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https://github.com/redstrate/Novus.git
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603 lines
25 KiB
C++
603 lines
25 KiB
C++
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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "rendersystem.h"
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#include <array>
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#include <QDebug>
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#include <physis.hpp>
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#include "dxbc_module.h"
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#include "dxbc_reader.h"
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#include "renderer.hpp"
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#include <spirv_glsl.hpp>
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dxvk::Logger dxvk::Logger::s_instance("dxbc.log");
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const std::array passes = {
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// Shadows?
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"PASS_0",
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"PASS_Z_OPAQUE",
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// Z "Prepass", normals + depth (or is this maybe G_OPAQUE?
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"PASS_G_OPAQUE",
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// g run for each light
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// takes view pos, then unknown texture and normal
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"PASS_LIGHTING_OPAQUE",
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"PASS_G_SEMITRANSPARENCY",
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"PASS_COMPOSITE_OPAQUE",
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"PASS_7",
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"PASS_WATER",
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"PASS_WATER_Z",
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"PASS_SEMITRANSPARENCY",
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"PASS_COMPOSITE_SEMITRANSPARENCY",
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"PASS_10",
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"PASS_12",
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"PASS_14"};
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/*
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// TODO: auto-select node from material shader keys (see main.rs in physis)
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auto node = shpk->get_node(12);
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for (int i = 0; i < 16; i++) {
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const int passIndex = node->pass_indices[i];
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if (passIndex != -1) {
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physis_ShaderPass *pass = node->passes[passIndex];
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auto vertex_shader = shpk->shaders[pass->vertex_shader_index];
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auto pixel_shader = shpk->shaders[pass->vertex_shader_index];
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use_shader(vertex_shader);
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use_shader(pixel_shader);
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// set parameters from material
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g_MaterialParameter = mtrl->constants;
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draw();
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}
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}*/
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RenderSystem::RenderSystem(Renderer &renderer, GameData *data)
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: m_renderer(renderer)
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, m_data(data)
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{
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}
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void RenderSystem::testInit(::RenderModel *m)
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{
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qInfo() << "initialzing render system with dummy data...";
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RenderModel model{.internal_model = new ::RenderModel(*m),
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.shpk = physis_parse_shpk(physis_gamedata_extract_file(m_data, "shader/sm5/shpk/character.shpk"))};
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m_renderModels.push_back(model);
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}
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void RenderSystem::render(uint32_t imageIndex, VkCommandBuffer commandBuffer)
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{
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int i = 0;
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for (const auto pass : passes) {
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beginPass(imageIndex, commandBuffer, pass);
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// hardcoded to the known pass for now
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if (std::string_view{"PASS_G_OPAQUE"} == pass) {
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for (auto &model : m_renderModels) {
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// hardcoded selector for now
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const u_int32_t selector = 276147857;
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const physis_SHPKNode node = physis_shpk_get_node(&model.shpk, selector);
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// check if invalid
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if (node.pass_count == 0) {
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continue;
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}
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// this is an index into the node's pass array, not to get confused with the global one we always follow.
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const int passIndice = node.pass_indices[i];
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if (passIndice != 255) {
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const Pass currentPass = node.passes[passIndice];
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const uint32_t vertexShaderIndice = currentPass.vertex_shader;
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const uint32_t pixelShaderIndice = currentPass.vertex_shader;
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physis_Shader vertexShader = model.shpk.vertex_shaders[vertexShaderIndice];
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physis_Shader pixelShader = model.shpk.pixel_shaders[pixelShaderIndice];
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bindPipeline(commandBuffer, vertexShader, pixelShader);
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for (const auto &part : model.internal_model->parts) {
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// if (part.materialIndex == 1) {
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const uint32_t hash = vertexShader.len + pixelShader.len;
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auto &cachedPipeline = m_cachedPipelines[hash];
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int i = 0;
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for (auto setLayout : cachedPipeline.setLayouts) {
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qInfo() << "Trying to cache descriptor set at " << i;
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if (!cachedPipeline.cachedDescriptors.count(i)) {
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if (auto descriptor = createDescriptorFor(model, cachedPipeline, i); descriptor != VK_NULL_HANDLE) {
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cachedPipeline.cachedDescriptors[i] = descriptor;
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} else {
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continue;
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}
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}
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// TODO: we can pass all descriptors in one function call
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vkCmdBindDescriptorSets(commandBuffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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cachedPipeline.pipelineLayout,
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i,
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1,
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&cachedPipeline.cachedDescriptors[i],
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0,
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nullptr);
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qInfo() << "Binding descriptor set at " << i;
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i++;
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}
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VkDeviceSize offsets[] = {0};
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, &part.vertexBuffer, offsets);
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vkCmdBindIndexBuffer(commandBuffer, part.indexBuffer, 0, VK_INDEX_TYPE_UINT16);
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qInfo() << "Calling index";
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vkCmdDrawIndexed(commandBuffer, part.numIndices, 1, 0, 0, 0);
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//}
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}
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}
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}
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}
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endPass(commandBuffer);
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i++;
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}
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}
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void RenderSystem::setSize(uint32_t width, uint32_t height)
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{
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m_extent = {width, height};
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}
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void RenderSystem::beginPass(uint32_t imageIndex, VkCommandBuffer commandBuffer, const std::string_view passName)
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{
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VkRenderingInfo renderingInfo{VK_STRUCTURE_TYPE_RENDERING_INFO};
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renderingInfo.renderArea.extent = m_extent;
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std::vector<VkRenderingAttachmentInfo> colorAttachments;
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VkRenderingAttachmentInfo depthStencilAttachment{};
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if (passName == "PASS_G_OPAQUE") {
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// normals, it seems like
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{
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VkRenderingAttachmentInfo attachmentInfo{VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO};
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attachmentInfo.imageView = m_renderer.swapchainViews[imageIndex];
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attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; // VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachmentInfo.clearValue.color.float32[0] = 0.24;
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attachmentInfo.clearValue.color.float32[1] = 0.24;
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attachmentInfo.clearValue.color.float32[2] = 0.24;
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attachmentInfo.clearValue.color.float32[3] = 1.0;
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colorAttachments.push_back(attachmentInfo);
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}
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// unknown, seems to be background?
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{
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VkRenderingAttachmentInfo attachmentInfo{VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO};
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attachmentInfo.imageView = VK_NULL_HANDLE;
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attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachments.push_back(attachmentInfo);
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}
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// unknown, seems to be background?
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{
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VkRenderingAttachmentInfo attachmentInfo{VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO};
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attachmentInfo.imageView = VK_NULL_HANDLE;
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attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachments.push_back(attachmentInfo);
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}
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// depth
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{
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VkRenderingAttachmentInfo attachmentInfo{VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO};
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attachmentInfo.imageView = m_renderer.depthView;
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attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
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attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachmentInfo.clearValue.depthStencil.depth = 1.0f;
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depthStencilAttachment = attachmentInfo;
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}
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} else {
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// qWarning() << "Unimplemented pass" << passName;
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}
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renderingInfo.layerCount = 1;
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renderingInfo.pColorAttachments = colorAttachments.data();
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renderingInfo.colorAttachmentCount = colorAttachments.size();
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if (depthStencilAttachment.imageView != VK_NULL_HANDLE) {
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renderingInfo.pDepthAttachment = &depthStencilAttachment;
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// renderingInfo.pStencilAttachment = &depthStencilAttachment;
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}
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vkCmdBeginRendering(commandBuffer, &renderingInfo);
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}
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void RenderSystem::endPass(VkCommandBuffer commandBuffer)
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{
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vkCmdEndRendering(commandBuffer);
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}
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void RenderSystem::bindPipeline(VkCommandBuffer commandBuffer, physis_Shader &vertexShader, physis_Shader &pixelShader)
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{
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const uint32_t hash = vertexShader.len + pixelShader.len;
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if (!m_cachedPipelines.contains(hash)) {
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qInfo() << "Creating new pipeline...";
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auto vertexShaderModule = convertShaderModule(vertexShader, spv::ExecutionModelVertex);
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auto fragmentShaderModule = convertShaderModule(pixelShader, spv::ExecutionModelFragment);
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VkPipelineShaderStageCreateInfo vertexShaderStageInfo = {};
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vertexShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertexShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertexShaderStageInfo.module = vertexShaderModule;
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vertexShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragmentShaderStageInfo = {};
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fragmentShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragmentShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragmentShaderStageInfo.module = fragmentShaderModule;
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fragmentShaderStageInfo.pName = "main";
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {vertexShaderStageInfo, fragmentShaderStageInfo};
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VkVertexInputBindingDescription binding = {};
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binding.stride = sizeof(Vertex);
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auto vertex_glsl = getShaderModuleResources(vertexShader);
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auto vertex_resources = vertex_glsl.get_shader_resources();
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auto fragment_glsl = getShaderModuleResources(pixelShader);
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auto fragment_resources = fragment_glsl.get_shader_resources();
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std::vector<RequestedSet> requestedSets;
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const auto &collectResources = [&requestedSets](const spirv_cross::CompilerGLSL &glsl,
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const spirv_cross::SmallVector<spirv_cross::Resource> &resources,
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const VkShaderStageFlagBits stageFlagBit) {
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for (auto resource : resources) {
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unsigned set = glsl.get_decoration(resource.id, spv::DecorationDescriptorSet);
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unsigned binding = glsl.get_decoration(resource.id, spv::DecorationBinding);
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if (requestedSets.size() <= set) {
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requestedSets.resize(set + 1);
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}
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auto &requestSet = requestedSets[set];
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requestSet.used = true;
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if (requestSet.bindings.size() <= binding) {
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requestSet.bindings.resize(binding + 1);
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}
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auto type = glsl.get_type(resource.type_id);
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if (type.basetype == spirv_cross::SPIRType::Image) {
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requestSet.bindings[binding].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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} else if (type.basetype == spirv_cross::SPIRType::Struct) {
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requestSet.bindings[binding].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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} else if (type.basetype == spirv_cross::SPIRType::Sampler) {
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requestSet.bindings[binding].type = VK_DESCRIPTOR_TYPE_SAMPLER;
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}
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requestSet.bindings[binding].used = true;
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requestSet.bindings[binding].stageFlags |= stageFlagBit;
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qInfo() << "Requesting set" << set << "at" << binding;
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}
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};
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collectResources(vertex_glsl, vertex_resources.uniform_buffers, VK_SHADER_STAGE_VERTEX_BIT);
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collectResources(vertex_glsl, vertex_resources.separate_images, VK_SHADER_STAGE_VERTEX_BIT);
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collectResources(vertex_glsl, vertex_resources.separate_samplers, VK_SHADER_STAGE_VERTEX_BIT);
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collectResources(fragment_glsl, fragment_resources.uniform_buffers, VK_SHADER_STAGE_FRAGMENT_BIT);
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collectResources(fragment_glsl, fragment_resources.separate_images, VK_SHADER_STAGE_FRAGMENT_BIT);
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collectResources(fragment_glsl, fragment_resources.separate_samplers, VK_SHADER_STAGE_FRAGMENT_BIT);
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for (auto &set : requestedSets) {
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if (set.used) {
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int j = 0;
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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for (auto &binding : set.bindings) {
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if (binding.used) {
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VkDescriptorSetLayoutBinding boneInfoBufferBinding = {};
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boneInfoBufferBinding.descriptorType = binding.type;
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boneInfoBufferBinding.descriptorCount = 1;
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boneInfoBufferBinding.stageFlags = binding.stageFlags;
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boneInfoBufferBinding.binding = j;
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bindings.push_back(boneInfoBufferBinding);
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}
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j++;
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}
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VkDescriptorSetLayoutCreateInfo layoutInfo = {};
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layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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layoutInfo.bindingCount = bindings.size();
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layoutInfo.pBindings = bindings.data();
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vkCreateDescriptorSetLayout(m_renderer.device, &layoutInfo, nullptr, &set.layout);
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}
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}
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VkVertexInputAttributeDescription positionAttribute = {};
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positionAttribute.format = VK_FORMAT_R32G32B32_SFLOAT;
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positionAttribute.offset = offsetof(Vertex, position);
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std::vector<VkVertexInputAttributeDescription> attributeDescs;
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for (auto texture : vertex_resources.stage_inputs) {
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unsigned binding = vertex_glsl.get_decoration(texture.id, spv::DecorationLocation);
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VkVertexInputAttributeDescription uv0Attribute = {};
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auto type = vertex_glsl.get_type(texture.type_id);
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if (type.basetype == spirv_cross::SPIRType::Int) {
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switch (type.vecsize) {
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case 1:
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uv0Attribute.format = VK_FORMAT_R32_SINT;
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break;
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case 2:
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uv0Attribute.format = VK_FORMAT_R32G32_SINT;
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break;
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case 3:
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uv0Attribute.format = VK_FORMAT_R32G32B32_SINT;
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break;
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case 4:
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uv0Attribute.format = VK_FORMAT_R32G32B32A32_SINT;
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break;
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}
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} else {
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switch (type.vecsize) {
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case 1:
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uv0Attribute.format = VK_FORMAT_R32_SFLOAT;
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break;
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case 2:
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uv0Attribute.format = VK_FORMAT_R32G32_SFLOAT;
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break;
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case 3:
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uv0Attribute.format = VK_FORMAT_R32G32B32_SFLOAT;
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break;
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case 4:
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uv0Attribute.format = VK_FORMAT_R32G32B32A32_SFLOAT;
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break;
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}
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}
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uv0Attribute.location = binding;
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uv0Attribute.offset = offsetof(Vertex, position);
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attributeDescs.push_back(uv0Attribute);
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}
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VkPipelineVertexInputStateCreateInfo vertexInputState = {};
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vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputState.vertexBindingDescriptionCount = 1;
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vertexInputState.pVertexBindingDescriptions = &binding;
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vertexInputState.vertexAttributeDescriptionCount = attributeDescs.size();
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vertexInputState.pVertexAttributeDescriptions = attributeDescs.data();
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VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||
|
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||
|
|
||
|
VkViewport viewport = {};
|
||
|
viewport.width = 640.0;
|
||
|
viewport.height = 480.0;
|
||
|
viewport.maxDepth = 1.0f;
|
||
|
|
||
|
VkRect2D scissor = {};
|
||
|
scissor.extent.width = 640;
|
||
|
scissor.extent.height = 480;
|
||
|
|
||
|
VkPipelineViewportStateCreateInfo viewportState = {};
|
||
|
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||
|
viewportState.viewportCount = 1;
|
||
|
viewportState.pViewports = &viewport;
|
||
|
viewportState.scissorCount = 1;
|
||
|
viewportState.pScissors = &scissor;
|
||
|
|
||
|
VkPipelineRasterizationStateCreateInfo rasterizer = {};
|
||
|
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||
|
rasterizer.lineWidth = 1.0f;
|
||
|
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
|
||
|
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||
|
|
||
|
VkPipelineMultisampleStateCreateInfo multisampling = {};
|
||
|
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||
|
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||
|
|
||
|
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
|
||
|
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||
|
|
||
|
std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachments = {colorBlendAttachment, colorBlendAttachment, colorBlendAttachment};
|
||
|
|
||
|
VkPipelineColorBlendStateCreateInfo colorBlending = {};
|
||
|
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||
|
colorBlending.attachmentCount = colorBlendAttachments.size();
|
||
|
colorBlending.pAttachments = colorBlendAttachments.data();
|
||
|
|
||
|
VkPipelineDynamicStateCreateInfo dynamicState = {};
|
||
|
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||
|
|
||
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||
|
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||
|
// pipelineLayoutInfo.pushConstantRangeCount = 1;
|
||
|
// pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
|
||
|
|
||
|
std::vector<VkDescriptorSetLayout> setLayouts;
|
||
|
for (auto &set : requestedSets) {
|
||
|
if (set.used) {
|
||
|
setLayouts.push_back(set.layout);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pipelineLayoutInfo.setLayoutCount = setLayouts.size();
|
||
|
pipelineLayoutInfo.pSetLayouts = setLayouts.data();
|
||
|
|
||
|
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||
|
vkCreatePipelineLayout(m_renderer.device, &pipelineLayoutInfo, nullptr, &pipelineLayout);
|
||
|
|
||
|
VkPipelineDepthStencilStateCreateInfo depthStencil = {};
|
||
|
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||
|
depthStencil.depthTestEnable = VK_TRUE;
|
||
|
depthStencil.depthWriteEnable = VK_TRUE;
|
||
|
depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
|
||
|
depthStencil.maxDepthBounds = 1.0f;
|
||
|
|
||
|
std::array<VkFormat, 3> colorAttachmentFormats = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED};
|
||
|
|
||
|
VkPipelineRenderingCreateInfo pipelineRenderingCreateInfo = {};
|
||
|
pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO;
|
||
|
pipelineRenderingCreateInfo.colorAttachmentCount = 3; // TODO: hardcoded
|
||
|
pipelineRenderingCreateInfo.pColorAttachmentFormats = colorAttachmentFormats.data();
|
||
|
pipelineRenderingCreateInfo.depthAttachmentFormat = VK_FORMAT_D32_SFLOAT; // TODO: hardcoded
|
||
|
|
||
|
VkGraphicsPipelineCreateInfo createInfo = {};
|
||
|
createInfo.pNext = &pipelineRenderingCreateInfo;
|
||
|
createInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||
|
createInfo.stageCount = shaderStages.size();
|
||
|
createInfo.pStages = shaderStages.data();
|
||
|
createInfo.pVertexInputState = &vertexInputState;
|
||
|
createInfo.pInputAssemblyState = &inputAssembly;
|
||
|
createInfo.pViewportState = &viewportState;
|
||
|
createInfo.pRasterizationState = &rasterizer;
|
||
|
createInfo.pMultisampleState = &multisampling;
|
||
|
createInfo.pColorBlendState = &colorBlending;
|
||
|
createInfo.pDynamicState = &dynamicState;
|
||
|
createInfo.pDepthStencilState = &depthStencil;
|
||
|
createInfo.layout = pipelineLayout;
|
||
|
// createInfo.renderPass = m_renderer.renderPass;
|
||
|
|
||
|
VkPipeline pipeline = VK_NULL_HANDLE;
|
||
|
vkCreateGraphicsPipelines(m_renderer.device, VK_NULL_HANDLE, 1, &createInfo, nullptr, &pipeline);
|
||
|
|
||
|
qInfo() << "Created" << pipeline << "for hash" << hash;
|
||
|
m_cachedPipelines[hash] =
|
||
|
CachedPipeline{.pipeline = pipeline, .pipelineLayout = pipelineLayout, .setLayouts = setLayouts, .requestedSets = requestedSets};
|
||
|
}
|
||
|
|
||
|
auto &pipeline = m_cachedPipelines[hash];
|
||
|
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline); // TODO: return CachedPipeline&
|
||
|
}
|
||
|
|
||
|
VkShaderModule RenderSystem::convertShaderModule(const physis_Shader &shader, spv::ExecutionModel executionModel)
|
||
|
{
|
||
|
dxvk::DxbcReader reader(reinterpret_cast<const char *>(shader.bytecode), shader.len);
|
||
|
|
||
|
dxvk::DxbcModule module(reader);
|
||
|
|
||
|
dxvk::DxbcModuleInfo info;
|
||
|
auto result = module.compile(info, "test");
|
||
|
|
||
|
VkShaderModuleCreateInfo createInfo = {};
|
||
|
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||
|
createInfo.codeSize = result.code.size();
|
||
|
createInfo.pCode = reinterpret_cast<const uint32_t *>(result.code.data());
|
||
|
|
||
|
VkShaderModule shaderModule;
|
||
|
vkCreateShaderModule(m_renderer.device, &createInfo, nullptr, &shaderModule);
|
||
|
|
||
|
return shaderModule;
|
||
|
}
|
||
|
|
||
|
spirv_cross::CompilerGLSL RenderSystem::getShaderModuleResources(const physis_Shader &shader)
|
||
|
{
|
||
|
dxvk::DxbcReader reader(reinterpret_cast<const char *>(shader.bytecode), shader.len);
|
||
|
|
||
|
dxvk::DxbcModule module(reader);
|
||
|
|
||
|
dxvk::DxbcModuleInfo info;
|
||
|
auto result = module.compile(info, "test");
|
||
|
;
|
||
|
|
||
|
// glsl.build_combined_image_samplers();
|
||
|
|
||
|
return spirv_cross::CompilerGLSL(result.code.data(), result.code.dwords());
|
||
|
}
|
||
|
|
||
|
VkDescriptorSet RenderSystem::createDescriptorFor(const RenderModel &model, const CachedPipeline &pipeline, int i)
|
||
|
{
|
||
|
VkDescriptorSet set;
|
||
|
|
||
|
VkDescriptorSetAllocateInfo allocateInfo = {};
|
||
|
allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||
|
allocateInfo.descriptorPool = m_renderer.descriptorPool;
|
||
|
allocateInfo.descriptorSetCount = 1;
|
||
|
allocateInfo.pSetLayouts = &pipeline.setLayouts[i];
|
||
|
|
||
|
vkAllocateDescriptorSets(m_renderer.device, &allocateInfo, &set);
|
||
|
if (set == VK_NULL_HANDLE) {
|
||
|
// qFatal("Failed to create descriptor set!");
|
||
|
return VK_NULL_HANDLE;
|
||
|
}
|
||
|
|
||
|
// TODO: way too eager
|
||
|
std::vector<VkWriteDescriptorSet> writes;
|
||
|
std::vector<VkDescriptorBufferInfo> bufferInfo;
|
||
|
std::vector<VkDescriptorImageInfo> imageInfo;
|
||
|
|
||
|
writes.reserve(pipeline.requestedSets[i].bindings.size());
|
||
|
bufferInfo.reserve(pipeline.requestedSets[i].bindings.size());
|
||
|
imageInfo.reserve(pipeline.requestedSets[i].bindings.size());
|
||
|
|
||
|
int j = 0;
|
||
|
for (auto binding : pipeline.requestedSets[i].bindings) {
|
||
|
if (binding.used) {
|
||
|
VkWriteDescriptorSet &descriptorWrite = writes.emplace_back();
|
||
|
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||
|
descriptorWrite.descriptorType = binding.type;
|
||
|
descriptorWrite.dstSet = set;
|
||
|
descriptorWrite.descriptorCount = 1;
|
||
|
descriptorWrite.dstBinding = j;
|
||
|
|
||
|
switch (binding.type) {
|
||
|
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
|
||
|
auto info = &imageInfo.emplace_back();
|
||
|
descriptorWrite.pImageInfo = info;
|
||
|
|
||
|
info->imageView = m_renderer.dummyView;
|
||
|
info->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||
|
} break;
|
||
|
case VK_DESCRIPTOR_TYPE_SAMPLER: {
|
||
|
auto info = &imageInfo.emplace_back();
|
||
|
descriptorWrite.pImageInfo = info;
|
||
|
|
||
|
info->sampler = m_renderer.dummySampler;
|
||
|
} break;
|
||
|
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
|
||
|
auto info = &bufferInfo.emplace_back();
|
||
|
descriptorWrite.pBufferInfo = info;
|
||
|
|
||
|
info->buffer = m_renderer.dummyBuffer;
|
||
|
info->range = 655360;
|
||
|
} break;
|
||
|
}
|
||
|
}
|
||
|
j++;
|
||
|
}
|
||
|
|
||
|
vkUpdateDescriptorSets(m_renderer.device, writes.size(), writes.data(), 0, nullptr);
|
||
|
|
||
|
return set;
|
||
|
}
|