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kawari/resources/scripts/events/tosort/UnendingJourney.lua
thedax 0cf359e8c9
Update the Unending Journey's cutscene replay scene flags one more time (#108)
-This is what retail sends, and it has smooth fade ins and outs on upon start and end of cutscenes.
2025-07-05 21:42:06 -04:00

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1.1 KiB
Lua

-- Cutscene flags, TODO: move these to Global.lua, or maybe a new file named Cutscene.lua or something along those lines, to store all of them
--[[ Captured from retail, this allows smooth fading in and out on both sides of the cutscene, and it would be a good idea
to see what flags are set that make it different than SET_BASE, but for now this makes the Unending Journey as accurate
as it possibly can be on our end. ]]
UEJ_REPLAY_FLAGS = 0xf8c82efb
SCENE_SHOW_MENU = 00000
SCENE_PLAY_CUTSCENE = 00001
function onTalk(target, player)
player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0})
end
function onReturn(scene, results, player)
local NO_SCENE <const> = 0
local decision <const> = results[1]
if scene == SCENE_SHOW_MENU and decision ~= NO_SCENE then
-- TODO: we need to switch the player into viewingcutscene online status (on the Rust side?)
player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, UEJ_REPLAY_FLAGS, results)
elseif scene == SCENE_PLAY_CUTSCENE then
player:play_scene(player.id, EVENT_ID, SCENE_SHOW_MENU, 8192, {1})
else
player:finish_event(EVENT_ID)
end
end