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Renderer: Add a slight ambient to not make shadows pitch black
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2 changed files with 1 additions and 1 deletions
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@ -41,5 +41,5 @@ void main() {
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float diff = max(dot(norm, lightDir), 0.0);
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outColor = vec4(diffuse * diff, 1.0);
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outColor = vec4(diffuse * (diff + 0.1), 1.0);
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}
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