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48 commits

Author SHA1 Message Date
The Dax
385672d797 Add support on the Rust side for resetting the command identifier.
-sender was also renamed to command_sender in case we'd like to reserve the word "sender" in the future.
2025-06-26 07:47:05 -04:00
The Dax
0f7e068ba3 Further reduce boilerplate in various scripts
-Introduce a printf helper command which can print the sending command's name for you,
and treats the message as a format string if additional params follow
2025-06-26 07:47:05 -04:00
thedax
75993bf933
Update to Lua 5.4, adjust scripts accordingly (#64) 2025-06-25 15:21:09 -04:00
thedax
6d99bef66c
Refactor and reorganize numerous Lua systems: (#63)
-Global.lua is no longer a catch-all dumping ground for registering actions and events
Instead, Global.lua will actually contain useful global constants and functions

-Init.lua will take over the role of being the initial script run when doing reloads or booting the servers
-Actions.lua will take over registering all actions
-Items.lua will take over registering all items
-Commands.lua will take over registering all text commands

-Events.lua will take over registering all warps, openings/quests, aetherytes, etc.
To this end, event ids now live in organized tables to reduce error-prone copy paste clutter

If we get enough actions, items or commands, we can move those to tables too.
2025-06-25 13:25:48 -04:00
thedax
d73ab383e8
Document the previously unknown parameter for the ServerChatMessage opcode (#62)
Document the previously unknown parameter for the ServerChatMessage opcode
Credit goes to Sapphire as usual (see comments)
2025-06-25 10:05:34 -04:00
The Dax
c926ceb17b Implement a generic lift operator in Eulmore 2025-06-24 19:17:18 -04:00
thedax
1a5f80482f
Partially implement more actors (#59)
- Summoning bell now tells you you're not authorized
- Armoire shows prompt but "remove items" option softlocks
- Crystal Bell cutscenes work slightly better but still default to not authorized
- Bed now plays cutscenes with proper fade to black, and dreamfitting works when forced in onTalk
2025-06-24 14:38:16 -04:00
thedax
6ca828bb38
Add a placeholder script for the market board and a couple more gatekeepers (#55) 2025-06-22 18:22:44 -04:00
thedax
4a234e08d1
Add the missing Azim Steppe aetherytes (#54) 2025-06-22 17:32:47 -04:00
The Dax
2abb44b6d9 Bring up the aethernet
-Implemented all aethernet shards
-Implemented more lift/ferry skipper NPCs that don't require special handling
-Commented the mysterious GenericWarps at the beginning of the list
2025-06-22 16:19:29 -04:00
fd249a2342 Rename !unlockaction to !unlock
When learning how to unlock emotes, apparently FFXIV just has one
kind of ID for all kinds of stuff. So I picked a number, stuck it
as the max (this is unconfirmed) and you can now unlock everything.
2025-06-22 11:18:07 -04:00
b38b347c15 Add scripting for the Delivery Moogle NPC
See #48
2025-06-22 09:06:09 -04:00
198a8a3e2c Make !reload command always available, add !finishevent
The reload command was previously implemented in Lua, but this
is a little dangerous as it could itself have an error and is
unable to work in the first place. I moved this to Rust to
ensure it's always available. I left the reload_scripts() API
in Lua as someone could still find that useful!

Additionally, I added a !finishevent debug command to forcefully
end the current event you're in. This can be useful if your script
is incomplete or has an error, as your client gets stuck very
easily.
2025-06-22 08:49:06 -04:00
thedax
e1b261c7d8
Implement several actors/entities (#49)
* Implement the following actors/entities:
-Inn Toy Chest actor, which simply says you haven't unlocked mini-games
-Inn Glamour Dresser actor, which simply says you haven't unlocked the GD yet
-Orchestrion, which is fully functional as long as you have songs unlocked

Accompanying the orchestrion is the GM orchestrion command, with a caveat:
-It allows you to learn one song at a time, but id 0 (aka "all) doesn't learn a single
song for some unknown reason, so I've disabled it for now.

* Run cargo fmt

* Update USAGE.md
How many times will I forget...
2025-06-22 08:46:11 -04:00
thedax
12d381e25d
"Implement" generic menders (#47)
...in the sense that they bring up the repair menu, but that menu isn't implemented yet.
2025-06-21 21:14:30 -04:00
fa2158bd22 Oops, reorder Wineport Aetheryte
I misread a 9 as an 8.
2025-06-21 19:06:52 -04:00
fa8e28893e Add missing Wineport Aetheryte
Thanks to @thedax, I merged the last PR so fast it wasn't included.
2025-06-21 19:06:12 -04:00
thedax
a2661ead9e
Hook up ARR aetherytes, with some caveats (see comments in Global.lua) (#45) 2025-06-21 19:02:54 -04:00
The Dax
37cdde3703 Hook up Heavensward and Stormblood aetheryte events 2025-06-21 17:35:53 -04:00
The Dax
77621fbaf7 Remove unused aetheryte events 2025-06-21 17:35:53 -04:00
The Dax
0a7ee8d27e Hook up Shadowbringers aetherytes 2025-06-21 17:35:53 -04:00
thedax
185ea84bd2
Hook up Endwalker aetheryte events (#42) 2025-06-21 16:08:52 -04:00
thedax
5b1023f94f
Hook up Dawntrail aetheryte events (#41) 2025-06-21 15:13:57 -04:00
4146261c40 Script the Mothercrystal exit, stop panicking if warp isn't found
I guess this might be because a planevent fails to load, but I'm not
confident about that.
2025-06-21 14:23:56 -04:00
thedax
61616df842
Reimplement several commands in Lua (#37)
* Reimplement !unlockaction in Lua
Rebased on upstream master

* Unlockaction: display the action id that was unlocked

* Reimplement GM speed in Lua

* Fix warnings and errors

* Run cargo fmt

* Reimplement GM wireframe in Lua

* Reimplement GM invis command, with a caveat
It can't toggle the invis state yet, and I'm not sure where to update it.

* Lua invis: add the gm_invisible toggle, but it still doesn't revert back to false...

* Reimplement GM aetheryte in Lua, with a caveat
It's seemingly not working right now though: it doesn't add any new aetherytes to the teleport menu.
But I can't get the command `//gm aetheryte on X` to do it either, so it's possible Kawari isn't responding correctly?
Either way this needs further testing.

* Lua invis: add the forgotten Lua file

* Reimplement GM teri in Lua
Also add a TODO for UnlockAetheryte

* Make comment in lua.rs more useful

* Run cargo fmt again

* Teri: range check the territory ID

* Update USAGE.md to reflect the new commands
Rebased on upstream master

* Clarify unlockaetheryte USAGE and in-script usage

* Refactor UnlockAetheryte.lua, and make ToggleInvisibility actually work properly.
I opted to create a Task for this, because sticking it in kawari-world.rs felt like a hack to me.

* Run cargo fmt for hopefully the last time today

* Move lua.ra:toggle_invisibility down with the other queued tasks

* Fix spaces in USAGE.md, remove stray rebase message
2025-06-21 13:30:52 -04:00
bb2cc9e0ec Log in-game and in the server when encountering an unknown command
Instead of printing nothing and you're just left scratching your head.
2025-06-21 12:23:25 -04:00
f07d16b949 Allow reloading Global.lua with the new !reload debug command
Scripts are normally loaded when they are needed, with the exception of
Global.lua that's only loaded once at start-up. But now you can reload
it in-game with the !reload command, which should make event and command
scripting way less of a hassle.
2025-06-21 12:16:27 -04:00
0c967f8a56 Add generic Aetheryte event script, document the interesting scenes
This also scripts the Central Meadows Aetheryte.
2025-06-21 12:01:11 -04:00
d04a2cb9c1 Add dummy event script for Central Shroud's Chocobokeep
We send the client scene 0, which displays the menu. I guess some unlock
is checked for actually being able to hire porters, which works for us.

Fixes #29
2025-06-21 11:34:56 -04:00
The Dax
45d67c4b1c Forgot Gridania's inn name 2025-06-21 09:12:28 -04:00
The Dax
db5a81528f Consolidate exit-to-inn scripts into a generic one.
-Also comment what most generic warps are for
-Might move the loose/magic event IDs into their own file in the future...
2025-06-21 09:12:28 -04:00
The Dax
a24e0a5658 Overhaul the Lua permissions:
-Renamed permissions to required_rank
-Don't panic when the script author omits required_rank
-Reset state in the global table after reading it, so scripts can refresh it each time
2025-06-20 14:02:46 -04:00
The Dax
be20b0f604 Add a basic permission system to Lua scripts to bring them in line with ingame GM commands. 2025-06-20 14:02:46 -04:00
thedax
961cb92ab1
New Lua command proposal: !festival (#26)
This command enables the user to set the current zone's festival.
For example, you can toggle the Starlight festival in any of the starting cities.

Thanks, OTCompa!
2025-06-19 12:29:10 -04:00
The Dax
80885f0eeb Port the nudge gm/debug command from Project Meteor Server.
It's a command that moves the user forward, backward, up, or down a specified amount of yalms.
It's quite helpful for exploration convenience, and doesn't replace setpos, rather, it's meant to complement it.
The set_position function was also extended to allow for lua code to specify the rotation/direction facing.
2025-06-18 12:55:18 -04:00
94ed036431 Add script for the Teleport action
This makes the Teleport action functional now, although it looks pretty
rough as it warps you instantly instead of waiting for the action to
actually finish.
2025-05-11 10:12:02 -04:00
7c96edc9a4 "Implement" the Crystal Bell
Like the Unending Journey, just tell the player they aren't authorized
to summon him.
2025-05-06 22:39:57 -04:00
ed44de8956 "Implement" the Unending Journey
Apparently there's a scene that's super easy to use, that omniously says
"You cannot consult The Unending Journey at this time". That's cool,
though.
2025-05-06 22:37:02 -04:00
515ec59d92 Port classjob debug command to Lua 2025-05-06 22:03:31 -04:00
4c17f28eb0 Add Lua API for commands
This is super simple, you get the player and the args (which you can
choose to split if you so choose.) I reimplemented the !setpos, and will
start doing the rest of the commands.
2025-05-06 21:57:52 -04:00
ca8d36e48c Fix remaining inn warps, prevent the player from getting stuck
This means the three ARR inns are now "functional" (as in, you can enter
and exit them.) I also added some code to give you control of your
character in case you hit an unimplemented event.
2025-05-05 23:45:22 -04:00
e237cbe84d Create GenericWarp script to handle simple warps
It turns out that most warps are just a yes/no, and can be handled by
one single script. I scripted the lift attendants from Bulwark Hall <->
Airship Landing <-> Drowning Wench this way.
2025-05-05 23:30:36 -04:00
6dc8194aa8 Add inn bed handling, let event scripts decie when they are finished
The inn bed is the most complex script we have written so far, and needs
a little bit more logic to when it finishes. I also made it play the bed
animation, although you *will* sleep forever as we don't know how to
disconnect you yet.
2025-05-05 23:04:53 -04:00
00671ae741 Add script for limsa inn door 2025-05-05 22:28:45 -04:00
3139d63b91 Begin scripting the inn NPCs
This kinda works, you can now talk to them without locking up your
character but you aren't warped yet. I also need to clean up the mess of
the Lua API.
2025-05-05 20:51:49 -04:00
e7fb661244 Implement Fantasia and remaking your character
Everyone's favorite copying mechanism/purchasable item is now functional
in Kawari. The item doesn't disappear once you use it, because there's
no API for that yet.
2025-05-02 15:36:22 -04:00
e8581cdaba Add script for Fast Blade action
This adds the necessary infrastructure to add actions that deal damage to
enemies, and tests this through the new effects builder exposed through Lua.
2025-03-30 09:31:50 -04:00
d8627c646e Add a more extensible way to add actions
You now reigster actions with registerAction under Global.lua. This should make
it extremely easy to add new actions later.
2025-03-30 09:02:52 -04:00
Renamed from resources/scripts/test.lua (Browse further)