1
Fork 0
mirror of https://github.com/redstrate/Kawari.git synced 2025-07-09 23:47:46 +00:00
Commit graph

6 commits

Author SHA1 Message Date
thedax
0cf359e8c9
Update the Unending Journey's cutscene replay scene flags one more time (#108)
-This is what retail sends, and it has smooth fade ins and outs on upon start and end of cutscenes.
2025-07-05 21:42:06 -04:00
The Dax
c292033960 Return control to the menu after the cutscene finishes 2025-07-05 17:14:08 -04:00
The Dax
ebd9fcc842 Fix a couple issues with the Unending Journey:
-Fade to black smoothly so the transition into a cutscene isn't so jarring
-Don't softlock when exiting the menu without playing anything
2025-07-05 17:14:08 -04:00
f056b3f978 Finish implementing the Unending Journey (mostly)
The cutscenes actually play now, which is super swell! There's a
few missing bits and bobs, but we can consider this event mostly
finished now.
2025-07-04 16:29:42 -04:00
The Dax
ee3a7c54bb Update event scripts to use tables, since passing params now gets dropped into a Vec<u32> on the rust side. 2025-06-27 21:26:10 -04:00
thedax
6d99bef66c
Refactor and reorganize numerous Lua systems: (#63)
-Global.lua is no longer a catch-all dumping ground for registering actions and events
Instead, Global.lua will actually contain useful global constants and functions

-Init.lua will take over the role of being the initial script run when doing reloads or booting the servers
-Actions.lua will take over registering all actions
-Items.lua will take over registering all items
-Commands.lua will take over registering all text commands

-Events.lua will take over registering all warps, openings/quests, aetherytes, etc.
To this end, event ids now live in organized tables to reduce error-prone copy paste clutter

If we get enough actions, items or commands, we can move those to tables too.
2025-06-25 13:25:48 -04:00
Renamed from resources/scripts/tosort/UnendingJourney.lua (Browse further)