2252feeef3
MDLPart: Add render material cache
2024-05-27 13:15:40 -04:00
4a777ff9db
Fix narrowing conversion introduced in mdlimport
2024-05-25 23:41:50 -04:00
edc341a014
Begin work on importing shape meshes
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It's temporarily disabled for now, because it doesn't work. But it does
disable the shape meshes so it doesn't bug out in-game, leaving it a
little less ugly.
2024-05-25 23:28:00 -04:00
6cec87568d
Bump libphysis, begin exporting shape data
2024-05-25 22:59:12 -04:00
4d0b109bb8
sklbpart: Fix GLSL flags
2024-05-18 17:31:14 +00:00
f713f5c150
Resolve more warnings
2024-05-10 16:37:40 -04:00
1815d60f21
Add debug markers for peeking via RenderDoc
2024-05-10 15:53:32 -04:00
1fef1e2acd
Prepare for dyeable gear
2024-04-30 19:05:55 -04:00
5a227971c2
Support 3D textures, add real tile diffuse/normal and fix lighting
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I broke the lighting accidentally while messing around with Dawntrail,
it's now restored. Real textures are used for tile diffuse/normal
textures which shoud fix the appearances of some gear.
2024-04-30 18:12:02 -04:00
ac3b2e2f7c
Prevent skeletons from changing just by selecting a bone
2024-04-30 16:05:26 -04:00
9e4d99a0db
Add a way to quickly disable racial deforms in the full model viewer
2024-04-30 16:02:59 -04:00
0c9cb2b0cf
Attempt to display racial transforms in the bone editor
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Not sure if it 100% works yet
2024-04-30 15:56:26 -04:00
2c780311c7
Try to the fix PBD being applied wrongly
2024-04-30 00:58:35 -04:00
7cd519fac2
Use the parameters defined in the material instead of hardcoding
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This was only useful for testing, the new renderer loads the parameters
the material stores now.
2024-04-27 18:44:53 -04:00
c1b45611a2
Decode material parameter names
2024-04-27 18:17:37 -04:00
a8d64a52df
Properly transition image layouts and create barriers
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This along with other misc fixes by listening to the validation layers
"fixes" specular, but just for the skin. I need to do some more work to
figure out why it doesn't work for character shaders yet.
Also introduces new helper functions to Device to easily transition
textures and name them.
2024-04-27 17:49:03 -04:00
51ea3c3920
Create reusable material part
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This takes the existing properties widget in the new material editor and
makes it reusable across multiple applications. It's now added to the
Armoury which shows the gear's used materials. It's also added to the
Data Explorer which now supports viewing material files.
I fixed the render viewport crashing when hiding it again, and made it
even more resilient.
2024-04-27 13:45:15 -04:00
88e64b859d
Use material's own shader keys if available
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Instead of using the shader package default values
2024-04-27 12:29:19 -04:00
cf6b97930f
Allow empty materials that have no set shader package
2024-04-22 16:12:26 -04:00
af806bff63
Remove hardcoded character.shpk path
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Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00
dcb54cf4e3
Begin working on bone support for the new renderer
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Doesn't work completely yet (not sure why) but for basic items it works.
2024-04-21 18:49:48 -04:00
e34daadbcd
Split up Renderer's source files and a lot of refactoring
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This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
b9b162b377
Add experimental new rendering system
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I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.
The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
db50a7ff36
Fix translation error in shpk part, prevent crashes when decomp fails
2024-04-20 15:45:19 -04:00
384f23ef1e
Add support for viewing dictionary files
2024-04-18 22:21:53 -04:00
5c907b63da
Add a wireframe checkbox to MDLViewer
2024-04-18 18:08:50 -04:00
ab1d02b25a
Add configurable camera distance, set to a smaller minimum in MDLViewer
2024-04-18 18:08:50 -04:00
88dfb45c36
Allow textures that failed to load
2024-04-18 17:57:16 -04:00
3e29ee1323
Remove unnecessary normalize from tangent import
2024-02-25 11:16:57 -05:00
2ccab76191
Hook up translation domains
2024-02-04 15:36:08 -05:00
76f8b4859c
sklbpart: Support localization
2024-02-04 15:26:12 -05:00
edc0439a0a
shpkpart: Support localization
2024-02-04 15:25:14 -05:00
e49ebcea33
exlpart: Support localization
2024-02-04 15:24:01 -05:00
d3dfb9bcc0
exdpart: Support localization
2024-02-04 15:23:24 -05:00
1eae14b239
cmppart: Support localization
2024-02-04 15:22:28 -05:00
f13ead3168
mdlpart: Don't allow mouse movements when disabled
2024-02-04 14:54:13 -05:00
4755cfa0aa
exdpart: Remove unnecessary margins around the table, remove header info
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I plan on putting this info somewhere else soon, just not here in the
part.
2024-02-04 14:29:45 -05:00
89416ec3db
exlpart: Remove unnecessary margins around the table
2024-02-04 14:29:19 -05:00
57e3cd5fa8
karaku: Finish up definition integration
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It now loads some column names correctly, and the links.
2024-02-03 09:18:10 -05:00
f95fd2efc2
Add a dedicated skinned shader
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This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00
5a03fafd3b
mdlpart: Add support for model positions, free mode camera
2024-02-02 14:28:31 -05:00
605e2f7e60
Fix accidental double bitangent handedness multiplication
2024-01-29 17:41:34 -05:00
f747033aac
Fix bitangents being slightly off when importing
2023-12-31 10:31:51 -05:00
693a47cf4e
Fix tangent reading/writing
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Updates to latest physis changes, and fixing tangent reading/writing.
2023-12-17 19:00:43 -05:00
b81cedcf53
Support importing models with higher vertex/index counts
2023-12-12 21:48:17 -05:00
2235d70882
Bump libphysis version, export submeshes
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Will be needed later to correctly reconstruct models on re-import if the
index count happens to change.
2023-12-12 21:47:39 -05:00
ae96efcc5e
Import more vertex data, correct bone ids
2023-12-10 12:38:28 -05:00
9b135d9597
Include the necessary root bone when exporting
2023-12-10 12:38:11 -05:00
e9b02d53f1
Skip parts that don't exist in an existing model
2023-12-10 11:10:31 -05:00
039b6e6d30
More small code improvements/cleanup
2023-12-10 08:39:45 -05:00