9 @@
-- TODO: actually implement this menu
function onTalk(target, player)
player:play_scene(target, EVENT_ID, 00000, 8192, {0})
end
function onReturn(scene, results, player)
player:finish_event(EVENT_ID)
end