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-This is what retail sends, and it has smooth fade ins and outs on upon start and end of cutscenes.
26 lines
1.1 KiB
Lua
26 lines
1.1 KiB
Lua
-- Cutscene flags, TODO: move these to Global.lua, or maybe a new file named Cutscene.lua or something along those lines, to store all of them
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--[[ Captured from retail, this allows smooth fading in and out on both sides of the cutscene, and it would be a good idea
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to see what flags are set that make it different than SET_BASE, but for now this makes the Unending Journey as accurate
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as it possibly can be on our end. ]]
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UEJ_REPLAY_FLAGS = 0xf8c82efb
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SCENE_SHOW_MENU = 00000
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SCENE_PLAY_CUTSCENE = 00001
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function onTalk(target, player)
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player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0})
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end
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function onReturn(scene, results, player)
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local NO_SCENE <const> = 0
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local decision <const> = results[1]
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if scene == SCENE_SHOW_MENU and decision ~= NO_SCENE then
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-- TODO: we need to switch the player into viewingcutscene online status (on the Rust side?)
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player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, UEJ_REPLAY_FLAGS, results)
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elseif scene == SCENE_PLAY_CUTSCENE then
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player:play_scene(player.id, EVENT_ID, SCENE_SHOW_MENU, 8192, {1})
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else
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player:finish_event(EVENT_ID)
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end
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end
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